SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock

This commit is contained in:
LikeLakers2 2019-06-29 23:19:45 -04:00
parent 4961db8e88
commit 410054db38
2 changed files with 9 additions and 1 deletions

View file

@ -418,6 +418,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
}
script_create_dialog->connect("script_created", this, "_script_created");
script_create_dialog->connect("popup_hide", this, "_script_creation_closed");
script_create_dialog->config(inherits, path);
script_create_dialog->popup_centered();
@ -1647,6 +1649,11 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
_update_script_button();
}
void SceneTreeDock::_script_creation_closed() {
script_create_dialog->disconnect("script_created", this, "_script_created");
script_create_dialog->disconnect("popup_hide", this, "_script_creation_closed");
}
void SceneTreeDock::_toggle_editable_children_from_selection() {
List<Node *> selection = editor_selection->get_selected_node_list();
@ -2506,6 +2513,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_selected"), &SceneTreeDock::_node_selected);
ClassDB::bind_method(D_METHOD("_node_renamed"), &SceneTreeDock::_node_renamed);
ClassDB::bind_method(D_METHOD("_script_created"), &SceneTreeDock::_script_created);
ClassDB::bind_method(D_METHOD("_script_creation_closed"), &SceneTreeDock::_script_creation_closed);
ClassDB::bind_method(D_METHOD("_load_request"), &SceneTreeDock::_load_request);
ClassDB::bind_method(D_METHOD("_script_open_request"), &SceneTreeDock::_script_open_request);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input);
@ -2661,7 +2669,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
script_create_dialog = memnew(ScriptCreateDialog);
script_create_dialog->set_inheritance_base_type("Node");
add_child(script_create_dialog);
script_create_dialog->connect("script_created", this, "_script_created");
reparent_dialog = memnew(ReparentDialog);
add_child(reparent_dialog);

View file

@ -170,6 +170,7 @@ class SceneTreeDock : public VBoxContainer {
void _node_selected();
void _node_renamed();
void _script_created(Ref<Script> p_script);
void _script_creation_closed();
void _delete_confirm();