Fix function code generation for uniform triplanar node in visual shader

This commit is contained in:
Yuri Roubinsky 2021-07-21 12:57:11 +03:00
parent 8cc599db64
commit 40419a394d

View file

@ -1740,6 +1740,7 @@ void VisualShader::_update_shader() const {
}
Map<int, String> code_map;
Set<int> empty_funcs;
for (int i = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@ -1776,6 +1777,7 @@ void VisualShader::_update_shader() const {
}
if (is_empty_func) {
empty_funcs.insert(i);
continue;
}
@ -1934,7 +1936,11 @@ void VisualShader::_update_shader() const {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
String func_code = global_code_per_func[Type(i)].as_string();
if (empty_funcs.has(Type(i)) && !func_code.is_empty()) {
func_code = vformat("%s%s%s", String("\nvoid " + String(func_name[i]) + "() {\n"), func_code, "}\n");
}
tcode = tcode.insert(insertion_pos[i], func_code);
}
final_code += tcode;