Added a simpler/faster way to bind script languages instance wrappers to Godot

This commit is contained in:
Juan Linietsky 2017-07-16 12:39:23 -03:00
parent 40ab9adec3
commit 4366b7c8b0
4 changed files with 37 additions and 6 deletions

View file

@ -1817,6 +1817,23 @@ uint32_t Object::get_edited_version() const {
}
#endif
void *Object::get_script_instance_binding(int p_script_language_index) {
#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, NULL);
#endif
//it's up to the script language to make this thread safe, if the function is called twice due to threads being out of syncro
//just return the same pointer.
//if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it
//as it should not really affect performance much (won't be called too often), as in far most caes the condition below will be false afterwards
if (!_script_instance_bindings[p_script_language_index]) {
_script_instance_bindings[p_script_language_index] = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
}
return _script_instance_bindings[p_script_language_index];
}
Object::Object() {
_class_ptr = NULL;
@ -1826,6 +1843,7 @@ Object::Object() {
_instance_ID = ObjectDB::add_instance(this);
_can_translate = true;
_is_queued_for_deletion = false;
memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS);
script_instance = NULL;
#ifdef TOOLS_ENABLED
@ -1877,6 +1895,12 @@ Object::~Object() {
ObjectDB::remove_instance(this);
_instance_ID = 0;
_predelete_ok = 2;
for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
if (_script_instance_bindings[i]) {
ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
}
}
}
bool predelete_handler(Object *p_object) {

View file

@ -381,6 +381,10 @@ public:
};
private:
enum {
MAX_SCRIPT_INSTANCE_BINDINGS = 8
};
#ifdef DEBUG_ENABLED
friend class _ObjectDebugLock;
#endif
@ -447,6 +451,8 @@ private:
void _set_bind(const String &p_set, const Variant &p_value);
Variant _get_bind(const String &p_name) const;
void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
void property_list_changed_notify();
protected:
@ -683,6 +689,9 @@ public:
bool editor_is_section_unfolded(const String &p_section);
#endif
//used by script languages to store binding data
void *get_script_instance_binding(int p_script_language_index);
void clear_internal_resource_paths();
Object();

View file

@ -66,11 +66,6 @@ bool ScriptServer::is_scripting_enabled() {
return scripting_enabled;
}
int ScriptServer::get_language_count() {
return _language_count;
}
ScriptLanguage *ScriptServer::get_language(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);

View file

@ -57,7 +57,7 @@ public:
static void set_scripting_enabled(bool p_enabled);
static bool is_scripting_enabled();
static int get_language_count();
_FORCE_INLINE_ static int get_language_count() { return _language_count; }
static ScriptLanguage *get_language(int p_idx);
static void register_language(ScriptLanguage *p_language);
static void unregister_language(ScriptLanguage *p_language);
@ -274,6 +274,9 @@ public:
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
virtual void *alloc_instance_binding_data(Object *p_object) { return NULL; } //optional, not used by all languages
virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
virtual void frame();
virtual ~ScriptLanguage(){};