Added No bone set state in the IK

The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333

(cherry picked from commit f65fde73da)
This commit is contained in:
Andrea Catania 2019-04-10 07:50:09 +02:00 committed by Rémi Verschelde
parent 320105ff05
commit 3d74b1e2ef

View file

@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
if (skeleton) {
String names;
String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
if (i > 0)
names += ",";