Fixed gizmo forced uniform scale and inconsistent rotation

This commit is contained in:
Silc 'Tokage' Renew 2021-08-01 09:28:37 +09:00
parent c17a541650
commit 4822499d70

View file

@ -1111,9 +1111,9 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
local_motion.snap(Vector3(p_extra, p_extra, p_extra));
}
Vector3 local_scale = p_original_local.basis.get_scale() * (local_motion + Vector3(1, 1, 1));
Transform3D local_t = p_original_local;
local_t.basis.set_euler_scale(p_original_local.basis.get_rotation_euler(), local_scale);
Transform3D local_t;
local_t.basis = p_original_local.basis.scaled_local(local_motion + Vector3(1, 1, 1));
local_t.origin = p_original_local.origin;
return local_t;
} else {
Transform3D base = Transform3D(Basis(), _edit.center);
@ -1121,9 +1121,9 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
p_motion.snap(Vector3(p_extra, p_extra, p_extra));
}
Transform3D r;
r.basis.scale(p_motion + Vector3(1, 1, 1));
return base * (r * (base.inverse() * p_original));
Transform3D global_t;
global_t.basis.scale(p_motion + Vector3(1, 1, 1));
return base * (global_t * (base.inverse() * p_original));
}
}
case TRANSFORM_TRANSLATE: {
@ -1149,19 +1149,18 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
}
case TRANSFORM_ROTATE: {
if (p_local) {
Basis rot = Basis(p_motion, p_extra);
Vector3 scale = p_original_local.basis.get_scale();
Vector3 euler = (p_original_local.get_basis().orthonormalized() * rot).get_euler();
Transform3D t;
t.basis.set_euler_scale(euler, scale);
t.origin = p_original_local.origin;
return t;
Transform3D r;
Vector3 axis = p_original_local.basis.xform(p_motion);
r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = p_original_local.origin;
return r;
} else {
Transform3D r;
r.basis.rotate(p_motion, p_extra);
Transform3D base = Transform3D(Basis(), _edit.center);
return base * r * base.inverse() * p_original;
Basis local = p_original.basis * p_original_local.basis.inverse();
Vector3 axis = local.xform_inv(p_motion);
r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
return r;
}
}
default: {