Remove high radiance sizes from the editor due to issues on specific GPUs

These values can still be set by code, but are no longer presented in
the editor.

(cherry picked from commit 8d9cef3726)
This commit is contained in:
Hugo Locurcio 2021-05-20 23:52:48 +02:00 committed by Rémi Verschelde
parent 274e251d30
commit 418e044789
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 5 additions and 2 deletions

View file

@ -14,7 +14,7 @@
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="2">
The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
See [enum RadianceSize] constants for values.
[b]Note:[/b] Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware.
[b]Note:[/b] You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using [ReflectionProbe]s or [GIProbe]s. For most projects, keeping [member radiance_size] to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs.
</member>
</members>
<constants>
@ -35,9 +35,11 @@
</constant>
<constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize">
Radiance texture size is 1024×1024 pixels.
[b]Note:[/b] [constant RADIANCE_SIZE_1024] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
</constant>
<constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize">
Radiance texture size is 2048×2048 pixels.
[b]Note:[/b] [constant RADIANCE_SIZE_2048] is not exposed in the inspector as it is known to cause GPU hangs on certain systems.
</constant>
<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
Represents the size of the [enum RadianceSize] enum.

View file

@ -49,7 +49,8 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
// Don't expose 1024 and 2048 in the property hint as these sizes will cause GPU hangs on many systems.
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);