[HTML5] Rename heapCopy to heapSlice.

New heapCopy function copies a TypedArray to the heap.
This commit is contained in:
Fabio Alessandrelli 2021-03-03 15:58:28 +01:00
parent cb1b89dac5
commit 44a662a149
3 changed files with 18 additions and 4 deletions

View file

@ -671,7 +671,7 @@ const GodotDisplay = {
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
@ -711,7 +711,7 @@ const GodotDisplay = {
const shape = GodotRuntime.parseString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,

View file

@ -86,7 +86,7 @@ const GodotHTTPRequest = {
godot_xhr_send: function (xhrId, p_ptr, p_len) {
let data = null;
if (p_ptr && p_len) {
data = GodotRuntime.heapCopy(HEAP8, p_ptr, p_len);
data = GodotRuntime.heapSlice(HEAP8, p_ptr, p_len);
}
GodotHTTPRequest.requests[xhrId].send(data);
},

View file

@ -72,11 +72,16 @@ const GodotRuntime = {
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
},
heapCopy: function (p_heap, p_ptr, p_len) {
heapSlice: function (p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
},
heapCopy: function (p_dst, p_src, p_ptr) {
const bytes = p_src.BYTES_PER_ELEMENT;
return p_dst.set(p_src, p_ptr / bytes);
},
/*
* Strings
*/
@ -84,6 +89,15 @@ const GodotRuntime = {
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
},
parseStringArray: function (p_ptr, p_size) {
const strings = [];
const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
ptrs.forEach(function (ptr) {
strings.push(GodotRuntime.parseString(ptr));
});
return strings;
},
strlen: function (p_str) {
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
},