Update Rect intersection documentation, and rename method on Mono
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@ -78,7 +78,8 @@
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns the intersection of this [Rect2] and b.
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Returns the intersection of this [Rect2] and [code]b[/code].
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If the rectangles do not intersect, an empty [Rect2] is returned.
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</description>
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</method>
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<method name="encloses">
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@ -76,7 +76,8 @@
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<argument index="0" name="b" type="Rect2i">
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</argument>
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<description>
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Returns the intersection of this [Rect2i] and b.
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Returns the intersection of this [Rect2i] and [code]b[/code].
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If the rectangles do not intersect, an empty [Rect2i] is returned.
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</description>
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</method>
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<method name="encloses">
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@ -74,10 +74,11 @@ namespace Godot
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/// <summary>
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/// Returns the intersection of this Rect2 and `b`.
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/// If the rectangles do not intersect, an empty Rect2 is returned.
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/// </summary>
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/// <param name="b">The other rect.</param>
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/// <returns>The clipped rect.</returns>
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public Rect2 Clip(Rect2 b)
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/// <returns>The intersection of this Rect2 and `b`, or an empty rect if they do not intersect.</returns>
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public Rect2 Intersection(Rect2 b)
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{
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var newRect = b;
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@ -69,10 +69,11 @@ namespace Godot
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/// <summary>
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/// Returns the intersection of this Rect2i and `b`.
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/// If the rectangles do not intersect, an empty Rect2i is returned.
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/// </summary>
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/// <param name="b">The other rect.</param>
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/// <returns>The clipped rect.</returns>
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public Rect2i Clip(Rect2i b)
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/// <returns>The intersection of this Rect2i and `b`, or an empty rect if they do not intersect.</returns>
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public Rect2i Intersection(Rect2i b)
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{
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var newRect = b;
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