radial fog fix

This commit is contained in:
Manuel Dun 2021-09-28 17:28:22 -04:00
parent 2fc31fdfca
commit 485eac3d3f
2 changed files with 2 additions and 2 deletions

View file

@ -524,7 +524,7 @@ vec4 fog_process(vec3 vertex) {
}
}
float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) > 0.001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;

View file

@ -550,7 +550,7 @@ vec4 fog_process(vec3 vertex) {
}
}
float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
if (abs(scene_data.fog_height_density) > 0.001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;