Added a reset() function to Particles2D, fixes #2472, fixes #2468

This commit is contained in:
reduz 2015-12-29 18:53:45 -03:00
parent 555ad5f8b7
commit 408a67193e
2 changed files with 11 additions and 0 deletions

View file

@ -994,6 +994,15 @@ DVector<Vector2> Particles2D::get_emission_points() const{
return emission_points;
}
void Particles2D::reset() {
for(int i=0;i<particles.size();i++) {
particles[i].active=false;
}
time=0;
active_count=0;
}
void Particles2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_emitting","active"),&Particles2D::set_emitting);
@ -1057,6 +1066,7 @@ void Particles2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_color_phase_pos","phase"),&Particles2D::get_color_phase_pos);
ObjectTypeDB::bind_method(_MD("pre_process","time"),&Particles2D::pre_process);
ObjectTypeDB::bind_method(_MD("reset"),&Particles2D::reset);
ObjectTypeDB::bind_method(_MD("set_use_local_space","enable"),&Particles2D::set_use_local_space);
ObjectTypeDB::bind_method(_MD("is_using_local_space"),&Particles2D::is_using_local_space);

View file

@ -248,6 +248,7 @@ public:
DVector<Vector2> get_emission_points() const;
void pre_process(float p_delta);
void reset();
Particles2D();
};