Better file naming for AppVeyor artifacts

This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363

The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.

(cherry picked from commit 4f055c93a5)
This commit is contained in:
Ashesh3 2020-05-11 15:54:36 +00:00 committed by Rémi Verschelde
parent 46327d48a2
commit 40d8ed023c

View file

@ -32,9 +32,13 @@ build_script:
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes
after_build:
- 7z a godot_build.zip bin\*.exe
- git rev-parse --short=9 HEAD > VERSION_HASH.txt
- set /P VERSION_HASH= < VERSION_HASH.txt
- cd bin
- mv godot.windows.opt.tools.64.exe godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.exe
- 7z a -mx9 godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.zip *.exe
artifacts:
- path: godot_build.zip
name: Build
- path: bin/godot_${APPVEYOR_REPO_BRANCH}-${VERSION_HASH}_win64.zip
name: Win64 release_debug editor build
type: zip