Fix AtlasTexture usage in Sprite3D.

Changes as requested in b484d5c.
This commit is contained in:
Webster Sheets 2018-05-07 16:05:28 -04:00
parent 80b9edf0f6
commit 4b545e3105

View file

@ -366,6 +366,16 @@ void Sprite3D::_draw() {
final_rect.position * pixel_size,
};
Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
if (atlas_tex != NULL) {
src_tsize[0] = atlas_tex->get_atlas()->get_width();
src_tsize[1] = atlas_tex->get_atlas()->get_height();
}
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
@ -656,6 +666,16 @@ void AnimatedSprite3D::_draw() {
final_rect.position * pixel_size,
};
Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
if (atlas_tex != NULL) {
src_tsize[0] = atlas_tex->get_atlas()->get_width();
src_tsize[1] = atlas_tex->get_atlas()->get_height();
}
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,