Fix issues with scaling Node3Ds

This commit is contained in:
Krystof Klestil 2021-09-15 00:10:20 +02:00
parent cd5a8f8dd4
commit 44aa26ad66

View file

@ -1831,6 +1831,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion = Vector3(scale, scale, scale);
}
motion /= click.distance_to(_edit.center);
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);