Fix wrong blend of animation tree

Interpolation cannot use zero values, must use the values from the
animation to be blended.
This commit is contained in:
Guilherme Felipe 2019-03-31 17:07:09 -03:00
parent 5b00cd89d3
commit 45d97b9860

View file

@ -883,17 +883,17 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3();
t->rot = Quat();
t->rot_blend_accum = 0;
t->scale = Vector3();
}
if (track->root_motion) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3();
t->rot = Quat();
t->rot_blend_accum = 0;
t->scale = Vector3();
}
float prev_time = time - delta;
if (prev_time < 0) {
if (!a->has_loop()) {
@ -946,6 +946,15 @@ void AnimationTree::_process_graph(float p_delta) {
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = loc;
t->rot = rot;
t->rot_blend_accum = 0;
t->scale = Vector3();
}
scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
if (err != OK)
@ -978,8 +987,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
if (t->process_pass != process_pass) {
Variant::CallError ce;
t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
t->value = value;
t->process_pass = process_pass;
}
@ -1036,7 +1044,7 @@ void AnimationTree::_process_graph(float p_delta) {
float bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
t->value = 0;
t->value = bezier;
t->process_pass = process_pass;
}