Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.

This commit is contained in:
unknown 2020-11-06 10:17:28 +00:00
parent 494bf38c76
commit 4a6e53b3c9
2 changed files with 3 additions and 3 deletions

View file

@ -194,7 +194,7 @@ void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_
HRESULT res;
DIPROPRANGE prop_range;
DIPROPDWORD dilong;
DWORD ofs;
LONG ofs;
if (ob->guidType == GUID_XAxis)
ofs = DIJOFS_X;
else if (ob->guidType == GUID_YAxis)
@ -395,7 +395,7 @@ void JoypadWindows::process_joypads() {
// on mingw, these constants are not constants
int count = 8;
unsigned int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, DIJOFS_SLIDER(0), DIJOFS_SLIDER(1) };
LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
for (int j = 0; j < joy->joy_axis.size(); j++) {

View file

@ -77,7 +77,7 @@ private:
DWORD last_pad;
LPDIRECTINPUTDEVICE8 di_joy;
List<DWORD> joy_axis;
List<LONG> joy_axis;
GUID guid;
dinput_gamepad() {