Fix #6583, Condition + Wait nodes freezing the game

Make sure that only the first node after VS resume gets resumed
This commit is contained in:
Bojidar Marinov 2017-08-19 17:54:32 +03:00
parent 5d85108f94
commit 4a0b4417a3
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GPG key ID: 4D546A8F1E091856

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@ -1578,12 +1578,15 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VisualScriptNodeInstance::StartMode start_mode;
{
if (p_resuming_yield)
if (p_resuming_yield) {
start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
else if (!flow_stack || !(flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) //if there is a push bit, it means we are continuing a sequence
start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
else
p_resuming_yield = false; // should resume only the first time
} else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
//if there is a push bit, it means we are continuing a sequence
start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
} else {
start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
}
}
VSDEBUG("STEP - STARTSEQ: " + itos(start_mode));