Add settings to pan canvas editor with scrolling

This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.

2 new settings are added to “editors/2d”:

scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
pan_speed: use this value to change scroll speed
This commit is contained in:
Sean Bohan 2017-06-06 07:33:38 +08:00
parent b21e68c8bc
commit 45b71ac2d0
2 changed files with 50 additions and 20 deletions

View file

@ -614,6 +614,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
set("editors/2d/keep_margins_when_changing_anchors", false);
set("editors/2d/warped_mouse_panning", true);
set("editors/2d/scroll_to_pan", false);
set("editors/2d/pan_speed", 20);
set("editors/poly_editor/point_grab_radius", 8);

View file

@ -1010,8 +1010,7 @@ void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
selection_menu->add_item(item->get_name());
selection_menu->set_item_icon(i, icon);
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i, String(item->get_name()) +
"\nType: " + item->get_class() + "\nPath: " + node_path);
selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path);
}
additive_selection = b->get_shift();
@ -1047,17 +1046,25 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
if (zoom < MIN_ZOOM)
return;
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
float prev_zoom = zoom;
zoom = zoom * (1 - (0.05 * b->get_factor()));
{
Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
v_scroll->set_value(v_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
} else {
if (zoom < MIN_ZOOM)
return;
float prev_zoom = zoom;
zoom = zoom * (1 - (0.05 * b->get_factor()));
{
Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
}
}
_update_scroll(0);
viewport->update();
return;
@ -1065,16 +1072,21 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_WHEEL_UP) {
if (zoom > MAX_ZOOM)
return;
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
float prev_zoom = zoom;
zoom = zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95);
{
Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
v_scroll->set_value(v_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
} else {
if (zoom > MAX_ZOOM) return;
float prev_zoom = zoom;
zoom = zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95);
{
Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
}
}
_update_scroll(0);
@ -1082,6 +1094,22 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
return;
}
if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
h_scroll->set_value(h_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
}
}
if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
h_scroll->set_value(h_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
}
}
if (b->get_button_index() == BUTTON_RIGHT) {
if (b->is_pressed() && (tool == TOOL_SELECT && b->get_alt())) {