Properly reset canvas state after drawing, fixes #18860

This commit is contained in:
Juan Linietsky 2018-11-18 16:34:20 -03:00
parent afe4f2080a
commit 455f297671
2 changed files with 10 additions and 4 deletions

View file

@ -1221,8 +1221,6 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
bool rebind_shader = true;
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo);
glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
@ -1340,7 +1338,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
last_blend_mode = last_blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1;
}
if (shader_ptr != shader_cache) {
if (shader_ptr != shader_cache || rebind_shader) {
if (shader_ptr->canvas_item.uses_time) {
VisualServerRaster::redraw_request();
@ -1657,6 +1655,14 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
if (current_clip) {
glDisable(GL_SCISSOR_TEST);
}
//disable states that may have been used
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, false);
}
void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {

View file

@ -165,7 +165,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
}
bool EditorFolding::has_folding_data(const String &p_path) {
String path = EditorSettings::get_singleton()->get_project_settings_dir();
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
return FileAccess::exists(file);