Only set base in Sprite3D when needed

This commit is contained in:
clayjohn 2021-05-05 22:35:21 -07:00
parent 48d7eff3e3
commit 3dd2e5d870

View file

@ -411,6 +411,7 @@ SpriteBase3D::SpriteBase3D() {
mesh_surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, 0);
mesh_buffer = VS::get_singleton()->mesh_surface_get_array(mesh, 0);
mesh_stride = VS::get_singleton()->mesh_surface_make_offsets_from_format(mesh_surface_format, surface_vertex_len, surface_index_len, mesh_surface_offsets);
set_base(mesh);
}
SpriteBase3D::~SpriteBase3D() {
@ -421,9 +422,11 @@ SpriteBase3D::~SpriteBase3D() {
///////////////////////////////////////////
void Sprite3D::_draw() {
set_base(RID());
if (get_base() != get_mesh()) {
set_base(get_mesh());
}
if (!texture.is_valid()) {
set_base(RID());
return;
}
Vector2 tsize = texture->get_size();
@ -581,8 +584,6 @@ void Sprite3D::_draw() {
VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
set_base(mesh);
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
VS::get_singleton()->material_set_shader(get_material(), VS::get_singleton()->material_get_shader(mat));
VS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
@ -767,7 +768,9 @@ Sprite3D::Sprite3D() {
////////////////////////////////////////
void AnimatedSprite3D::_draw() {
set_base(RID());
if (get_base() != get_mesh()) {
set_base(get_mesh());
}
if (frames.is_null()) {
return;
@ -783,6 +786,7 @@ void AnimatedSprite3D::_draw() {
Ref<Texture> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
set_base(RID());
return; //no texuture no life
}
Vector2 tsize = texture->get_size();
@ -934,8 +938,6 @@ void AnimatedSprite3D::_draw() {
VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
set_base(mesh);
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
VS::get_singleton()->material_set_shader(get_material(), VS::get_singleton()->material_get_shader(mat));
VS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());