Rename the ".mono" folder to ".godot/mono"

This commit is contained in:
Aaron Franke 2020-05-12 16:47:19 -04:00
parent 72aaf81518
commit 42e70a77ef
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
3 changed files with 9 additions and 9 deletions

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@ -14,15 +14,15 @@
<GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir> <GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir>
<GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir> <GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir>
<!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.mono\temp\'. --> <!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.godot\mono\temp\'. -->
<BaseOutputPath>$(GodotProjectDir).mono\temp\bin\</BaseOutputPath> <BaseOutputPath>$(GodotProjectDir).godot\mono\temp\bin\</BaseOutputPath>
<OutputPath>$(GodotProjectDir).mono\temp\bin\$(Configuration)\</OutputPath> <OutputPath>$(GodotProjectDir).godot\mono\temp\bin\$(Configuration)\</OutputPath>
<!-- <!--
Use custom IntermediateOutputPath and BaseIntermediateOutputPath only if it wasn't already set. Use custom IntermediateOutputPath and BaseIntermediateOutputPath only if it wasn't already set.
Otherwise the old values may have already been changed by MSBuild which can cause problems with NuGet. Otherwise the old values may have already been changed by MSBuild which can cause problems with NuGet.
--> -->
<IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\$(Configuration)\</IntermediateOutputPath> <IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\$(Configuration)\</IntermediateOutputPath>
<BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\</BaseIntermediateOutputPath> <BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\</BaseIntermediateOutputPath>
<!-- Do not append the target framework name to the output path. --> <!-- Do not append the target framework name to the output path. -->
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
@ -102,11 +102,11 @@
--> -->
<Reference Include="GodotSharp"> <Reference Include="GodotSharp">
<Private>false</Private> <Private>false</Private>
<HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath> <HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' "> <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
<Private>false</Private> <Private>false</Private>
<HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath> <HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -121,7 +121,7 @@ namespace GodotTools.IdeMessaging
this.messageHandler = messageHandler; this.messageHandler = messageHandler;
this.logger = logger; this.logger = logger;
string projectMetadataDir = Path.Combine(godotProjectDir, ".mono", "metadata"); string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);

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@ -122,7 +122,7 @@ public:
private: private:
_GodotSharpDirs() { _GodotSharpDirs() {
res_data_dir = "res://.mono"; res_data_dir = "res://.godot/mono";
res_metadata_dir = res_data_dir.plus_file("metadata"); res_metadata_dir = res_data_dir.plus_file("metadata");
res_assemblies_base_dir = res_data_dir.plus_file("assemblies"); res_assemblies_base_dir = res_data_dir.plus_file("assemblies");
res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config()); res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());