Added high level networked multiplayer to Godot.

It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
This commit is contained in:
Juan Linietsky 2016-08-14 18:49:50 -03:00
parent 01bdfe1ff6
commit 3db36684b1
7 changed files with 698 additions and 5 deletions

View file

@ -32,6 +32,8 @@ public:
virtual StringName get_packet_peer() const=0;
virtual int get_packet_channel() const=0;
virtual bool is_server() const=0;
virtual void poll()=0;
virtual ConnectionStatus get_connection_status() const=0;

View file

@ -81,6 +81,8 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port,
//technically safe to ignore the peer or anything else.
connection_status=CONNECTION_CONNECTING;
active=true;
server=false;
return OK;
}
@ -144,7 +146,13 @@ void NetworkedMultiplayerENet::poll(){
}
}
void NetworkedMultiplayerENet::disconnect() {
bool NetworkedMultiplayerENet::is_server() const {
ERR_FAIL_COND_V(!active,false);
return server;
}
void NetworkedMultiplayerENet::close_connection() {
ERR_FAIL_COND(!active);
@ -258,6 +266,6 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
if (active) {
disconnect();
close_connection();
}
}

View file

@ -52,10 +52,12 @@ public:
Error create_server(int p_port, int p_max_clients=32, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
Error create_client(const IP_Address& p_ip,int p_port, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
void disconnect();
void close_connection();
virtual void poll();
virtual bool is_server() const;
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const; ///< buffer is GONE after next get_packet
virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);

View file

@ -36,6 +36,7 @@
#include "instance_placeholder.h"
VARIANT_ENUM_CAST(Node::PauseMode);
VARIANT_ENUM_CAST(Node::NetworkMode);
@ -77,6 +78,16 @@ void Node::_notification(int p_notification) {
data.pause_owner=this;
}
if (data.network_mode==NETWORK_MODE_INHERIT) {
if (data.parent)
data.network_owner=data.parent->data.network_owner;
else
data.network_owner=NULL;
} else {
data.network_owner=this;
}
if (data.input)
add_to_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
@ -97,6 +108,20 @@ void Node::_notification(int p_notification) {
if (data.unhandled_key_input)
remove_from_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
data.pause_owner=NULL;
data.network_owner=NULL;
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache=NULL;
}
} break;
case NOTIFICATION_PATH_CHANGED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache=NULL;
}
} break;
case NOTIFICATION_READY: {
@ -412,6 +437,200 @@ void Node::_propagate_pause_owner(Node*p_owner) {
}
}
void Node::set_network_mode(NetworkMode p_mode) {
if (data.network_mode==p_mode)
return;
bool prev_inherits=data.network_mode==NETWORK_MODE_INHERIT;
data.network_mode=p_mode;
if (!is_inside_tree())
return; //pointless
if ((data.network_mode==NETWORK_MODE_INHERIT) == prev_inherits)
return; ///nothing changed
Node *owner=NULL;
if (data.network_mode==NETWORK_MODE_INHERIT) {
if (data.parent)
owner=data.parent->data.network_owner;
} else {
owner=this;
}
_propagate_network_owner(owner);
}
Node::NetworkMode Node::get_network_mode() const {
return data.network_mode;
}
bool Node::is_network_master() const {
ERR_FAIL_COND_V(!is_inside_tree(),false);
switch(data.network_mode) {
case NETWORK_MODE_INHERIT: {
if (data.network_owner)
return data.network_owner->is_network_master();
else
return get_tree()->is_network_server();
} break;
case NETWORK_MODE_MASTER: {
return true;
} break;
case NETWORK_MODE_SLAVE: {
return false;
} break;
}
return false;
}
void Node::allow_remote_call(const StringName& p_method) {
data.allowed_remote_calls.insert(p_method);
}
void Node::disallow_remote_call(const StringName& p_method){
data.allowed_remote_calls.erase(p_method);
}
void Node::allow_remote_set(const StringName& p_property){
data.allowed_remote_set.insert(p_property);
}
void Node::disallow_remote_set(const StringName& p_property){
data.allowed_remote_set.erase(p_property);
}
void Node::_propagate_network_owner(Node*p_owner) {
if (data.network_mode!=NETWORK_MODE_INHERIT)
return;
data.network_owner=p_owner;
for(int i=0;i<data.children.size();i++) {
data.children[i]->_propagate_network_owner(p_owner);
}
}
void Node::remote_call_reliable(const StringName& p_method,VARIANT_ARG_DECLARE) {
VARIANT_ARGPTRS;
int argc=0;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
if (argptr[i]->get_type()==Variant::NIL)
break;
argc++;
}
remote_call_reliablep(p_method,argptr,argc);
}
void Node::remote_call_reliablep(const StringName& p_method,const Variant** p_arg,int p_argcount){
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_remote_call(this,true,false,p_method,p_arg,p_argcount);
}
void Node::remote_call_unreliable(const StringName& p_method,VARIANT_ARG_DECLARE){
VARIANT_ARGPTRS;
int argc=0;
for(int i=0;i<VARIANT_ARG_MAX;i++) {
if (argptr[i]->get_type()==Variant::NIL)
break;
argc++;
}
remote_call_unreliablep(p_method,argptr,argc);
}
void Node::remote_call_unreliablep(const StringName& p_method,const Variant** p_arg,int p_argcount){
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_remote_call(this,false,false,p_method,p_arg,p_argcount);
}
void Node::remote_set_reliable(const StringName& p_property,const Variant& p_value) {
ERR_FAIL_COND(!is_inside_tree());
const Variant *ptr=&p_value;
get_tree()->_remote_call(this,true,true,p_property,&ptr,1);
}
void Node::remote_set_unreliable(const StringName& p_property,const Variant& p_value){
ERR_FAIL_COND(!is_inside_tree());
const Variant *ptr=&p_value;
get_tree()->_remote_call(this,false,true,p_property,&ptr,1);
}
Variant Node::_remote_call_reliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (p_argcount<1) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument=1;
return Variant();
}
if (p_args[0]->get_type()!=Variant::STRING) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
r_error.expected=Variant::STRING;
return Variant();
}
StringName method = *p_args[0];
remote_call_reliablep(method,&p_args[1],p_argcount-1);
}
Variant Node::_remote_call_unreliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
if (p_argcount<1) {
r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument=1;
return Variant();
}
if (p_args[0]->get_type()!=Variant::STRING) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
r_error.expected=Variant::STRING;
return Variant();
}
StringName method = *p_args[0];
remote_call_unreliablep(method,&p_args[1],p_argcount-1);
}
bool Node::can_process() const {
ERR_FAIL_COND_V( !is_inside_tree(), false );
@ -567,6 +786,8 @@ void Node::set_name(const String& p_name) {
data.parent->_validate_child_name(this);
}
propagate_notification(NOTIFICATION_PATH_CHANGED);
if (is_inside_tree()) {
emit_signal("renamed");
@ -1210,6 +1431,10 @@ NodePath Node::get_path_to(const Node *p_node) const {
NodePath Node::get_path() const {
ERR_FAIL_COND_V(!is_inside_tree(),NodePath());
if (data.path_cache)
return *data.path_cache;
const Node *n = this;
Vector<StringName> path;
@ -1221,7 +1446,9 @@ NodePath Node::get_path() const {
path.invert();
return NodePath( path, true );
data.path_cache = memnew( NodePath( path, true ) );
return *data.path_cache;
}
bool Node::is_in_group(const StringName& p_identifier) const {
@ -2212,8 +2439,16 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("queue_free"),&Node::queue_delete);
ObjectTypeDB::bind_method(_MD("set_network_mode","mode"),&Node::set_network_mode);
ObjectTypeDB::bind_method(_MD("get_network_mode"),&Node::get_network_mode);
ObjectTypeDB::bind_method(_MD("is_network_master"),&Node::is_network_master);
ObjectTypeDB::bind_method(_MD("allow_remote_call","method"),&Node::allow_remote_call);
ObjectTypeDB::bind_method(_MD("disallow_remote_call","method"),&Node::disallow_remote_call);
ObjectTypeDB::bind_method(_MD("allow_remote_set","method"),&Node::allow_remote_set);
ObjectTypeDB::bind_method(_MD("disallow_remote_set","method"),&Node::disallow_remote_set);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("_set_import_path","import_path"),&Node::set_import_path);
@ -2222,6 +2457,23 @@ void Node::_bind_methods() {
#endif
{
MethodInfo mi;
mi.name="remote_call_reliable";
mi.arguments.push_back( PropertyInfo( Variant::STRING, "method"));
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"remote_call_reliable",&Node::_remote_call_reliable_bind,mi);
mi.name="remote_call_unreliable";
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"remote_call_unreliable",&Node::_remote_call_unreliable_bind,mi);
}
ObjectTypeDB::bind_method(_MD("remote_set_reliable","property","value:Variant"),&Node::remote_set_reliable);
ObjectTypeDB::bind_method(_MD("remote_set_unreliable","property","value:Variant"),&Node::remote_set_unreliable);
BIND_CONSTANT( NOTIFICATION_ENTER_TREE );
BIND_CONSTANT( NOTIFICATION_EXIT_TREE );
BIND_CONSTANT( NOTIFICATION_MOVED_IN_PARENT );
@ -2236,6 +2488,8 @@ void Node::_bind_methods() {
BIND_CONSTANT( NOTIFICATION_INSTANCED );
BIND_CONSTANT( NOTIFICATION_DRAG_BEGIN );
BIND_CONSTANT( NOTIFICATION_DRAG_END );
BIND_CONSTANT( NOTIFICATION_PATH_CHANGED);
@ -2252,6 +2506,7 @@ void Node::_bind_methods() {
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), _SCS("set_process_input"),_SCS("is_processing_input" ) );
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), _SCS("set_process_unhandled_input"),_SCS("is_processing_unhandled_input" ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "process/pause_mode",PROPERTY_HINT_ENUM,"Inherit,Stop,Process" ), _SCS("set_pause_mode"),_SCS("get_pause_mode" ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "process/network_mode",PROPERTY_HINT_ENUM,"Inherit,Master,Slave" ), _SCS("set_network_mode"),_SCS("get_network_mode" ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "editor/display_folded",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ), _SCS("set_display_folded"),_SCS("is_displayed_folded" ) );
BIND_VMETHOD( MethodInfo("_process",PropertyInfo(Variant::REAL,"delta")) );
@ -2286,11 +2541,15 @@ Node::Node() {
data.unhandled_key_input=false;
data.pause_mode=PAUSE_MODE_INHERIT;
data.pause_owner=NULL;
data.network_mode=NETWORK_MODE_INHERIT;
data.network_owner=NULL;
data.path_cache=NULL;
data.parent_owned=false;
data.in_constructor=true;
data.viewport=NULL;
data.use_placeholder=false;
data.display_folded=false;
}
Node::~Node() {

View file

@ -53,6 +53,12 @@ public:
PAUSE_MODE_PROCESS
};
enum NetworkMode {
NETWORK_MODE_INHERIT,
NETWORK_MODE_MASTER,
NETWORK_MODE_SLAVE
};
struct Comparator {
@ -68,6 +74,7 @@ private:
GroupData() { persistent=false; }
};
struct Data {
String filename;
@ -98,6 +105,13 @@ private:
PauseMode pause_mode;
Node *pause_owner;
NetworkMode network_mode;
Node *network_owner;
Set<StringName> allowed_remote_calls;
Set<StringName> allowed_remote_set;
// variables used to properly sort the node when processing, ignored otherwise
//should move all the stuff below to bits
bool fixed_process;
@ -113,6 +127,8 @@ private:
bool display_folded;
mutable NodePath *path_cache;
} data;
@ -134,6 +150,7 @@ private:
void _propagate_validate_owner();
void _print_stray_nodes();
void _propagate_pause_owner(Node*p_owner);
void _propagate_network_owner(Node*p_owner);
Array _get_node_and_resource(const NodePath& p_path);
void _duplicate_signals(const Node* p_original,Node* p_copy) const;
@ -143,6 +160,9 @@ private:
Array _get_children() const;
Array _get_groups() const;
Variant _remote_call_reliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _remote_call_unreliable_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
friend class SceneTree;
void _set_tree(SceneTree *p_tree);
@ -186,6 +206,7 @@ public:
NOTIFICATION_INSTANCED=20,
NOTIFICATION_DRAG_BEGIN=21,
NOTIFICATION_DRAG_END=22,
NOTIFICATION_PATH_CHANGED=23,
};
/* NODE/TREE */
@ -331,7 +352,27 @@ public:
void set_display_folded(bool p_folded);
bool is_displayed_folded() const;
/* CANVAS */
/* NETWORK */
void set_network_mode(NetworkMode p_mode);
NetworkMode get_network_mode() const;
bool is_network_master() const;
void allow_remote_call(const StringName& p_method);
void disallow_remote_call(const StringName& p_method);
void allow_remote_set(const StringName& p_property);
void disallow_remote_set(const StringName& p_property);
void remote_call_reliable(const StringName& p_method,VARIANT_ARG_DECLARE);
void remote_call_reliablep(const StringName& p_method,const Variant** p_arg,int p_argcount);
void remote_call_unreliable(const StringName& p_method,VARIANT_ARG_DECLARE);
void remote_call_unreliablep(const StringName& p_method,const Variant** p_arg,int p_argcount);
void remote_set_reliable(const StringName& p_property,const Variant& p_value);
void remote_set_unreliable(const StringName& p_property,const Variant& p_value);
Node();
~Node();

View file

@ -545,6 +545,8 @@ bool SceneTree::idle(float p_time){
idle_process_time=p_time;
_network_poll();
emit_signal("idle_frame");
_flush_transform_notifications();
@ -1655,6 +1657,322 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec) {
return stt;
}
void SceneTree::_network_peer_connected(const StringName& p_id) {
connected_peers.insert(p_id);
path_get_cache.insert(p_id,PathGetCache());
emit_signal("network_peer_connected",p_id);
}
void SceneTree::_network_peer_disconnected(const StringName& p_id) {
connected_peers.erase(p_id);
path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected",p_id);
}
void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer) {
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected",this,"_network_peer_connected");
network_peer->disconnect("peer_disconnected",this,"_network_peer_disconnected");
connected_peers.clear();
path_get_cache.clear();
path_send_cache.clear();
last_send_cache_id=1;
}
ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
network_peer=p_network_peer;
if (network_peer.is_valid()) {
network_peer->connect("peer_connected",this,"_network_peer_connected");
network_peer->connect("peer_disconnected",this,"_network_peer_disconnected");
}
}
bool SceneTree::is_network_server() const {
ERR_FAIL_COND_V(!network_peer.is_valid(),false);
return network_peer->is_server();
}
void SceneTree::_remote_call(Node* p_from, bool p_reliable, bool p_set, const StringName& p_name, const Variant** p_arg, int p_argcount) {
if (network_peer.is_null()) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
ERR_FAIL();
}
if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
ERR_FAIL();
}
if (network_peer->get_connection_status()==NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
ERR_FAIL();
}
NodePath from_path = p_from->get_path();
ERR_FAIL_COND(from_path.is_empty());
//create base packet
Array message;
message.resize(3+p_argcount); //alloc size for args
//set message type
if (p_set) {
message[0]=NETWORK_COMMAND_REMOTE_SET;
} else {
message[0]=NETWORK_COMMAND_REMOTE_CALL;
}
//set message name
message[2]=p_name;
//set message args
for(int i=0;i<p_argcount;i++) {
message[3+i]=*p_arg[i];
}
//see if the path is cached
PathSentCache *psc = path_send_cache.getptr(from_path);
if (!psc) {
//path is not cached, create
path_send_cache[from_path]=PathSentCache();
psc = path_send_cache.getptr(from_path);
psc->id=last_send_cache_id++;
}
//see if all peers have cached path (is so, call can be fast)
bool has_all_peers=true;
List<StringName> peers_to_add; //if one is missing, take note to add it
for (Set<StringName>::Element *E=connected_peers.front();E;E=E->next()) {
Map<StringName,bool>::Element *F = psc->confirmed_peers.find(E->get());
if (!F || F->get()==false) {
//path was not cached, or was cached but is unconfirmed
if (!F) {
//not cached at all, take note
peers_to_add.push_back(E->get());
}
has_all_peers=false;
break;
}
}
//those that need to be added, send a message for this
for (List<StringName>::Element *E=peers_to_add.front();E;E=E->next()) {
Array add_path_message;
add_path_message.resize(3);
add_path_message[0]=NETWORK_COMMAND_SIMPLIFY_PATH;
add_path_message[1]=from_path;
add_path_message[2]=psc->id;
network_peer->set_target_peer(E->get()); //to all of you
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED);
network_peer->put_var(add_path_message); //a message with love
psc->confirmed_peers.insert(E->get(),false); //insert into confirmed, but as false since it was not confirmed
}
//take chance and set transfer mode, since all send methods will use it
network_peer->set_transfer_mode(p_reliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED : NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
if (has_all_peers) {
//they all have verified paths, so send fast
message[1]=psc->id;
network_peer->set_target_peer(StringName()); //to all of you
network_peer->put_var(message); //a message with love
} else {
//not all verified path, so send one by one
for (Set<StringName>::Element *E=connected_peers.front();E;E=E->next()) {
Map<StringName,bool>::Element *F = psc->confirmed_peers.find(E->get());
ERR_CONTINUE(!F);//should never happen
network_peer->set_target_peer(E->get()); //to this one specifically
if (F->get()==true) {
//this one confirmed path, so use id
message[1]=psc->id;
} else {
//this one did not confirm path yet, so use entire path (sorry!)
message[1]=from_path;
}
network_peer->put_var(message);
}
}
}
void SceneTree::_network_process_packet(const StringName& p_from,const Array& p_packet) {
ERR_FAIL_COND(p_packet.empty());
int packet_type = p_packet[0];
switch(packet_type) {
case NETWORK_COMMAND_REMOTE_CALL:
case NETWORK_COMMAND_REMOTE_SET: {
ERR_FAIL_COND(p_packet.size()<3);
Variant target = p_packet[1];
Node* node=NULL;
if (target.get_type()==Variant::NODE_PATH) {
NodePath np = target;
node = get_root()->get_node(np);
if (node==NULL) {
ERR_EXPLAIN("Failed to get path from RPC: "+String(np));
ERR_FAIL_COND(node==NULL);
}
} else if (target.get_type()==Variant::INT) {
int id = target;
Map<StringName,PathGetCache>::Element *E=path_get_cache.find(p_from);
ERR_FAIL_COND(!E);
Map<int,PathGetCache::NodeInfo>::Element *F=E->get().nodes.find(id);
ERR_FAIL_COND(!F);
PathGetCache::NodeInfo *ni = &F->get();
//do proper caching later
node = get_root()->get_node(ni->path);
if (node==NULL) {
ERR_EXPLAIN("Failed to get cached path from RPC: "+String(ni->path));
ERR_FAIL_COND(node==NULL);
}
} else {
ERR_FAIL();
}
StringName name = p_packet[2];
if (packet_type==NETWORK_COMMAND_REMOTE_CALL) {
int argc = p_packet.size()-3;
Vector<Variant> args;
Vector<const Variant*> argp;
args.resize(argc);
argp.resize(argc);
for(int i=0;i<argc;i++) {
args[i]=p_packet[3+i];
argp[i]=&args[i];
}
Variant::CallError ce;
node->call(name,argp.ptr(),argc,ce);
if (ce.error!=Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(node,name,argp.ptr(),argc,ce);
ERR_PRINTS(error);
}
} else {
ERR_FAIL_COND(p_packet.size()!=4);
Variant value = p_packet[3];
bool valid;
node->set(name,value,&valid);
if (!valid) {
String error = "Error setting remote property '"+String(name)+"', not found in object of type "+node->get_type();
ERR_PRINTS(error);
}
}
} break;
case NETWORK_COMMAND_SIMPLIFY_PATH: {
ERR_FAIL_COND(p_packet.size()!=3);
NodePath path = p_packet[1];
int id = p_packet[2];
if (!path_get_cache.has(p_from)) {
path_get_cache[p_from]=PathGetCache();
}
PathGetCache::NodeInfo ni;
ni.path=path;
ni.instance=0;
path_get_cache[p_from].nodes[id]=ni;
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_ORDERED);
network_peer->set_target_peer(p_from);
Array message;
message.resize(2);
message[0]=NETWORK_COMMAND_CONFIRM_PATH;
message[1]=path;
network_peer->put_var(message);
} break;
case NETWORK_COMMAND_CONFIRM_PATH: {
ERR_FAIL_COND(p_packet.size()!=2);
NodePath path = p_packet[1];
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND(!psc);
Map<StringName,bool>::Element *E=psc->confirmed_peers.find(p_from);
ERR_FAIL_COND(!E);
E->get()=true;
} break;
}
}
void SceneTree::_network_poll() {
if (!network_peer.is_valid())
return;
network_peer->poll();
while(network_peer->get_available_packet_count()) {
StringName sender = network_peer->get_packet_peer();
Variant packet;
Error err = network_peer->get_var(packet);
if (err!=OK) {
ERR_PRINT("Error getting packet!");
}
if (packet.get_type()!=Variant::ARRAY) {
ERR_PRINT("Error getting packet! (not an array)");
}
_network_process_packet(sender,packet);
}
}
void SceneTree::_bind_methods() {
@ -1722,6 +2040,12 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_change_scene"),&SceneTree::_change_scene);
ObjectTypeDB::bind_method(_MD("set_network_peer","peer:NetworkedMultiplayerPeer"),&SceneTree::set_network_peer);
ObjectTypeDB::bind_method(_MD("is_network_server","is_network_server"),&SceneTree::is_network_server);
ObjectTypeDB::bind_method(_MD("_network_peer_connected"),&SceneTree::_network_peer_connected);
ObjectTypeDB::bind_method(_MD("_network_peer_disconnected"),&SceneTree::_network_peer_disconnected);
ADD_SIGNAL( MethodInfo("tree_changed") );
ADD_SIGNAL( MethodInfo("node_removed",PropertyInfo( Variant::OBJECT, "node") ) );
ADD_SIGNAL( MethodInfo("screen_resized") );
@ -1731,6 +2055,8 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL( MethodInfo("fixed_frame"));
ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::STRING,"id")));
ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::STRING,"id")));
BIND_CONSTANT( GROUP_CALL_DEFAULT );
BIND_CONSTANT( GROUP_CALL_REVERSE );
@ -1831,6 +2157,8 @@ SceneTree::SceneTree() {
live_edit_root=NodePath("/root");
last_send_cache_id=1;
#endif

View file

@ -35,6 +35,9 @@
#include "scene/resources/world_2d.h"
#include "os/thread_safe.h"
#include "self_list.h"
#include "io/networked_multiplayer_peer.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -173,9 +176,53 @@ private:
List<Ref<SceneTreeTimer> > timers;
///network///
enum NetworkCommands {
NETWORK_COMMAND_REMOTE_CALL,
NETWORK_COMMAND_REMOTE_SET,
NETWORK_COMMAND_SIMPLIFY_PATH,
NETWORK_COMMAND_CONFIRM_PATH,
};
Ref<NetworkedMultiplayerPeer> network_peer;
Set<StringName> connected_peers;
void _network_peer_connected(const StringName& p_id);
void _network_peer_disconnected(const StringName& p_id);
//path sent caches
struct PathSentCache {
Map<StringName,bool> confirmed_peers;
int id;
};
HashMap<NodePath,PathSentCache> path_send_cache;
int last_send_cache_id;
//path get caches
struct PathGetCache {
struct NodeInfo {
NodePath path;
ObjectID instance;
};
Map<int,NodeInfo> nodes;
};
Map<StringName,PathGetCache> path_get_cache;
void _network_process_packet(const StringName &p_from, const Array& p_packet);
void _network_poll();
static SceneTree *singleton;
friend class Node;
void _remote_call(Node* p_from,bool p_reliable,bool p_set,const StringName& p_name,const Variant** p_arg,int p_argcount);
void tree_changed();
void node_removed(Node *p_node);
@ -251,6 +298,7 @@ friend class Viewport;
#endif
protected:
void _notification(int p_notification);
static void _bind_methods();
@ -366,6 +414,11 @@ public:
void drop_files(const Vector<String>& p_files,int p_from_screen=0);
//network API
void set_network_peer(const Ref<NetworkedMultiplayerPeer>& p_network_peer);
bool is_network_server() const;
SceneTree();
~SceneTree();