Fix tilemap tiles on horizontal/vertical flips

This commit is contained in:
Haz 2020-09-05 17:45:34 -04:00
parent c39224a90d
commit 3f5413693c

View file

@ -802,7 +802,6 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
r.size = node->get_tileset()->autotile_get_size(p_cell);
r.position += (r.size + Vector2(spacing, spacing)) * offset;
}
Size2 sc = p_xform.get_scale();
Size2 cell_size = node->get_cell_size();
bool centered_texture = node->is_centered_textures_enabled();
bool compatibility_mode_enabled = node->is_compatibility_mode_enabled();
@ -838,12 +837,12 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
}
if (p_flip_h) {
sc.x *= -1.0;
rect.size.x *= -1.0;
tile_ofs.x *= -1.0;
}
if (p_flip_v) {
sc.y *= -1.0;
rect.size.y *= -1.0;
tile_ofs.y *= -1.0;
}