Remove deprecation warning for BaseButton.enabled_focus_mode

There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
This commit is contained in:
Hugo Locurcio 2021-08-22 21:47:53 +02:00
parent a989eb9335
commit 43da1790c8
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GPG key ID: 39E8F8BE30B0A49C
2 changed files with 1 additions and 2 deletions

View file

@ -55,7 +55,7 @@
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
</member>
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
[i]Deprecated.[/i] This property has been deprecated due to redundancy and no longer has any effect when set. Please use [member Control.focus_mode] instead.
[i]Deprecated.[/i] This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use [member Control.focus_mode] instead.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">

View file

@ -323,7 +323,6 @@ void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
if (!status.disabled) {
set_focus_mode(p_mode);
}
WARN_DEPRECATED_MSG("BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.");
}
Control::FocusMode BaseButton::get_enabled_focus_mode() const {