Clarify that the SSL certificate setting overrides the default bundle

See https://github.com/godotengine/godot-docs/issues/2531.
This commit is contained in:
Hugo Locurcio 2020-05-12 11:52:16 +02:00
parent d999e1519c
commit 47d003fbb8

View file

@ -872,7 +872,8 @@
Page size used by remote filesystem (in bytes). Page size used by remote filesystem (in bytes).
</member> </member>
<member name="network/ssl/certificates" type="String" setter="" getter="" default="&quot;&quot;"> <member name="network/ssl/certificates" type="String" setter="" getter="" default="&quot;&quot;">
CA certificates bundle to use for SSL connections. If not defined, Godot's internal CA certificates are used. The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
If in doubt, leave this setting empty.
</member> </member>
<member name="node/name_casing" type="int" setter="" getter="" default="0"> <member name="node/name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.