[Editor] Add "--debug-server <uri>" option.

Allow starting the editor debugger server for the given protocol (and
optionally bound to the given ip/port combination:

godot -e --debug-server tcp://*:8080
This commit is contained in:
Fabio Alessandrelli 2021-08-29 01:58:15 +02:00
parent ecb2e8297c
commit 4123612eeb

View file

@ -145,6 +145,7 @@ static bool auto_quit = false;
static OS::ProcessID allow_focus_steal_pid = 0;
#ifdef TOOLS_ENABLED
static bool auto_build_solutions = false;
static String debug_server_uri;
#endif
// Display
@ -286,6 +287,7 @@ void Main::print_help(const char *p_binary) {
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
#endif
OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
@ -874,6 +876,18 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
project_manager = true;
} else if (I->get() == "--debug-server") {
if (I->next()) {
debug_server_uri = I->next()->get();
if (debug_server_uri.find("://") == -1) { // wrong address
OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote debug server uri, aborting.\n");
goto error;
}
} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
auto_build_solutions = true;
@ -2346,6 +2360,9 @@ bool Main::start() {
}
}
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR);
if (!debug_server_uri.is_empty()) {
EditorDebuggerNode::get_singleton()->start(debug_server_uri);
}
}
#endif
if (!editor) {