Many fixes to improve GI Probe quality

This commit is contained in:
Juan Linietsky 2017-07-15 23:24:37 -03:00
parent 5dd7c3b6ab
commit 3da3a36034
12 changed files with 105 additions and 18 deletions

View file

@ -1834,12 +1834,14 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
GIProbeInstance *gipi = gi_probe_instance_owner.getptr(ridp[0]);
float bias_scale = e->instance->baked_light ? 1 : 0;
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 9);
glBindTexture(GL_TEXTURE_3D, gipi->tex_cache);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_XFORM1, gipi->transform_to_data * p_view_transform);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BOUNDS1, gipi->bounds);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_MULTIPLIER1, gipi->probe ? gipi->probe->dynamic_range * gipi->probe->energy : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS1, gipi->probe ? gipi->probe->bias : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS1, gipi->probe ? gipi->probe->bias * bias_scale : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_NORMAL_BIAS1, gipi->probe ? gipi->probe->normal_bias * bias_scale : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BLEND_AMBIENT1, gipi->probe ? !gipi->probe->interior : false);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_CELL_SIZE1, gipi->cell_size_cache);
if (gi_probe_count > 1) {
@ -1852,7 +1854,8 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BOUNDS2, gipi2->bounds);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_CELL_SIZE2, gipi2->cell_size_cache);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_MULTIPLIER2, gipi2->probe ? gipi2->probe->dynamic_range * gipi2->probe->energy : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS2, gipi2->probe ? gipi2->probe->bias : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BIAS2, gipi2->probe ? gipi2->probe->bias * bias_scale : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_NORMAL_BIAS2, gipi2->probe ? gipi2->probe->normal_bias * bias_scale : 0.0);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_BLEND_AMBIENT2, gipi2->probe ? !gipi2->probe->interior : false);
state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE2_ENABLED, true);
} else {

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@ -4866,6 +4866,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
gip->energy = 1.0;
gip->propagation = 1.0;
gip->bias = 0.4;
gip->normal_bias = 0.4;
gip->interior = false;
gip->compress = false;
gip->version = 1;
@ -4972,6 +4973,14 @@ void RasterizerStorageGLES3::gi_probe_set_bias(RID p_probe, float p_range) {
gip->bias = p_range;
}
void RasterizerStorageGLES3::gi_probe_set_normal_bias(RID p_probe, float p_range) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
gip->normal_bias = p_range;
}
void RasterizerStorageGLES3::gi_probe_set_propagation(RID p_probe, float p_range) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
@ -5027,6 +5036,14 @@ float RasterizerStorageGLES3::gi_probe_get_bias(RID p_probe) const {
return gip->bias;
}
float RasterizerStorageGLES3::gi_probe_get_normal_bias(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!gip, 0);
return gip->normal_bias;
}
float RasterizerStorageGLES3::gi_probe_get_propagation(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);

View file

@ -972,6 +972,7 @@ public:
int dynamic_range;
float energy;
float bias;
float normal_bias;
float propagation;
bool interior;
bool compress;
@ -1006,6 +1007,9 @@ public:
virtual void gi_probe_set_bias(RID p_probe, float p_range);
virtual float gi_probe_get_bias(RID p_probe) const;
virtual void gi_probe_set_normal_bias(RID p_probe, float p_range);
virtual float gi_probe_get_normal_bias(RID p_probe) const;
virtual void gi_probe_set_propagation(RID p_probe, float p_range);
virtual float gi_probe_get_propagation(RID p_probe) const;

View file

@ -1172,6 +1172,7 @@ uniform highp vec3 gi_probe_bounds1;
uniform highp vec3 gi_probe_cell_size1;
uniform highp float gi_probe_multiplier1;
uniform highp float gi_probe_bias1;
uniform highp float gi_probe_normal_bias1;
uniform bool gi_probe_blend_ambient1;
uniform mediump sampler3D gi_probe2; //texunit:-10
@ -1180,12 +1181,12 @@ uniform highp vec3 gi_probe_bounds2;
uniform highp vec3 gi_probe_cell_size2;
uniform highp float gi_probe_multiplier2;
uniform highp float gi_probe_bias2;
uniform highp float gi_probe_normal_bias2;
uniform bool gi_probe2_enabled;
uniform bool gi_probe_blend_ambient2;
vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
float dist = p_bias;//1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0;
float alpha=0.0;
vec3 color = vec3(0.0);
@ -1206,27 +1207,30 @@ vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, b
return color;
}
void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias, out vec4 out_spec, out vec4 out_diff) {
void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) {
vec3 probe_pos = (probe_xform * vec4(pos,1.0)).xyz;
vec3 ref_pos = (probe_xform * vec4(pos+ref_vec,1.0)).xyz;
ref_vec = normalize(ref_pos - probe_pos);
probe_pos+=(probe_xform * vec4(normal_mtx[2],0.0)).xyz*p_normal_bias;
/* out_diff.rgb = voxel_cone_trace(probe,cell_size,probe_pos,normalize((probe_xform * vec4(ref_vec,0.0)).xyz),0.0 ,100.0);
out_diff.a = 1.0;
return;*/
//out_diff = vec4(textureLod(probe,probe_pos*cell_size,3.0).rgb,1.0);
//return;
if (any(bvec2(any(lessThan(probe_pos,vec3(0.0))),any(greaterThan(probe_pos,bounds)))))
//this causes corrupted pixels, i have no idea why..
if (any(bvec2(any(lessThan(probe_pos,vec3(0.0))),any(greaterThan(probe_pos,bounds))))) {
return;
}
vec3 blendv = probe_pos/bounds * 2.0 - 1.0;
float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
blend=1.0;
//vec3 blendv = probe_pos/bounds * 2.0 - 1.0;
//float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
float blend=1.0;
float max_distance = length(bounds);
@ -1273,7 +1277,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
light*=multiplier;
out_diff = vec4(light*blend,blend);
out_diff += vec4(light*blend,blend);
//irradiance
@ -1282,7 +1286,8 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
irr_light *= multiplier;
//irr_light=vec3(0.0);
out_spec = vec4(irr_light*blend,blend);
out_spec += vec4(irr_light*blend,blend);
}
@ -1308,11 +1313,11 @@ void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_sp
out_specular = vec3(0.0);
gi_probe_compute(gi_probe1,gi_probe_xform1,gi_probe_bounds1,gi_probe_cell_size1,pos,ambient,environment,gi_probe_blend_ambient1,gi_probe_multiplier1,normal_mat,ref_vec,roughness,gi_probe_bias1,spec_accum,diff_accum);
gi_probe_compute(gi_probe1,gi_probe_xform1,gi_probe_bounds1,gi_probe_cell_size1,pos,ambient,environment,gi_probe_blend_ambient1,gi_probe_multiplier1,normal_mat,ref_vec,roughness,gi_probe_bias1,gi_probe_normal_bias1,spec_accum,diff_accum);
if (gi_probe2_enabled) {
gi_probe_compute(gi_probe2,gi_probe_xform2,gi_probe_bounds2,gi_probe_cell_size2,pos,ambient,environment,gi_probe_blend_ambient2,gi_probe_multiplier2,normal_mat,ref_vec,roughness,gi_probe_bias2,spec_accum,diff_accum);
gi_probe_compute(gi_probe2,gi_probe_xform2,gi_probe_bounds2,gi_probe_cell_size2,pos,ambient,environment,gi_probe_blend_ambient2,gi_probe_multiplier2,normal_mat,ref_vec,roughness,gi_probe_bias2,gi_probe_normal_bias2,spec_accum,diff_accum);
}
if (diff_accum.a>0.0) {

View file

@ -380,6 +380,7 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
ii.multimesh->set_mesh(ii.mesh);
ii.multimesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(ii.multimesh_instance, ii.multimesh->get_rid());
VS::get_singleton()->instance_geometry_set_flag(ii.multimesh_instance, VS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
g.items[p_item] = ii;
}

View file

@ -95,6 +95,16 @@ float GIProbeData::get_bias() const {
return VS::get_singleton()->gi_probe_get_bias(probe);
}
void GIProbeData::set_normal_bias(float p_range) {
VS::get_singleton()->gi_probe_set_normal_bias(probe, p_range);
}
float GIProbeData::get_normal_bias() const {
return VS::get_singleton()->gi_probe_get_normal_bias(probe);
}
void GIProbeData::set_propagation(float p_range) {
VS::get_singleton()->gi_probe_set_propagation(probe, p_range);
@ -158,6 +168,9 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bias", "bias"), &GIProbeData::set_bias);
ClassDB::bind_method(D_METHOD("get_bias"), &GIProbeData::get_bias);
ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &GIProbeData::set_normal_bias);
ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbeData::get_normal_bias);
ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &GIProbeData::set_propagation);
ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbeData::get_propagation);
@ -175,6 +188,7 @@ void GIProbeData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_dynamic_range", "get_dynamic_range");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_normal_bias", "get_normal_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_propagation", "get_propagation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_interior", "is_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_compress", "is_compressed");
@ -265,6 +279,18 @@ float GIProbe::get_bias() const {
return bias;
}
void GIProbe::set_normal_bias(float p_normal_bias) {
normal_bias = p_normal_bias;
if (probe_data.is_valid()) {
probe_data->set_normal_bias(normal_bias);
}
}
float GIProbe::get_normal_bias() const {
return normal_bias;
}
void GIProbe::set_propagation(float p_propagation) {
propagation = p_propagation;
@ -1261,6 +1287,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
probe_data->set_dynamic_range(dynamic_range);
probe_data->set_energy(energy);
probe_data->set_bias(bias);
probe_data->set_normal_bias(normal_bias);
probe_data->set_propagation(propagation);
probe_data->set_interior(interior);
probe_data->set_compress(compress);
@ -1434,6 +1461,9 @@ void GIProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bias", "max"), &GIProbe::set_bias);
ClassDB::bind_method(D_METHOD("get_bias"), &GIProbe::get_bias);
ClassDB::bind_method(D_METHOD("set_normal_bias", "max"), &GIProbe::set_normal_bias);
ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbe::get_normal_bias);
ClassDB::bind_method(D_METHOD("set_propagation", "max"), &GIProbe::set_propagation);
ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbe::get_propagation);
@ -1453,6 +1483,7 @@ void GIProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_normal_bias", "get_normal_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compress"), "set_compress", "is_compressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData"), "set_probe_data", "get_probe_data");
@ -1468,7 +1499,8 @@ GIProbe::GIProbe() {
subdiv = SUBDIV_128;
dynamic_range = 4;
energy = 1.0;
bias = 1.8;
bias = 0.0;
normal_bias = 0.8;
propagation = 1.0;
extents = Vector3(10, 10, 10);
color_scan_cell_width = 4;

View file

@ -67,6 +67,9 @@ public:
void set_bias(float p_range);
float get_bias() const;
void set_normal_bias(float p_range);
float get_normal_bias() const;
void set_interior(bool p_enable);
bool is_interior() const;
@ -163,6 +166,7 @@ private:
int dynamic_range;
float energy;
float bias;
float normal_bias;
float propagation;
bool interior;
bool compress;
@ -204,6 +208,9 @@ public:
void set_bias(float p_bias);
float get_bias() const;
void set_normal_bias(float p_normal_bias);
float get_normal_bias() const;
void set_propagation(float p_propagation);
float get_propagation() const;

View file

@ -109,19 +109,20 @@ public:
bool mirror : 8;
bool receive_shadows : 8;
bool visible : 8;
bool baked_light : 8; //this flag is only to know if it actually did use baked light
float depth; //used for sorting
SelfList<InstanceBase> dependency_item;
InstanceBase *baked_light; //baked light to use
SelfList<InstanceBase> baked_light_item;
//InstanceBase *baked_light; //baked light to use
//SelfList<InstanceBase> baked_light_item;
virtual void base_removed() = 0;
virtual void base_changed() = 0;
virtual void base_material_changed() = 0;
InstanceBase()
: dependency_item(this), baked_light_item(this) {
: dependency_item(this) {
base_type = VS::INSTANCE_NONE;
cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
@ -129,7 +130,7 @@ public:
visible = true;
depth_layer = 0;
layer_mask = 1;
baked_light = NULL;
baked_light = false;
}
};
@ -422,6 +423,9 @@ public:
virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_bias(RID p_probe) const = 0;
virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_normal_bias(RID p_probe) const = 0;
virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_propagation(RID p_probe) const = 0;

View file

@ -844,6 +844,9 @@ public:
BIND2(gi_probe_set_bias, RID, float)
BIND1RC(float, gi_probe_get_bias, RID)
BIND2(gi_probe_set_normal_bias, RID, float)
BIND1RC(float, gi_probe_get_normal_bias, RID)
BIND2(gi_probe_set_propagation, RID, float)
BIND1RC(float, gi_probe_get_propagation, RID)

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@ -993,6 +993,11 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
instance->visible_in_all_rooms = p_enabled;
} break;
case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
instance->baked_light = p_enabled;
} break;
}
}
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {

View file

@ -288,6 +288,9 @@ public:
FUNC2(gi_probe_set_bias, RID, float)
FUNC1RC(float, gi_probe_get_bias, RID)
FUNC2(gi_probe_set_normal_bias, RID, float)
FUNC1RC(float, gi_probe_get_normal_bias, RID)
FUNC2(gi_probe_set_propagation, RID, float)
FUNC1RC(float, gi_probe_get_propagation, RID)

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@ -463,6 +463,9 @@ public:
virtual void gi_probe_set_bias(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_bias(RID p_probe) const = 0;
virtual void gi_probe_set_normal_bias(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_normal_bias(RID p_probe) const = 0;
virtual void gi_probe_set_propagation(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_propagation(RID p_probe) const = 0;