Implement occlusion culling

Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
This commit is contained in:
jfons 2021-04-20 18:40:24 +02:00
parent 34b3e8f9e2
commit 4d9d99bb82
50 changed files with 3138 additions and 47 deletions

View file

@ -103,6 +103,9 @@ public:
static _ALWAYS_INLINE_ double log(double p_x) { return ::log(p_x); }
static _ALWAYS_INLINE_ float log(float p_x) { return ::logf(p_x); }
static _ALWAYS_INLINE_ double log2(double p_x) { return ::log2(p_x); }
static _ALWAYS_INLINE_ float log2(float p_x) { return ::log2f(p_x); }
static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); }
static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); }

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@ -48,6 +48,8 @@
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
</member>
<member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
</member>
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
</member>
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Occluder3D" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array( )">
</member>
<member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array( )">
</member>
</members>
<constants>
</constants>
</class>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderInstance3D" inherits="Node3D" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bake_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
</description>
</method>
<method name="set_bake_mask_bit">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295">
</member>
<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
</member>
</members>
<constants>
</constants>
</class>

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@ -1468,6 +1468,12 @@
</member>
<member name="rendering/mesh_lod/lod_change/threshold_pixels" type="float" setter="" getter="" default="1.0">
</member>
<member name="rendering/occlusion_culling/bvh_build_quality" type="int" setter="" getter="" default="2">
</member>
<member name="rendering/occlusion_culling/occlusion_rays_per_thread" type="int" setter="" getter="" default="512">
</member>
<member name="rendering/occlusion_culling/use_occlusion_culling" type="bool" setter="" getter="" default="false">
</member>
<member name="rendering/reflections/reflection_atlas/reflection_count" type="int" setter="" getter="" default="64">
Number of cubemaps to store in the reflection atlas. The number of [ReflectionProbe]s in a scene will be limited by this amount. A higher number requires more VRAM.
</member>

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@ -1999,6 +1999,24 @@
Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to [member MultiMesh.visible_instance_count].
</description>
</method>
<method name="occluder_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="occluder_set_mesh">
<return type="void">
</return>
<argument index="0" name="arg0" type="RID">
</argument>
<argument index="1" name="arg1" type="PackedVector3Array">
</argument>
<argument index="2" name="arg2" type="PackedInt32Array">
</argument>
<description>
</description>
</method>
<method name="omni_light_create">
<return type="RID">
</return>
@ -2412,6 +2430,16 @@
The scenario is the 3D world that all the visual instances exist in.
</description>
</method>
<method name="scenario_set_camera_effects">
<return type="void">
</return>
<argument index="0" name="scenario" type="RID">
</argument>
<argument index="1" name="effects" type="RID">
</argument>
<description>
</description>
</method>
<method name="scenario_set_debug">
<return type="void">
</return>
@ -2897,6 +2925,22 @@
Sets the anti-aliasing mode. See [enum ViewportMSAA] for options.
</description>
</method>
<method name="viewport_set_occlusion_culling_build_quality">
<return type="void">
</return>
<argument index="0" name="quality" type="int" enum="RenderingServer.ViewportOcclusionCullingBuildQuality">
</argument>
<description>
</description>
</method>
<method name="viewport_set_occlusion_rays_per_thread">
<return type="void">
</return>
<argument index="0" name="rays_per_thread" type="int">
</argument>
<description>
</description>
</method>
<method name="viewport_set_parent_viewport">
<return type="void">
</return>
@ -3002,6 +3046,16 @@
<description>
</description>
</method>
<method name="viewport_set_use_occlusion_culling">
<return type="void">
</return>
<argument index="0" name="viewport" type="RID">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="viewport_set_use_xr">
<return type="void">
</return>
@ -3454,6 +3508,8 @@
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_GI_BUFFER" value="17" enum="ViewportDebugDraw">
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_OCCLUDERS" value="23" enum="ViewportDebugDraw">
</constant>
<constant name="SKY_MODE_QUALITY" value="1" enum="SkyMode">
Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant Sky.PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/reflections/sky_reflections/ggx_samples].
</constant>
@ -3606,6 +3662,12 @@
<constant name="SCENARIO_DEBUG_SHADELESS" value="3" enum="ScenarioDebugMode">
Draw all objects without shading. Equivalent to setting all objects shaders to [code]unshaded[/code].
</constant>
<constant name="VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW" value="0" enum="ViewportOcclusionCullingBuildQuality">
</constant>
<constant name="VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM" value="1" enum="ViewportOcclusionCullingBuildQuality">
</constant>
<constant name="VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH" value="2" enum="ViewportOcclusionCullingBuildQuality">
</constant>
<constant name="INSTANCE_NONE" value="0" enum="InstanceType">
The instance does not have a type.
</constant>
@ -3638,7 +3700,9 @@
<constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType">
The instance is a lightmap.
</constant>
<constant name="INSTANCE_MAX" value="11" enum="InstanceType">
<constant name="INSTANCE_OCCLUDER" value="11" enum="InstanceType">
</constant>
<constant name="INSTANCE_MAX" value="12" enum="InstanceType">
Represents the size of the [enum InstanceType] enum.
</constant>
<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
@ -3653,7 +3717,9 @@
<constant name="INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="2" enum="InstanceFlags">
When set, manually requests to draw geometry on next frame.
</constant>
<constant name="INSTANCE_FLAG_MAX" value="3" enum="InstanceFlags">
<constant name="INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING" value="3" enum="InstanceFlags">
</constant>
<constant name="INSTANCE_FLAG_MAX" value="4" enum="InstanceFlags">
Represents the size of the [enum InstanceFlags] enum.
</constant>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">

View file

@ -267,6 +267,8 @@
</member>
<member name="use_debanding" type="bool" setter="set_use_debanding" getter="is_using_debanding" default="false">
</member>
<member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false">
</member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
The custom [World2D] which can be used as 2D environment source.
</member>
@ -419,6 +421,8 @@
</constant>
<constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="22" enum="DebugDraw">
</constant>
<constant name="DEBUG_DRAW_OCCLUDERS" value="23" enum="DebugDraw">
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter">
The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>

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@ -548,6 +548,12 @@ public:
void lightmap_set_probe_capture_update_speed(float p_speed) override {}
float lightmap_get_probe_capture_update_speed() const override { return 0; }
/* OCCLUDER */
RID occluder_allocate() override { return RID(); }
void occluder_initialize(RID p_rid) override {}
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
/* PARTICLES */
RID particles_allocate() override { return RID(); }

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@ -143,6 +143,7 @@
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
#include "editor/plugins/ot_features_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
@ -6800,6 +6801,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(Path3DEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));

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@ -47,6 +47,7 @@
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
@ -176,6 +177,7 @@ void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden)
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
@ -1464,6 +1466,44 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
/////
OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
}
bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
}
String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
return "OccluderInstance3D";
}
int OccluderInstance3DGizmoPlugin::get_priority() const {
return -1;
}
void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Occluder3D> o = occluder_instance->get_occluder();
if (!o.is_valid()) {
return;
}
Vector<Vector3> lines = o->get_debug_lines();
if (!lines.is_empty()) {
Ref<Material> material = get_material("line_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
}
/////
Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
}

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@ -100,6 +100,18 @@ public:
MeshInstance3DGizmoPlugin();
};
class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial) override;
String get_gizmo_name() const override;
int get_priority() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
OccluderInstance3DGizmoPlugin();
};
class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);

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@ -2368,6 +2368,9 @@ void Node3DEditorViewport::_project_settings_changed() {
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);
const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
viewport->set_use_occlusion_culling(use_occlusion_culling);
}
void Node3DEditorViewport::_notification(int p_what) {
@ -3071,7 +3074,8 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES: {
case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
case VIEW_DISPLAY_DEBUG_OCCLUDERS: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
@ -3097,6 +3101,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@ -3124,6 +3129,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
Viewport::DEBUG_DRAW_CLUSTER_DECALS,
Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
Viewport::DEBUG_DRAW_OCCLUDERS,
};
int idx = 0;
@ -3173,6 +3179,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
@ -3180,6 +3187,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
@ -3187,6 +3195,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
@ -3194,6 +3203,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
@ -3201,6 +3211,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
// Rotation white outline
@ -3210,6 +3221,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void Node3DEditorViewport::_finish_gizmo_instances() {
@ -4043,6 +4055,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
@ -4625,6 +4638,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
si->sbox_instance,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(),
sp->get_world_3d()->get_scenario());
@ -4632,6 +4646,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
si->sbox_instance_xray,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
return si;
}
@ -5403,6 +5418,7 @@ void Node3DEditor::_init_indicators() {
origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
}
@ -5964,6 +5980,7 @@ void Node3DEditor::_init_grid() {
RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
}
@ -6465,6 +6482,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin)));
@ -7340,6 +7358,7 @@ void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
if (p_use_vertex_color) {
material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);

View file

@ -221,6 +221,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,

View file

@ -0,0 +1,117 @@
/*************************************************************************/
/* occluder_instance_3d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "occluder_instance_3d_editor_plugin.h"
void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
if (occluder_instance) {
OccluderInstance3D::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
err = occluder_instance->bake(occluder_instance, p_file);
} else {
err = occluder_instance->bake(occluder_instance->get_parent(), p_file);
}
switch (err) {
case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = occluder_instance->get_filename();
if (scene_path == String()) {
scene_path = occluder_instance->get_owner()->get_filename();
}
if (scene_path == String()) {
EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
break;
}
scene_path = scene_path.get_basename() + ".occ";
file_dialog->set_current_path(scene_path);
file_dialog->popup_file_dialog();
} break;
case OccluderInstance3D::BAKE_ERROR_NO_MESHES: {
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake."));
break;
}
default: {
}
}
}
}
void OccluderInstance3DEditorPlugin::_bake() {
_bake_select_file("");
}
void OccluderInstance3DEditorPlugin::edit(Object *p_object) {
OccluderInstance3D *s = Object::cast_to<OccluderInstance3D>(p_object);
if (!s) {
return;
}
occluder_instance = s;
}
bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("OccluderInstance3D");
}
void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake->show();
} else {
bake->hide();
}
}
void OccluderInstance3DEditorPlugin::_bind_methods() {
ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake);
}
OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake = memnew(Button);
bake->set_flat(true);
bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake Occluders"));
bake->hide();
bake->connect("pressed", Callable(this, "_bake"));
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
occluder_instance = nullptr;
file_dialog = memnew(EditorFileDialog);
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->add_filter("*.occ ; Occluder3D");
file_dialog->set_title(TTR("Select occluder bake file:"));
file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
bake->add_child(file_dialog);
}
OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() {
}

View file

@ -0,0 +1,66 @@
/*************************************************************************/
/* occluder_instance_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
#define OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/occluder_instance_3d.h"
#include "scene/resources/material.h"
class OccluderInstance3DEditorPlugin : public EditorPlugin {
GDCLASS(OccluderInstance3DEditorPlugin, EditorPlugin);
OccluderInstance3D *occluder_instance;
Button *bake;
EditorNode *editor;
EditorFileDialog *file_dialog;
void _bake_select_file(const String &p_file);
void _bake();
protected:
static void _bind_methods();
public:
virtual String get_name() const override { return "OccluderInstance3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
OccluderInstance3DEditorPlugin(EditorNode *p_node);
~OccluderInstance3DEditorPlugin();
};
#endif

86
modules/raycast/SCsub Normal file
View file

@ -0,0 +1,86 @@
#!/usr/bin/env python
Import("env")
Import("env_modules")
embree_src = [
"common/sys/sysinfo.cpp",
"common/sys/alloc.cpp",
"common/sys/filename.cpp",
"common/sys/library.cpp",
"common/sys/thread.cpp",
"common/sys/string.cpp",
"common/sys/regression.cpp",
"common/sys/mutex.cpp",
"common/sys/condition.cpp",
"common/sys/barrier.cpp",
"common/math/constants.cpp",
"common/simd/sse.cpp",
"common/lexers/stringstream.cpp",
"common/lexers/tokenstream.cpp",
"common/tasking/taskschedulerinternal.cpp",
"common/algorithms/parallel_for.cpp",
"common/algorithms/parallel_reduce.cpp",
"common/algorithms/parallel_prefix_sum.cpp",
"common/algorithms/parallel_for_for.cpp",
"common/algorithms/parallel_for_for_prefix_sum.cpp",
"common/algorithms/parallel_partition.cpp",
"common/algorithms/parallel_sort.cpp",
"common/algorithms/parallel_set.cpp",
"common/algorithms/parallel_map.cpp",
"common/algorithms/parallel_filter.cpp",
"kernels/common/device.cpp",
"kernels/common/stat.cpp",
"kernels/common/acceln.cpp",
"kernels/common/accelset.cpp",
"kernels/common/state.cpp",
"kernels/common/rtcore.cpp",
"kernels/common/rtcore_builder.cpp",
"kernels/common/scene.cpp",
"kernels/common/alloc.cpp",
"kernels/common/geometry.cpp",
"kernels/common/scene_triangle_mesh.cpp",
"kernels/geometry/primitive4.cpp",
"kernels/builders/primrefgen.cpp",
"kernels/bvh/bvh.cpp",
"kernels/bvh/bvh_statistics.cpp",
"kernels/bvh/bvh4_factory.cpp",
"kernels/bvh/bvh8_factory.cpp",
"kernels/bvh/bvh_collider.cpp",
"kernels/bvh/bvh_rotate.cpp",
"kernels/bvh/bvh_refit.cpp",
"kernels/bvh/bvh_builder.cpp",
"kernels/bvh/bvh_builder_morton.cpp",
"kernels/bvh/bvh_builder_sah.cpp",
"kernels/bvh/bvh_builder_sah_spatial.cpp",
"kernels/bvh/bvh_builder_sah_mb.cpp",
"kernels/bvh/bvh_builder_twolevel.cpp",
"kernels/bvh/bvh_intersector1_bvh4.cpp",
]
embree_dir = "#thirdparty/embree-aarch64/"
env_embree = env_modules.Clone()
embree_sources = [embree_dir + file for file in embree_src]
env_embree.Prepend(CPPPATH=[embree_dir, embree_dir + "include"])
env_embree.Append(CPPFLAGS=["-DEMBREE_TARGET_SSE2", "-DEMBREE_LOWEST_ISA", "-DTASKING_INTERNAL", "-DNDEBUG"])
if not env_embree.msvc:
env_embree.Append(CPPFLAGS=["-msse2", "-mxsave"])
if env["platform"] == "windows":
env_embree.Append(CPPFLAGS=["-mstackrealign"])
if env["platform"] == "windows":
if env.msvc:
env.Append(LINKFLAGS=["psapi.lib"])
env_embree.Append(CPPFLAGS=["-D__SSE2__", "-D__SSE__"])
else:
env.Append(LIBS=["psapi"])
env_embree.disable_warnings()
env_embree.add_source_files(env.modules_sources, embree_sources)
env_raycast = env_modules.Clone()
env_raycast.Prepend(CPPPATH=[embree_dir, embree_dir + "include", embree_dir + "common"])
env_raycast.add_source_files(env.modules_sources, "*.cpp")

12
modules/raycast/config.py Normal file
View file

@ -0,0 +1,12 @@
def can_build(env, platform):
if platform == "android":
return env["android_arch"] in ["arm64v8", "x86", "x86_64"]
if platform == "javascript":
return False # No SIMD support yet
return True
def configure(env):
pass

View file

@ -0,0 +1,260 @@
import glob, os, shutil, subprocess, re
include_dirs = [
"common/tasking",
"kernels/bvh",
"kernels/builders",
"common/sys",
"kernels",
"kernels/common",
"common/math",
"common/algorithms",
"common/lexers",
"common/simd",
"include/embree3",
"kernels/subdiv",
"kernels/geometry",
]
cpp_files = [
"common/sys/sysinfo.cpp",
"common/sys/alloc.cpp",
"common/sys/filename.cpp",
"common/sys/library.cpp",
"common/sys/thread.cpp",
"common/sys/string.cpp",
"common/sys/regression.cpp",
"common/sys/mutex.cpp",
"common/sys/condition.cpp",
"common/sys/barrier.cpp",
"common/math/constants.cpp",
"common/simd/sse.cpp",
"common/lexers/stringstream.cpp",
"common/lexers/tokenstream.cpp",
"common/tasking/taskschedulerinternal.cpp",
"common/algorithms/parallel_for.cpp",
"common/algorithms/parallel_reduce.cpp",
"common/algorithms/parallel_prefix_sum.cpp",
"common/algorithms/parallel_for_for.cpp",
"common/algorithms/parallel_for_for_prefix_sum.cpp",
"common/algorithms/parallel_partition.cpp",
"common/algorithms/parallel_sort.cpp",
"common/algorithms/parallel_set.cpp",
"common/algorithms/parallel_map.cpp",
"common/algorithms/parallel_filter.cpp",
"kernels/common/device.cpp",
"kernels/common/stat.cpp",
"kernels/common/acceln.cpp",
"kernels/common/accelset.cpp",
"kernels/common/state.cpp",
"kernels/common/rtcore.cpp",
"kernels/common/rtcore_builder.cpp",
"kernels/common/scene.cpp",
"kernels/common/alloc.cpp",
"kernels/common/geometry.cpp",
"kernels/common/scene_triangle_mesh.cpp",
"kernels/geometry/primitive4.cpp",
"kernels/builders/primrefgen.cpp",
"kernels/bvh/bvh.cpp",
"kernels/bvh/bvh_statistics.cpp",
"kernels/bvh/bvh4_factory.cpp",
"kernels/bvh/bvh8_factory.cpp",
"kernels/bvh/bvh_collider.cpp",
"kernels/bvh/bvh_rotate.cpp",
"kernels/bvh/bvh_refit.cpp",
"kernels/bvh/bvh_builder.cpp",
"kernels/bvh/bvh_builder_morton.cpp",
"kernels/bvh/bvh_builder_sah.cpp",
"kernels/bvh/bvh_builder_sah_spatial.cpp",
"kernels/bvh/bvh_builder_sah_mb.cpp",
"kernels/bvh/bvh_builder_twolevel.cpp",
"kernels/bvh/bvh_intersector1.cpp",
"kernels/bvh/bvh_intersector1_bvh4.cpp",
]
os.chdir("../../thirdparty")
dir_name = "embree-aarch64"
if os.path.exists(dir_name):
shutil.rmtree(dir_name)
subprocess.run(["git", "clone", "https://github.com/lighttransport/embree-aarch64.git", "embree-tmp"])
os.chdir("embree-tmp")
commit_hash = str(subprocess.check_output(["git", "rev-parse", "HEAD"], universal_newlines=True)).strip()
all_files = set(cpp_files)
dest_dir = os.path.join("..", dir_name)
for include_dir in include_dirs:
headers = glob.iglob(os.path.join(include_dir, "*.h"))
all_files.update(headers)
for f in all_files:
d = os.path.join(dest_dir, os.path.dirname(f))
if not os.path.exists(d):
os.makedirs(d)
shutil.copy2(f, d)
with open(os.path.join(dest_dir, "kernels/hash.h"), "w") as hash_file:
hash_file.write(
f"""
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#define RTC_HASH "{commit_hash}"
"""
)
with open(os.path.join(dest_dir, "kernels/config.h"), "w") as config_file:
config_file.write(
"""
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
/* #undef EMBREE_RAY_MASK */
/* #undef EMBREE_STAT_COUNTERS */
/* #undef EMBREE_BACKFACE_CULLING */
/* #undef EMBREE_BACKFACE_CULLING_CURVES */
#define EMBREE_FILTER_FUNCTION
/* #undef EMBREE_IGNORE_INVALID_RAYS */
#define EMBREE_GEOMETRY_TRIANGLE
/* #undef EMBREE_GEOMETRY_QUAD */
/* #undef EMBREE_GEOMETRY_CURVE */
/* #undef EMBREE_GEOMETRY_SUBDIVISION */
/* #undef EMBREE_GEOMETRY_USER */
/* #undef EMBREE_GEOMETRY_INSTANCE */
/* #undef EMBREE_GEOMETRY_GRID */
/* #undef EMBREE_GEOMETRY_POINT */
/* #undef EMBREE_RAY_PACKETS */
/* #undef EMBREE_COMPACT_POLYS */
#define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0
#if defined(EMBREE_GEOMETRY_TRIANGLE)
#define IF_ENABLED_TRIS(x) x
#else
#define IF_ENABLED_TRIS(x)
#endif
#if defined(EMBREE_GEOMETRY_QUAD)
#define IF_ENABLED_QUADS(x) x
#else
#define IF_ENABLED_QUADS(x)
#endif
#if defined(EMBREE_GEOMETRY_CURVE) || defined(EMBREE_GEOMETRY_POINT)
#define IF_ENABLED_CURVES_OR_POINTS(x) x
#else
#define IF_ENABLED_CURVES_OR_POINTS(x)
#endif
#if defined(EMBREE_GEOMETRY_CURVE)
#define IF_ENABLED_CURVES(x) x
#else
#define IF_ENABLED_CURVES(x)
#endif
#if defined(EMBREE_GEOMETRY_POINT)
#define IF_ENABLED_POINTS(x) x
#else
#define IF_ENABLED_POINTS(x)
#endif
#if defined(EMBREE_GEOMETRY_SUBDIVISION)
#define IF_ENABLED_SUBDIV(x) x
#else
#define IF_ENABLED_SUBDIV(x)
#endif
#if defined(EMBREE_GEOMETRY_USER)
#define IF_ENABLED_USER(x) x
#else
#define IF_ENABLED_USER(x)
#endif
#if defined(EMBREE_GEOMETRY_INSTANCE)
#define IF_ENABLED_INSTANCE(x) x
#else
#define IF_ENABLED_INSTANCE(x)
#endif
#if defined(EMBREE_GEOMETRY_GRID)
#define IF_ENABLED_GRIDS(x) x
#else
#define IF_ENABLED_GRIDS(x)
#endif
"""
)
with open("CMakeLists.txt", "r") as cmake_file:
cmake_content = cmake_file.read()
major_version = int(re.compile(r"EMBREE_VERSION_MAJOR\s(\d+)").findall(cmake_content)[0])
minor_version = int(re.compile(r"EMBREE_VERSION_MINOR\s(\d+)").findall(cmake_content)[0])
patch_version = int(re.compile(r"EMBREE_VERSION_PATCH\s(\d+)").findall(cmake_content)[0])
with open(os.path.join(dest_dir, "include/embree3/rtcore_config.h"), "w") as config_file:
config_file.write(
f"""
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#define RTC_VERSION_MAJOR {major_version}
#define RTC_VERSION_MINOR {minor_version}
#define RTC_VERSION_PATCH {patch_version}
#define RTC_VERSION {major_version}{minor_version:02d}{patch_version:02d}
#define RTC_VERSION_STRING "{major_version}.{minor_version}.{patch_version}"
#define RTC_MAX_INSTANCE_LEVEL_COUNT 1
#define EMBREE_MIN_WIDTH 0
#define RTC_MIN_WIDTH EMBREE_MIN_WIDTH
#define EMBREE_STATIC_LIB
/* #undef EMBREE_API_NAMESPACE */
#if defined(EMBREE_API_NAMESPACE)
# define RTC_NAMESPACE
# define RTC_NAMESPACE_BEGIN namespace {{
# define RTC_NAMESPACE_END }}
# define RTC_NAMESPACE_USE using namespace ;
# define RTC_API_EXTERN_C
# undef EMBREE_API_NAMESPACE
#else
# define RTC_NAMESPACE_BEGIN
# define RTC_NAMESPACE_END
# define RTC_NAMESPACE_USE
# if defined(__cplusplus)
# define RTC_API_EXTERN_C extern "C"
# else
# define RTC_API_EXTERN_C
# endif
#endif
#if defined(ISPC)
# define RTC_API_IMPORT extern "C" unmasked
# define RTC_API_EXPORT extern "C" unmasked
#elif defined(EMBREE_STATIC_LIB)
# define RTC_API_IMPORT RTC_API_EXTERN_C
# define RTC_API_EXPORT RTC_API_EXTERN_C
#elif defined(_WIN32)
# define RTC_API_IMPORT RTC_API_EXTERN_C __declspec(dllimport)
# define RTC_API_EXPORT RTC_API_EXTERN_C __declspec(dllexport)
#else
# define RTC_API_IMPORT RTC_API_EXTERN_C
# define RTC_API_EXPORT RTC_API_EXTERN_C __attribute__ ((visibility ("default")))
#endif
#if defined(RTC_EXPORT_API)
# define RTC_API RTC_API_EXPORT
#else
# define RTC_API RTC_API_IMPORT
#endif
"""
)
os.chdir("..")
shutil.rmtree("embree-tmp")

View file

@ -0,0 +1,202 @@
/*************************************************************************/
/* lightmap_raycaster.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef TOOLS_ENABLED
#include "lightmap_raycaster.h"
// From Embree.
#include <math/vec2.h>
#include <math/vec3.h>
#include <pmmintrin.h>
using namespace embree;
LightmapRaycaster *LightmapRaycasterEmbree::create_embree_raycaster() {
return memnew(LightmapRaycasterEmbree);
}
void LightmapRaycasterEmbree::make_default_raycaster() {
create_function = create_embree_raycaster;
}
void LightmapRaycasterEmbree::filter_function(const struct RTCFilterFunctionNArguments *p_args) {
RTCHit *hit = (RTCHit *)p_args->hit;
unsigned int geomID = hit->geomID;
float u = hit->u;
float v = hit->v;
LightmapRaycasterEmbree *scene = (LightmapRaycasterEmbree *)p_args->geometryUserPtr;
RTCGeometry geom = rtcGetGeometry(scene->embree_scene, geomID);
rtcInterpolate0(geom, hit->primID, hit->u, hit->v, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, &hit->u, 2);
if (scene->alpha_textures.has(geomID)) {
const AlphaTextureData &alpha_texture = scene->alpha_textures[geomID];
if (alpha_texture.sample(hit->u, hit->v) < 128) {
p_args->valid[0] = 0;
return;
}
}
rtcInterpolate0(geom, hit->primID, u, v, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, &hit->Ng_x, 3);
}
bool LightmapRaycasterEmbree::intersect(Ray &r_ray) {
RTCIntersectContext context;
rtcInitIntersectContext(&context);
rtcIntersect1(embree_scene, &context, (RTCRayHit *)&r_ray);
return r_ray.geomID != RTC_INVALID_GEOMETRY_ID;
}
void LightmapRaycasterEmbree::intersect(Vector<Ray> &r_rays) {
Ray *rays = r_rays.ptrw();
for (int i = 0; i < r_rays.size(); ++i) {
intersect(rays[i]);
}
}
void LightmapRaycasterEmbree::set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) {
if (p_alpha_texture.is_valid() && p_alpha_texture->get_size() != Vector2i()) {
AlphaTextureData tex;
tex.size = p_alpha_texture->get_size();
tex.data = p_alpha_texture->get_data();
alpha_textures.insert(p_id, tex);
}
}
float blerp(float c00, float c10, float c01, float c11, float tx, float ty) {
return Math::lerp(Math::lerp(c00, c10, tx), Math::lerp(c01, c11, tx), ty);
}
uint8_t LightmapRaycasterEmbree::AlphaTextureData::sample(float u, float v) const {
float x = u * size.x;
float y = v * size.y;
int xi = (int)x;
int yi = (int)y;
uint8_t texels[4];
for (int i = 0; i < 4; ++i) {
int sample_x = CLAMP(xi + i % 2, 0, size.x - 1);
int sample_y = CLAMP(yi + i / 2, 0, size.y - 1);
texels[i] = data[sample_y * size.x + sample_x];
}
return Math::round(blerp(texels[0], texels[1], texels[2], texels[3], x - xi, y - yi));
}
void LightmapRaycasterEmbree::add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) {
RTCGeometry embree_mesh = rtcNewGeometry(embree_device, RTC_GEOMETRY_TYPE_TRIANGLE);
rtcSetGeometryVertexAttributeCount(embree_mesh, 2);
int vertex_count = p_vertices.size();
ERR_FAIL_COND(vertex_count % 3 != 0);
ERR_FAIL_COND(vertex_count != p_uv2s.size());
Vec3fa *embree_vertices = (Vec3fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), vertex_count);
Vec2fa *embree_light_uvs = (Vec2fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT2, sizeof(Vec2fa), vertex_count);
uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, vertex_count / 3);
Vec3fa *embree_normals = nullptr;
if (!p_normals.is_empty()) {
embree_normals = (Vec3fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), vertex_count);
}
for (int i = 0; i < vertex_count; i++) {
embree_vertices[i] = Vec3fa(p_vertices[i].x, p_vertices[i].y, p_vertices[i].z);
embree_light_uvs[i] = Vec2fa(p_uv2s[i].x, p_uv2s[i].y);
if (embree_normals != nullptr) {
embree_normals[i] = Vec3fa(p_normals[i].x, p_normals[i].y, p_normals[i].z);
}
embree_triangles[i] = i;
}
rtcCommitGeometry(embree_mesh);
rtcSetGeometryIntersectFilterFunction(embree_mesh, filter_function);
rtcSetGeometryUserData(embree_mesh, this);
rtcAttachGeometryByID(embree_scene, embree_mesh, p_id);
rtcReleaseGeometry(embree_mesh);
}
void LightmapRaycasterEmbree::commit() {
rtcCommitScene(embree_scene);
}
void LightmapRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) {
for (Set<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {
rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get()));
}
rtcCommitScene(embree_scene);
filter_meshes = p_mesh_ids;
}
void LightmapRaycasterEmbree::clear_mesh_filter() {
for (Set<int>::Element *E = filter_meshes.front(); E; E = E->next()) {
rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get()));
}
rtcCommitScene(embree_scene);
filter_meshes.clear();
}
void embree_error_handler(void *p_user_data, RTCError p_code, const char *p_str) {
print_error("Embree error: " + String(p_str));
}
LightmapRaycasterEmbree::LightmapRaycasterEmbree() {
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
embree_device = rtcNewDevice(nullptr);
rtcSetDeviceErrorFunction(embree_device, &embree_error_handler, nullptr);
embree_scene = rtcNewScene(embree_device);
}
LightmapRaycasterEmbree::~LightmapRaycasterEmbree() {
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF);
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF);
if (embree_scene != nullptr) {
rtcReleaseScene(embree_scene);
}
if (embree_device != nullptr) {
rtcReleaseDevice(embree_device);
}
}
#endif

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@ -0,0 +1,77 @@
/*************************************************************************/
/* lightmap_raycaster.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef TOOLS_ENABLED
#include "core/object/object.h"
#include "scene/3d/lightmapper.h"
#include "scene/resources/mesh.h"
#include <embree3/rtcore.h>
class LightmapRaycasterEmbree : public LightmapRaycaster {
GDCLASS(LightmapRaycasterEmbree, LightmapRaycaster);
private:
struct AlphaTextureData {
Vector<uint8_t> data;
Vector2i size;
uint8_t sample(float u, float v) const;
};
RTCDevice embree_device;
RTCScene embree_scene;
static void filter_function(const struct RTCFilterFunctionNArguments *p_args);
Map<unsigned int, AlphaTextureData> alpha_textures;
Set<int> filter_meshes;
public:
virtual bool intersect(Ray &p_ray) override;
virtual void intersect(Vector<Ray> &r_rays) override;
virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) override;
virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) override;
virtual void commit() override;
virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override;
virtual void clear_mesh_filter() override;
static LightmapRaycaster *create_embree_raycaster();
static void make_default_raycaster();
LightmapRaycasterEmbree();
~LightmapRaycasterEmbree();
};
#endif

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@ -0,0 +1,583 @@
/*************************************************************************/
/* raycast_occlusion_cull.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "raycast_occlusion_cull.h"
#include "core/config/project_settings.h"
#include "core/templates/local_vector.h"
#ifdef __SSE2__
#include <pmmintrin.h>
#endif
RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr;
void RaycastOcclusionCull::RaycastHZBuffer::clear() {
HZBuffer::clear();
camera_rays.clear();
camera_ray_masks.clear();
packs_size = Size2i();
}
void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
if (p_size == Size2i()) {
clear();
return;
}
if (!sizes.is_empty() && p_size == sizes[0]) {
return; // Size didn't change
}
HZBuffer::resize(p_size);
packs_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));
int ray_packets_count = packs_size.x * packs_size.y;
camera_rays.resize(ray_packets_count);
camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
}
void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
CameraRayThreadData td;
td.camera_matrix = p_cam_projection;
td.camera_transform = p_cam_transform;
td.camera_orthogonal = p_cam_orthogonal;
td.thread_count = p_thread_work_pool.get_thread_count();
p_thread_work_pool.do_work(td.thread_count, this, &RaycastHZBuffer::_camera_rays_threaded, &td);
}
void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, RaycastOcclusionCull::RaycastHZBuffer::CameraRayThreadData *p_data) {
uint32_t packs_total = camera_rays.size();
uint32_t total_threads = p_data->thread_count;
uint32_t from = p_thread * packs_total / total_threads;
uint32_t to = (p_thread + 1 == total_threads) ? packs_total : ((p_thread + 1) * packs_total / total_threads);
_generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to);
}
void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
Size2i buffer_size = sizes[0];
CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
float z_far = p_cam_projection.get_z_far() * 1.05f;
debug_tex_range = z_far;
RayPacket *ray_packets = camera_rays.ptr();
uint32_t *ray_masks = camera_ray_masks.ptr();
for (int i = p_from; i < p_to; i++) {
RayPacket &packet = ray_packets[i];
int tile_x = (i % packs_size.x) * TILE_SIZE;
int tile_y = (i / packs_size.x) * TILE_SIZE;
for (int j = 0; j < TILE_RAYS; j++) {
float x = tile_x + j % TILE_SIZE;
float y = tile_y + j / TILE_SIZE;
ray_masks[i * TILE_RAYS + j] = ~0U;
if (x >= buffer_size.x || y >= buffer_size.y) {
ray_masks[i * TILE_RAYS + j] = 0U;
} else {
float u = x / (buffer_size.x - 1);
float v = y / (buffer_size.y - 1);
u = u * 2.0f - 1.0f;
v = v * 2.0f - 1.0f;
Plane pixel_proj = Plane(u, v, -1.0, 1.0);
Plane pixel_view = inv_camera_matrix.xform4(pixel_proj);
Vector3 pixel_world = p_cam_transform.xform(pixel_view.normal);
Vector3 dir;
if (p_cam_orthogonal) {
dir = -p_cam_transform.basis.get_axis(2);
} else {
dir = (pixel_world - p_cam_transform.origin).normalized();
}
packet.ray.org_x[j] = pixel_world.x;
packet.ray.org_y[j] = pixel_world.y;
packet.ray.org_z[j] = pixel_world.z;
packet.ray.dir_x[j] = dir.x;
packet.ray.dir_y[j] = dir.y;
packet.ray.dir_z[j] = dir.z;
packet.ray.tnear[j] = 0.0f;
packet.ray.time[j] = 0.0f;
packet.ray.flags[j] = 0;
packet.ray.mask[j] = -1;
packet.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;
}
packet.ray.tfar[j] = z_far;
}
}
}
void RaycastOcclusionCull::RaycastHZBuffer::sort_rays() {
if (is_empty()) {
return;
}
Size2i buffer_size = sizes[0];
for (int i = 0; i < packs_size.y; i++) {
for (int j = 0; j < packs_size.x; j++) {
for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) {
for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) {
int x = j * TILE_SIZE + tile_j;
int y = i * TILE_SIZE + tile_i;
if (x >= buffer_size.x || y >= buffer_size.y) {
continue;
}
int k = tile_i * TILE_SIZE + tile_j;
int packet_index = i * packs_size.x + j;
mips[0][y * buffer_size.x + x] = camera_rays[packet_index].ray.tfar[k];
}
}
}
}
}
////////////////////////////////////////////////////////
bool RaycastOcclusionCull::is_occluder(RID p_rid) {
return occluder_owner.owns(p_rid);
}
RID RaycastOcclusionCull::occluder_allocate() {
return occluder_owner.allocate_rid();
}
void RaycastOcclusionCull::occluder_initialize(RID p_occluder) {
Occluder *occluder = memnew(Occluder);
occluder_owner.initialize_rid(p_occluder, occluder);
}
void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
Occluder *occluder = occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->vertices = p_vertices;
occluder->indices = p_indices;
for (Set<InstanceID>::Element *E = occluder->users.front(); E; E = E->next()) {
RID scenario_rid = E->get().scenario;
RID instance_rid = E->get().instance;
ERR_CONTINUE(!scenarios.has(scenario_rid));
Scenario &scenario = scenarios[scenario_rid];
ERR_CONTINUE(!scenario.instances.has(instance_rid));
if (!scenario.dirty_instances.has(instance_rid)) {
scenario.dirty_instances.insert(instance_rid);
scenario.dirty_instances_array.push_back(instance_rid);
}
}
}
void RaycastOcclusionCull::free_occluder(RID p_occluder) {
Occluder *occluder = occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
memdelete(occluder);
occluder_owner.free(p_occluder);
}
////////////////////////////////////////////////////////
void RaycastOcclusionCull::add_scenario(RID p_scenario) {
if (scenarios.has(p_scenario)) {
scenarios[p_scenario].removed = false;
} else {
scenarios[p_scenario] = Scenario();
}
}
void RaycastOcclusionCull::remove_scenario(RID p_scenario) {
ERR_FAIL_COND(!scenarios.has(p_scenario));
Scenario &scenario = scenarios[p_scenario];
scenario.removed = true;
}
void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) {
ERR_FAIL_COND(!scenarios.has(p_scenario));
Scenario &scenario = scenarios[p_scenario];
if (!scenario.instances.has(p_instance)) {
scenario.instances[p_instance] = OccluderInstance();
}
OccluderInstance &instance = scenario.instances[p_instance];
if (instance.removed) {
instance.removed = false;
scenario.removed_instances.erase(p_instance);
}
bool changed = false;
if (instance.occluder != p_occluder) {
Occluder *old_occluder = occluder_owner.getornull(instance.occluder);
if (old_occluder) {
old_occluder->users.erase(InstanceID(p_scenario, p_instance));
}
instance.occluder = p_occluder;
if (p_occluder.is_valid()) {
Occluder *occluder = occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->users.insert(InstanceID(p_scenario, p_instance));
}
changed = true;
}
if (instance.xform != p_xform) {
scenario.instances[p_instance].xform = p_xform;
changed = true;
}
if (instance.enabled != p_enabled) {
instance.enabled = p_enabled;
scenario.dirty = true; // The scenario needs a scene re-build, but the instance doesn't need update
}
if (changed && !scenario.dirty_instances.has(p_instance)) {
scenario.dirty_instances.insert(p_instance);
scenario.dirty_instances_array.push_back(p_instance);
scenario.dirty = true;
}
}
void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instance) {
ERR_FAIL_COND(!scenarios.has(p_scenario));
Scenario &scenario = scenarios[p_scenario];
if (scenario.instances.has(p_instance)) {
OccluderInstance &instance = scenario.instances[p_instance];
if (!instance.removed) {
Occluder *occluder = occluder_owner.getornull(instance.occluder);
if (occluder) {
occluder->users.erase(InstanceID(p_scenario, p_instance));
}
scenario.removed_instances.push_back(p_instance);
instance.removed = true;
}
}
}
void RaycastOcclusionCull::Scenario::_update_dirty_instance_thread(int p_idx, RID *p_instances) {
_update_dirty_instance(p_idx, p_instances, nullptr);
}
void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool) {
OccluderInstance *occ_inst = instances.getptr(p_instances[p_idx]);
if (!occ_inst) {
return;
}
Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder);
if (!occ) {
return;
}
int vertices_size = occ->vertices.size();
// Embree requires the last element to be readable by a 16-byte SSE load instruction, so we add padding to be safe.
occ_inst->xformed_vertices.resize(vertices_size + 1);
const Vector3 *read_ptr = occ->vertices.ptr();
Vector3 *write_ptr = occ_inst->xformed_vertices.ptr();
if (p_thread_pool && vertices_size > 1024) {
TransformThreadData td;
td.xform = occ_inst->xform;
td.read = read_ptr;
td.write = write_ptr;
td.vertex_count = vertices_size;
td.thread_count = p_thread_pool->get_thread_count();
p_thread_pool->do_work(td.thread_count, this, &Scenario::_transform_vertices_thread, &td);
} else {
_transform_vertices_range(read_ptr, write_ptr, occ_inst->xform, 0, vertices_size);
}
occ_inst->indices.resize(occ->indices.size());
copymem(occ_inst->indices.ptr(), occ->indices.ptr(), occ->indices.size() * sizeof(int32_t));
}
void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data) {
uint32_t vertex_total = p_data->vertex_count;
uint32_t total_threads = p_data->thread_count;
uint32_t from = p_thread * vertex_total / total_threads;
uint32_t to = (p_thread + 1 == total_threads) ? vertex_total : ((p_thread + 1) * vertex_total / total_threads);
_transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to);
}
void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to) {
for (int i = p_from; i < p_to; i++) {
p_write[i] = p_xform.xform(p_read[i]);
}
}
void RaycastOcclusionCull::Scenario::_commit_scene(void *p_ud) {
Scenario *scenario = (Scenario *)p_ud;
int commit_idx = 1 - (scenario->current_scene_idx);
rtcCommitScene(scenario->ebr_scene[commit_idx]);
scenario->commit_done = true;
}
bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) {
ERR_FAIL_COND_V(singleton == nullptr, false);
if (commit_thread == nullptr) {
commit_thread = memnew(Thread);
}
if (commit_thread->is_started()) {
if (commit_done) {
commit_thread->wait_to_finish();
current_scene_idx = 1 - current_scene_idx;
} else {
return false;
}
}
if (removed) {
if (ebr_scene[0]) {
rtcReleaseScene(ebr_scene[0]);
}
if (ebr_scene[1]) {
rtcReleaseScene(ebr_scene[1]);
}
return true;
}
if (!dirty && removed_instances.is_empty() && dirty_instances_array.is_empty()) {
return false;
}
for (unsigned int i = 0; i < removed_instances.size(); i++) {
instances.erase(removed_instances[i]);
}
if (dirty_instances_array.size() / p_thread_pool.get_thread_count() > 128) {
// Lots of instances, use per-instance threading
p_thread_pool.do_work(dirty_instances_array.size(), this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr());
} else {
// Few instances, use threading on the vertex transforms
for (unsigned int i = 0; i < dirty_instances_array.size(); i++) {
_update_dirty_instance(i, dirty_instances_array.ptr(), &p_thread_pool);
}
}
dirty_instances.clear();
dirty_instances_array.clear();
removed_instances.clear();
if (raycast_singleton->ebr_device == nullptr) {
raycast_singleton->_init_embree();
}
int next_scene_idx = 1 - current_scene_idx;
RTCScene &next_scene = ebr_scene[next_scene_idx];
if (next_scene) {
rtcReleaseScene(next_scene);
}
next_scene = rtcNewScene(raycast_singleton->ebr_device);
rtcSetSceneBuildQuality(next_scene, RTCBuildQuality(raycast_singleton->build_quality));
const RID *inst_rid = nullptr;
while ((inst_rid = instances.next(inst_rid))) {
OccluderInstance *occ_inst = instances.getptr(*inst_rid);
Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder);
if (!occ || !occ_inst->enabled) {
continue;
}
RTCGeometry geom = rtcNewGeometry(raycast_singleton->ebr_device, RTC_GEOMETRY_TYPE_TRIANGLE);
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, occ_inst->xformed_vertices.ptr(), 0, sizeof(Vector3), occ_inst->xformed_vertices.size());
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, occ_inst->indices.ptr(), 0, sizeof(uint32_t) * 3, occ_inst->indices.size() / 3);
rtcCommitGeometry(geom);
rtcAttachGeometry(next_scene, geom);
rtcReleaseGeometry(geom);
}
dirty = false;
commit_done = false;
commit_thread->start(&Scenario::_commit_scene, this);
return false;
}
void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThreadData *p_raycast_data) const {
RTCIntersectContext ctx;
rtcInitIntersectContext(&ctx);
ctx.flags = RTC_INTERSECT_CONTEXT_FLAG_COHERENT;
rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]);
}
void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const {
ERR_FAIL_COND(singleton == nullptr);
if (raycast_singleton->ebr_device == nullptr) {
return; // Embree is initialized on demand when there is some scenario with occluders in it.
}
if (ebr_scene[current_scene_idx] == nullptr) {
return;
}
RaycastThreadData td;
td.rays = r_rays.ptr();
td.masks = p_valid_masks.ptr();
p_thread_pool.do_work(r_rays.size(), this, &Scenario::_raycast, &td);
}
////////////////////////////////////////////////////////
void RaycastOcclusionCull::add_buffer(RID p_buffer) {
ERR_FAIL_COND(buffers.has(p_buffer));
buffers[p_buffer] = RaycastHZBuffer();
}
void RaycastOcclusionCull::remove_buffer(RID p_buffer) {
ERR_FAIL_COND(!buffers.has(p_buffer));
buffers.erase(p_buffer);
}
void RaycastOcclusionCull::buffer_set_scenario(RID p_buffer, RID p_scenario) {
ERR_FAIL_COND(!buffers.has(p_buffer));
ERR_FAIL_COND(p_scenario.is_valid() && !scenarios.has(p_scenario));
buffers[p_buffer].scenario_rid = p_scenario;
}
void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size) {
ERR_FAIL_COND(!buffers.has(p_buffer));
buffers[p_buffer].resize(p_size);
}
void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
if (!buffers.has(p_buffer)) {
return;
}
RaycastHZBuffer &buffer = buffers[p_buffer];
if (buffer.is_empty() || !scenarios.has(buffer.scenario_rid)) {
return;
}
Scenario &scenario = scenarios[buffer.scenario_rid];
bool removed = scenario.update(p_thread_pool);
if (removed) {
scenarios.erase(buffer.scenario_rid);
return;
}
buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool);
scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks, p_thread_pool);
buffer.sort_rays();
buffer.update_mips();
}
RaycastOcclusionCull::HZBuffer *RaycastOcclusionCull::buffer_get_ptr(RID p_buffer) {
if (!buffers.has(p_buffer)) {
return nullptr;
}
return &buffers[p_buffer];
}
RID RaycastOcclusionCull::buffer_get_debug_texture(RID p_buffer) {
ERR_FAIL_COND_V(!buffers.has(p_buffer), RID());
return buffers[p_buffer].get_debug_texture();
}
////////////////////////////////////////////////////////
void RaycastOcclusionCull::set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {
if (build_quality == p_quality) {
return;
}
build_quality = p_quality;
const RID *scenario_rid = nullptr;
while ((scenario_rid = scenarios.next(scenario_rid))) {
scenarios[*scenario_rid].dirty = true;
}
}
void RaycastOcclusionCull::_init_embree() {
#ifdef __SSE2__
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
#endif
String settings = vformat("threads=%d", MAX(1, OS::get_singleton()->get_processor_count() - 2));
ebr_device = rtcNewDevice(settings.utf8().ptr());
}
RaycastOcclusionCull::RaycastOcclusionCull() {
raycast_singleton = this;
int default_quality = GLOBAL_GET("rendering/occlusion_culling/bvh_build_quality");
build_quality = RS::ViewportOcclusionCullingBuildQuality(default_quality);
}
RaycastOcclusionCull::~RaycastOcclusionCull() {
const RID *scenario_rid = nullptr;
while ((scenario_rid = scenarios.next(scenario_rid))) {
Scenario &scenario = scenarios[*scenario_rid];
if (scenario.commit_thread) {
scenario.commit_thread->wait_to_finish();
memdelete(scenario.commit_thread);
}
}
if (ebr_device != nullptr) {
#ifdef __SSE2__
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF);
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF);
#endif
rtcReleaseDevice(ebr_device);
}
raycast_singleton = nullptr;
}

View file

@ -0,0 +1,184 @@
/*************************************************************************/
/* raycast_occlusion_cull.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OCCLUSION_CULL_RAYCASTER_H
#define OCCLUSION_CULL_RAYCASTER_H
#include "core/io/image.h"
#include "core/math/camera_matrix.h"
#include "core/object/object.h"
#include "core/object/reference.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/renderer_scene_occlusion_cull.h"
#include <embree3/rtcore.h>
class RaycastOcclusionCull : public RendererSceneOcclusionCull {
typedef RTCRayHit16 RayPacket;
public:
class RaycastHZBuffer : public HZBuffer {
private:
Size2i packs_size;
struct CameraRayThreadData {
CameraMatrix camera_matrix;
Transform camera_transform;
bool camera_orthogonal;
int thread_count;
Size2i buffer_size;
};
void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data);
void _generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to);
public:
LocalVector<RayPacket> camera_rays;
LocalVector<uint32_t> camera_ray_masks;
RID scenario_rid;
virtual void clear() override;
virtual void resize(const Size2i &p_size) override;
void sort_rays();
void update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
};
private:
struct InstanceID {
RID scenario;
RID instance;
bool operator<(const InstanceID &rhs) const {
if (instance == rhs.instance) {
return rhs.scenario < scenario;
}
return instance < rhs.instance;
}
InstanceID() {}
InstanceID(RID s, RID i) :
scenario(s), instance(i) {}
};
struct Occluder {
PackedVector3Array vertices;
PackedInt32Array indices;
Set<InstanceID> users;
};
struct OccluderInstance {
RID occluder;
LocalVector<uint32_t> indices;
LocalVector<Vector3> xformed_vertices;
Transform xform;
bool enabled = true;
bool removed = false;
};
struct Scenario {
struct RaycastThreadData {
RayPacket *rays;
const uint32_t *masks;
};
struct TransformThreadData {
uint32_t thread_count;
uint32_t vertex_count;
Transform xform;
const Vector3 *read;
Vector3 *write;
};
Thread *commit_thread = nullptr;
bool commit_done = true;
bool dirty = false;
bool removed = false;
RTCScene ebr_scene[2] = { nullptr, nullptr };
int current_scene_idx = 0;
HashMap<RID, OccluderInstance> instances;
Set<RID> dirty_instances; // To avoid duplicates
LocalVector<RID> dirty_instances_array; // To iterate and split into threads
LocalVector<RID> removed_instances;
void _update_dirty_instance_thread(int p_idx, RID *p_instances);
void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool);
void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to);
static void _commit_scene(void *p_ud);
bool update(ThreadWorkPool &p_thread_pool);
void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const;
};
static RaycastOcclusionCull *raycast_singleton;
static const int TILE_SIZE = 4;
static const int TILE_RAYS = TILE_SIZE * TILE_SIZE;
RTCDevice ebr_device = nullptr;
RID_PtrOwner<Occluder> occluder_owner;
HashMap<RID, Scenario> scenarios;
HashMap<RID, RaycastHZBuffer> buffers;
RS::ViewportOcclusionCullingBuildQuality build_quality;
void _init_embree();
public:
virtual bool is_occluder(RID p_rid) override;
virtual RID occluder_allocate() override;
virtual void occluder_initialize(RID p_occluder) override;
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override;
virtual void free_occluder(RID p_occluder) override;
virtual void add_scenario(RID p_scenario) override;
virtual void remove_scenario(RID p_scenario) override;
virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) override;
virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
virtual void add_buffer(RID p_buffer) override;
virtual void remove_buffer(RID p_buffer) override;
virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
virtual RID buffer_get_debug_texture(RID p_buffer) override;
virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
RaycastOcclusionCull();
~RaycastOcclusionCull();
};
#endif // OCCLUSION_CULL_RAYCASTER_H

View file

@ -0,0 +1,49 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "lightmap_raycaster.h"
#include "raycast_occlusion_cull.h"
RaycastOcclusionCull *raycast_occlusion_cull = nullptr;
void register_raycast_types() {
#ifdef TOOLS_ENABLED
LightmapRaycasterEmbree::make_default_raycaster();
#endif
raycast_occlusion_cull = memnew(RaycastOcclusionCull);
}
void unregister_raycast_types() {
if (raycast_occlusion_cull) {
memdelete(raycast_occlusion_cull);
}
}

View file

@ -0,0 +1,32 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_raycast_types();
void unregister_raycast_types();

View file

@ -619,10 +619,6 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
}
BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
if (p_image_data_path == "" && (get_light_data().is_null() || !get_light_data()->get_path().is_resource_file())) {
return BAKE_ERROR_NO_SAVE_PATH;
}
if (p_image_data_path == "") {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;

View file

@ -39,6 +39,15 @@ Ref<LightmapDenoiser> LightmapDenoiser::create() {
return Ref<LightmapDenoiser>();
}
LightmapRaycaster *(*LightmapRaycaster::create_function)() = nullptr;
Ref<LightmapRaycaster> LightmapRaycaster::create() {
if (create_function) {
return Ref<LightmapRaycaster>(create_function());
}
return Ref<LightmapRaycaster>();
}
Lightmapper::CreateFunc Lightmapper::create_custom = nullptr;
Lightmapper::CreateFunc Lightmapper::create_gpu = nullptr;
Lightmapper::CreateFunc Lightmapper::create_cpu = nullptr;

View file

@ -34,6 +34,16 @@
#include "scene/resources/mesh.h"
#include "servers/rendering/rendering_device.h"
#if !defined(__aligned)
#if defined(_WIN32) && defined(_MSC_VER)
#define __aligned(...) __declspec(align(__VA_ARGS__))
#else
#define __aligned(...) __attribute__((aligned(__VA_ARGS__)))
#endif
#endif
class LightmapDenoiser : public Reference {
GDCLASS(LightmapDenoiser, Reference)
protected:
@ -44,6 +54,73 @@ public:
static Ref<LightmapDenoiser> create();
};
class LightmapRaycaster : public Reference {
GDCLASS(LightmapRaycaster, Reference)
protected:
static LightmapRaycaster *(*create_function)();
public:
// compatible with embree3 rays
struct __aligned(16) Ray {
const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h
/*! Default construction does nothing. */
_FORCE_INLINE_ Ray() :
geomID(INVALID_GEOMETRY_ID) {}
/*! Constructs a ray from origin, direction, and ray segment. Near
* has to be smaller than far. */
_FORCE_INLINE_ Ray(const Vector3 &org,
const Vector3 &dir,
float tnear = 0.0f,
float tfar = INFINITY) :
org(org),
tnear(tnear),
dir(dir),
time(0.0f),
tfar(tfar),
mask(-1),
u(0.0),
v(0.0),
primID(INVALID_GEOMETRY_ID),
geomID(INVALID_GEOMETRY_ID),
instID(INVALID_GEOMETRY_ID) {}
/*! Tests if we hit something. */
_FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
public:
Vector3 org; //!< Ray origin + tnear
float tnear; //!< Start of ray segment
Vector3 dir; //!< Ray direction + tfar
float time; //!< Time of this ray for motion blur.
float tfar; //!< End of ray segment
unsigned int mask; //!< used to mask out objects during traversal
unsigned int id; //!< ray ID
unsigned int flags; //!< ray flags
Vector3 normal; //!< Not normalized geometry normal
float u; //!< Barycentric u coordinate of hit
float v; //!< Barycentric v coordinate of hit
unsigned int primID; //!< primitive ID
unsigned int geomID; //!< geometry ID
unsigned int instID; //!< instance ID
};
virtual bool intersect(Ray &p_ray) = 0;
virtual void intersect(Vector<Ray> &r_rays) = 0;
virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) = 0;
virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0;
virtual void commit() = 0;
virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
virtual void clear_mesh_filter() = 0;
static Ref<LightmapRaycaster> create();
};
class Lightmapper : public Reference {
GDCLASS(Lightmapper, Reference)
public:

View file

@ -321,6 +321,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
surface_override_materials.resize(mesh->get_surface_count());
update_gizmo();
}
void MeshInstance3D::create_debug_tangents() {

View file

@ -0,0 +1,335 @@
/*************************************************************************/
/* occluder_instance_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "occluder_instance_3d.h"
#include "core/core_string_names.h"
#include "scene/3d/mesh_instance_3d.h"
RID Occluder3D::get_rid() const {
if (!occluder.is_valid()) {
occluder = RS::get_singleton()->occluder_create();
RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
}
return occluder;
}
void Occluder3D::set_vertices(PackedVector3Array p_vertices) {
vertices = p_vertices;
if (occluder.is_valid()) {
RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
}
_update_changes();
}
PackedVector3Array Occluder3D::get_vertices() const {
return vertices;
}
void Occluder3D::set_indices(PackedInt32Array p_indices) {
indices = p_indices;
if (occluder.is_valid()) {
RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
}
_update_changes();
}
PackedInt32Array Occluder3D::get_indices() const {
return indices;
}
void Occluder3D::_update_changes() {
aabb = AABB();
const Vector3 *ptr = vertices.ptr();
for (int i = 0; i < vertices.size(); i++) {
aabb.expand_to(ptr[i]);
}
debug_lines.clear();
debug_mesh.unref();
emit_changed();
}
Vector<Vector3> Occluder3D::get_debug_lines() const {
if (!debug_lines.is_empty()) {
return debug_lines;
}
if (indices.size() % 3 != 0) {
return Vector<Vector3>();
}
for (int i = 0; i < indices.size() / 3; i++) {
for (int j = 0; j < 3; j++) {
int a = indices[i * 3 + j];
int b = indices[i * 3 + (j + 1) % 3];
ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
debug_lines.push_back(vertices[a]);
debug_lines.push_back(vertices[b]);
}
}
return debug_lines;
}
Ref<ArrayMesh> Occluder3D::get_debug_mesh() const {
if (debug_mesh.is_valid()) {
return debug_mesh;
}
if (indices.size() % 3 != 0) {
return debug_mesh;
}
Array arrays;
arrays.resize(Mesh::ARRAY_MAX);
arrays[Mesh::ARRAY_VERTEX] = vertices;
arrays[Mesh::ARRAY_INDEX] = indices;
debug_mesh.instance();
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
return debug_mesh;
}
AABB Occluder3D::get_aabb() const {
return aabb;
}
void Occluder3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices);
ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices);
ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_indices", "get_indices");
}
Occluder3D::Occluder3D() {
}
Occluder3D::~Occluder3D() {
if (occluder.is_valid()) {
RS::get_singleton()->free(occluder);
}
}
/////////////////////////////////////////////////
AABB OccluderInstance3D::get_aabb() const {
if (occluder.is_valid()) {
return occluder->get_aabb();
}
return AABB();
}
Vector<Face3> OccluderInstance3D::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
if (occluder == p_occluder) {
return;
}
if (occluder.is_valid()) {
occluder->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed));
}
occluder = p_occluder;
if (occluder.is_valid()) {
set_base(occluder->get_rid());
occluder->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed));
} else {
set_base(RID());
}
update_gizmo();
}
void OccluderInstance3D::_occluder_changed() {
update_gizmo();
}
Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
return occluder;
}
void OccluderInstance3D::set_bake_mask(uint32_t p_mask) {
bake_mask = p_mask;
}
uint32_t OccluderInstance3D::get_bake_mask() const {
return bake_mask;
}
void OccluderInstance3D::set_bake_mask_bit(int p_layer, bool p_enable) {
ERR_FAIL_INDEX(p_layer, 32);
if (p_enable) {
set_bake_mask(bake_mask | (1 << p_layer));
} else {
set_bake_mask(bake_mask & (~(1 << p_layer)));
}
}
bool OccluderInstance3D::get_bake_mask_bit(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, 32, false);
return (bake_mask & (1 << p_layer));
}
bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
StandardMaterial3D *standard_mat = Object::cast_to<StandardMaterial3D>(p_material.ptr());
if (standard_mat && standard_mat->get_transparency() != StandardMaterial3D::TRANSPARENCY_DISABLED) {
return false;
}
return true;
}
void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
if (mi && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
bool valid = true;
if (mesh.is_null()) {
valid = false;
}
if (valid && !_bake_material_check(mi->get_material_override())) {
valid = false;
}
if ((mi->get_layer_mask() & bake_mask) == 0) {
valid = false;
}
if (valid) {
Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
if (mi->get_surface_override_material(i).is_valid()) {
if (!_bake_material_check(mi->get_surface_override_material(i))) {
continue;
}
} else {
if (!_bake_material_check(mesh->surface_get_material(i))) {
continue;
}
}
Array arrays = mesh->surface_get_arrays(i);
int vertex_offset = r_vertices.size();
PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX];
r_vertices.resize(r_vertices.size() + vertices.size());
Vector3 *vtx_ptr = r_vertices.ptrw();
for (int j = 0; j < vertices.size(); j++) {
vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]);
}
int index_offset = r_indices.size();
PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX];
r_indices.resize(r_indices.size() + indices.size());
int *idx_ptr = r_indices.ptrw();
for (int j = 0; j < indices.size(); j++) {
idx_ptr[index_offset + j] = vertex_offset + indices[j];
}
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
if (!child->get_owner()) {
continue; //maybe a helper
}
_bake_node(child, r_vertices, r_indices);
}
}
OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
if (p_occluder_path == "") {
if (get_occluder().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
}
PackedVector3Array vertices;
PackedInt32Array indices;
_bake_node(p_from_node, vertices, indices);
if (vertices.is_empty() || indices.is_empty()) {
return BAKE_ERROR_NO_MESHES;
}
Ref<Occluder3D> occ;
if (get_occluder().is_valid()) {
occ = get_occluder();
} else {
occ.instance();
occ->set_path(p_occluder_path);
}
occ->set_vertices(vertices);
occ->set_indices(indices);
set_occluder(occ);
return BAKE_ERROR_OK;
}
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
ClassDB::bind_method(D_METHOD("set_bake_mask_bit", "layer", "enabled"), &OccluderInstance3D::set_bake_mask_bit);
ClassDB::bind_method(D_METHOD("get_bake_mask_bit", "layer"), &OccluderInstance3D::get_bake_mask_bit);
ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder");
ADD_GROUP("Bake", "bake_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
}
OccluderInstance3D::OccluderInstance3D() {
}
OccluderInstance3D::~OccluderInstance3D() {
}

View file

@ -0,0 +1,108 @@
/*************************************************************************/
/* occluder_instance_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OCCLUDER_INSTANCE_3D_H
#define OCCLUDER_INSTANCE_3D_H
#include "scene/3d/visual_instance_3d.h"
class Occluder3D : public Resource {
GDCLASS(Occluder3D, Resource);
RES_BASE_EXTENSION("occ");
mutable RID occluder;
mutable Ref<ArrayMesh> debug_mesh;
mutable Vector<Vector3> debug_lines;
AABB aabb;
PackedVector3Array vertices;
PackedInt32Array indices;
void _update_changes();
protected:
static void _bind_methods();
public:
void set_vertices(PackedVector3Array p_vertices);
PackedVector3Array get_vertices() const;
void set_indices(PackedInt32Array p_indices);
PackedInt32Array get_indices() const;
Vector<Vector3> get_debug_lines() const;
Ref<ArrayMesh> get_debug_mesh() const;
AABB get_aabb() const;
virtual RID get_rid() const override;
Occluder3D();
~Occluder3D();
};
class OccluderInstance3D : public VisualInstance3D {
GDCLASS(OccluderInstance3D, Node3D);
private:
Ref<Occluder3D> occluder;
uint32_t bake_mask = 0xFFFFFFFF;
void _occluder_changed();
bool _bake_material_check(Ref<Material> p_material);
void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
protected:
static void _bind_methods();
public:
enum BakeError {
BAKE_ERROR_OK,
BAKE_ERROR_NO_SAVE_PATH,
BAKE_ERROR_NO_MESHES,
};
void set_occluder(const Ref<Occluder3D> &p_occluder);
Ref<Occluder3D> get_occluder() const;
virtual AABB get_aabb() const override;
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_bake_mask(uint32_t p_mask);
uint32_t get_bake_mask() const;
void set_bake_mask_bit(int p_layer, bool p_enable);
bool get_bake_mask_bit(int p_layer) const;
BakeError bake(Node *p_from_node, String p_occluder_path = "");
OccluderInstance3D();
~OccluderInstance3D();
};
#endif

View file

@ -338,6 +338,15 @@ GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const {
return gi_mode;
}
void GeometryInstance3D::set_ignore_occlusion_culling(bool p_enabled) {
ignore_occlusion_culling = p_enabled;
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, ignore_occlusion_culling);
}
bool GeometryInstance3D::is_ignoring_occlusion_culling() {
return ignore_occlusion_culling;
}
void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
@ -345,21 +354,24 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance3D::set_lod_max_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance3D::get_lod_max_hysteresis);
ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance3D::set_lod_min_distance);
ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance3D::get_lod_min_distance);
ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
@ -369,8 +381,8 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
ClassDB::bind_method(D_METHOD("set_ignore_occlusion_culling", "ignore_culling"), &GeometryInstance3D::set_ignore_occlusion_culling);
ClassDB::bind_method(D_METHOD("is_ignoring_occlusion_culling"), &GeometryInstance3D::is_ignoring_occlusion_culling);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
@ -381,6 +393,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
ADD_GROUP("Global Illumination", "gi_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");

View file

@ -120,6 +120,7 @@ private:
float extra_cull_margin = 0.0;
LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X;
GIMode gi_mode = GI_MODE_DISABLED;
bool ignore_occlusion_culling = false;
const StringName *_instance_uniform_get_remap(const StringName p_name) const;
@ -167,6 +168,9 @@ public:
void set_custom_aabb(AABB aabb);
void set_ignore_occlusion_culling(bool p_enabled);
bool is_ignoring_occlusion_culling();
GeometryInstance3D();
};

View file

@ -1378,6 +1378,9 @@ SceneTree::SceneTree() {
const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
root->set_use_debanding(use_debanding);
const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
root->set_use_occlusion_culling(use_occlusion_culling);
float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
root->set_lod_threshold(lod_threshold);

View file

@ -3242,6 +3242,21 @@ float Viewport::get_lod_threshold() const {
return lod_threshold;
}
void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
if (use_occlusion_culling == p_use_occlusion_culling) {
return;
}
use_occlusion_culling = p_use_occlusion_culling;
RS::get_singleton()->viewport_set_use_occlusion_culling(viewport, p_use_occlusion_culling);
notify_property_list_changed();
}
bool Viewport::is_using_occlusion_culling() const {
return use_occlusion_culling;
}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
@ -3331,9 +3346,6 @@ bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
void Viewport::_validate_property(PropertyInfo &property) const {
}
void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) {
ERR_FAIL_INDEX(p_filter, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
@ -3478,6 +3490,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
ClassDB::bind_method(D_METHOD("set_use_occlusion_culling", "enable"), &Viewport::set_use_occlusion_culling);
ClassDB::bind_method(D_METHOD("is_using_occlusion_culling"), &Viewport::is_using_occlusion_culling);
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
@ -3574,6 +3589,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Canvas Items", "canvas_item_");
@ -3655,6 +3671,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);

View file

@ -147,6 +147,7 @@ public:
DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
DEBUG_DRAW_CLUSTER_DECALS,
DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
DEBUG_DRAW_OCCLUDERS,
};
enum DefaultCanvasItemTextureFilter {
@ -304,6 +305,7 @@ private:
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
float lod_threshold = 1.0;
bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@ -480,7 +482,6 @@ protected:
void _notification(int p_what);
void _process_picking();
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
public:
uint64_t get_processed_events_count() const { return event_count; }
@ -556,6 +557,9 @@ public:
void set_lod_threshold(float p_pixels);
float get_lod_threshold() const;
void set_use_occlusion_culling(bool p_us_occlusion_culling);
bool is_using_occlusion_culling() const;
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;

View file

@ -208,6 +208,7 @@
#include "scene/3d/navigation_agent_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/path_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
@ -442,6 +443,8 @@ void register_scene_types() {
ClassDB::register_class<XRAnchor3D>();
ClassDB::register_class<XROrigin3D>();
ClassDB::register_class<MeshInstance3D>();
ClassDB::register_class<OccluderInstance3D>();
ClassDB::register_class<Occluder3D>();
ClassDB::register_class<ImmediateGeometry3D>();
ClassDB::register_virtual_class<SpriteBase3D>();
ClassDB::register_class<Sprite3D>();

View file

@ -321,7 +321,7 @@ void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects);
ClassDB::bind_method(D_METHOD("set_camera_effects", "effects"), &World3D::set_camera_effects);
ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");

View file

@ -1873,7 +1873,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_rende
storage->render_target_disable_clear_request(rb->render_target);
}
void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas) {
void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
EffectsRD *effects = storage->get_effects();
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
@ -1932,6 +1932,13 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
RID reflection_texture = rb->reflection_buffer;
effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
if (p_occlusion_buffer.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
}
}
}
void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
@ -3516,7 +3523,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
}
}
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
@ -3643,7 +3650,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
RENDER_TIMESTAMP("Tonemap");
_render_buffers_post_process_and_tonemap(p_render_buffers, p_environment, p_camera_effects, p_cam_projection);
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas);
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
rb->sdfgi->debug_draw(p_cam_projection, p_cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
}

View file

@ -441,7 +441,7 @@ private:
void _allocate_blur_textures(RenderBuffers *rb);
void _allocate_luminance_textures(RenderBuffers *rb);
void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas);
void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer);
void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection);
/* Cluster */
@ -1125,7 +1125,7 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);

View file

@ -49,6 +49,10 @@ public:
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
virtual bool is_camera(RID p_camera) const = 0;
virtual RID occluder_allocate() = 0;
virtual void occluder_initialize(RID p_occluder) = 0;
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
virtual RID scenario_allocate() = 0;
virtual void scenario_initialize(RID p_rid) = 0;
@ -197,8 +201,8 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0;
virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
virtual void update() = 0;
virtual void render_probes() = 0;

View file

@ -109,6 +109,20 @@ bool RendererSceneCull::is_camera(RID p_camera) const {
return camera_owner.owns(p_camera);
}
/* OCCLUDER API */
RID RendererSceneCull::occluder_allocate() {
return RendererSceneOcclusionCull::get_singleton()->occluder_allocate();
}
void RendererSceneCull::occluder_initialize(RID p_rid) {
RendererSceneOcclusionCull::get_singleton()->occluder_initialize(p_rid);
}
void RendererSceneCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
RendererSceneOcclusionCull::get_singleton()->occluder_set_mesh(p_occluder, p_vertices, p_indices);
}
/* SCENARIO API */
void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
@ -310,6 +324,8 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
scenario->instance_data.set_page_pool(&instance_data_page_pool);
RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
scenario_owner.initialize_rid(p_rid, scenario);
}
@ -497,6 +513,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scene_render->free(gi_probe->probe_instance);
} break;
case RS::INSTANCE_OCCLUDER: {
if (scenario && instance->visible) {
RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
}
} break;
default: {
}
}
@ -514,6 +535,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
if (p_base.is_valid()) {
instance->base_type = RSG::storage->get_base_type(p_base);
if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
instance->base_type = RS::INSTANCE_OCCLUDER;
}
ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
switch (instance->base_type) {
@ -588,6 +614,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base);
} break;
case RS::INSTANCE_OCCLUDER: {
if (scenario) {
RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, p_base, instance->transform, instance->visible);
}
} break;
default: {
}
}
@ -655,6 +686,11 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
} break;
case RS::INSTANCE_OCCLUDER: {
if (instance->visible) {
RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
}
} break;
default: {
}
}
@ -684,6 +720,9 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.add(&gi_probe->update_element);
}
} break;
case RS::INSTANCE_OCCLUDER: {
RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, instance->base, instance->transform, instance->visible);
} break;
default: {
}
}
@ -801,6 +840,12 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
}
if (instance->base_type == RS::INSTANCE_OCCLUDER) {
if (instance->scenario) {
RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(instance->scenario->self, p_instance, instance->base, instance->transform, p_visible);
}
}
}
inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
@ -998,6 +1043,18 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
}
} break;
case RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING: {
instance->ignore_occlusion_culling = p_enabled;
if (instance->scenario && instance->array_index >= 0) {
InstanceData &idata = instance->scenario->instance_data[instance->array_index];
if (instance->ignore_occlusion_culling) {
idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
} else {
idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_OCCLUSION_CULLING);
}
}
} break;
default: {
}
}
@ -1210,6 +1267,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) {
if (p_instance->scenario) {
RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible);
}
}
if (p_instance->aabb.has_no_surface()) {
@ -1337,6 +1398,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (p_instance->mesh_instance.is_valid()) {
idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
}
if (p_instance->ignore_occlusion_culling) {
idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
}
p_instance->scenario->instance_data.push_back(idata);
p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
@ -2119,7 +2183,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return animated_material_found;
}
void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
// render to mono camera
#ifndef _3D_DISABLED
@ -2164,11 +2228,14 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
RID environment = _render_get_environment(p_camera, p_scenario);
_render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
RENDER_TIMESTAMP("Update occlusion buffer")
RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera->transform, camera_matrix, ortho, RendererThreadPool::singleton->thread_work_pool);
_render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
#endif
}
void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
// render for AR/VR interface
#if 0
Camera *camera = camera_owner.getornull(p_camera);
@ -2253,7 +2320,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_
#endif
};
void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) {
void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, CullData *cull_data) {
uint32_t cull_total = cull_data->scenario->instance_data.size();
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
uint32_t cull_from = p_thread * cull_total / total_threads;
@ -2262,7 +2329,7 @@ void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullDat
_frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to);
}
void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
uint64_t frame_number = RSG::rasterizer->get_frame_number();
float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
@ -2271,10 +2338,14 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
Transform inv_cam_transform = cull_data.cam_transform.inverse();
float z_near = cull_data.camera_matrix->get_z_near();
for (uint64_t i = p_from; i < p_to; i++) {
bool mesh_visible = false;
if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum)) {
if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum) && (cull_data.occlusion_buffer == nullptr || cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING ||
!cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))) {
InstanceData &idata = cull_data.scenario->instance_data[i];
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
@ -2469,7 +2540,7 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes
}
}
void RendererSceneCull::_render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
// Note, in stereo rendering:
// - p_cam_transform will be a transform in the middle of our two eyes
// - p_cam_projection is a wider frustrum that encompasses both eyes
@ -2566,7 +2637,7 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam
uint64_t cull_from = 0;
uint64_t cull_to = scenario->instance_data.size();
FrustumCullData cull_data;
CullData cull_data;
//prepare for eventual thread usage
cull_data.cull = &cull;
@ -2575,6 +2646,8 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam
cull_data.cam_transform = p_cam_transform;
cull_data.visible_layers = p_visible_layers;
cull_data.render_reflection_probe = render_reflection_probe;
cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport);
cull_data.camera_matrix = &p_cam_projection;
//#define DEBUG_CULL_TIME
#ifdef DEBUG_CULL_TIME
uint64_t time_from = OS::get_singleton()->get_ticks_usec();
@ -2781,8 +2854,13 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam
}
/* PROCESS GEOMETRY AND DRAW SCENE */
RID occluders_tex;
if (p_viewport.is_valid()) {
occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport);
}
RENDER_TIMESTAMP("Render Scene ");
scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@ -2829,7 +2907,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
environment = scenario->fallback_environment;
}
RENDER_TIMESTAMP("Render Empty Scene ");
scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
}
@ -2899,7 +2977,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
}
RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
_render_scene(xform, cm, false, false, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
_render_scene(xform, cm, false, false, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
} else {
//do roughness postprocess step until it believes it's done
@ -3473,8 +3551,11 @@ bool RendererSceneCull::free(RID p_rid) {
scene_render->free(scenario->reflection_probe_shadow_atlas);
scene_render->free(scenario->reflection_atlas);
scenario_owner.free(p_rid);
RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);
memdelete(scenario);
} else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid);
} else if (instance_owner.owns(p_rid)) {
// delete the instance
@ -3543,6 +3624,8 @@ RendererSceneCull::RendererSceneCull() {
indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances");
thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU
dummy_occlusion_culling = memnew(RendererSceneOcclusionCull);
}
RendererSceneCull::~RendererSceneCull() {
@ -3561,4 +3644,8 @@ RendererSceneCull::~RendererSceneCull() {
frustum_cull_result_threads[i].reset();
}
frustum_cull_result_threads.clear();
if (dummy_occlusion_culling) {
memdelete(dummy_occlusion_culling);
}
}

View file

@ -45,8 +45,10 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_occlusion_cull.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/xr/xr_interface.h"
class RendererSceneCull : public RendererScene {
public:
RendererSceneRender *scene_render;
@ -109,6 +111,14 @@ public:
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
virtual bool is_camera(RID p_camera) const;
/* OCCLUDER API */
virtual RID occluder_allocate();
virtual void occluder_initialize(RID p_occluder);
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
RendererSceneOcclusionCull *dummy_occlusion_culling;
/* SCENARIO API */
struct Instance;
@ -248,6 +258,7 @@ public:
FLAG_USES_BAKED_LIGHT = (1 << 16),
FLAG_USES_MESH_INSTANCE = (1 << 17),
FLAG_REFLECTION_PROBE_DIRTY = (1 << 18),
FLAG_IGNORE_OCCLUSION_CULLING = (1 << 19),
};
uint32_t flags = 0;
@ -346,6 +357,8 @@ public:
float lod_bias;
bool ignore_occlusion_culling;
Vector<RID> materials;
RS::ShadowCastingSetting cast_shadows;
@ -470,6 +483,7 @@ public:
lightmap = nullptr;
lightmap_cull_index = 0;
lod_bias = 1.0;
ignore_occlusion_culling = false;
scenario = nullptr;
@ -921,24 +935,26 @@ public:
Frustum frustum;
} cull;
struct FrustumCullData {
struct CullData {
Cull *cull;
Scenario *scenario;
RID shadow_atlas;
Transform cam_transform;
uint32_t visible_layers;
Instance *render_reflection_probe;
const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer;
const CameraMatrix *camera_matrix;
};
void _frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data);
void _frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to);
void _frustum_cull_threaded(uint32_t p_thread, CullData *cull_data);
void _frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to);
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
void _render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
void update_dirty_instances();
void render_particle_colliders();

View file

@ -0,0 +1,192 @@
/*************************************************************************/
/* renderer_scene_occlusion_cull.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "renderer_scene_occlusion_cull.h"
RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr;
const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = {
Vector3(0, 0, 0),
Vector3(0, 0, 1),
Vector3(0, 1, 0),
Vector3(0, 1, 1),
Vector3(1, 0, 0),
Vector3(1, 0, 1),
Vector3(1, 1, 0),
Vector3(1, 1, 1)
};
bool RendererSceneOcclusionCull::HZBuffer::is_empty() const {
return sizes.is_empty();
}
void RendererSceneOcclusionCull::HZBuffer::clear() {
if (sizes.is_empty()) {
return; // Already cleared
}
data.clear();
sizes.clear();
mips.clear();
debug_data.clear();
if (debug_image.is_valid()) {
debug_image.unref();
}
RS::get_singleton()->free(debug_texture);
}
void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) {
if (p_size == Size2i()) {
clear();
return;
}
if (!sizes.is_empty() && p_size == sizes[0]) {
return; // Size didn't change
}
int mip_count = 0;
int data_size = 0;
int w = p_size.x;
int h = p_size.y;
while (true) {
data_size += h * w;
w = MAX(1, w >> 1);
h = MAX(1, h >> 1);
mip_count++;
if (w == 1U && h == 1U) {
data_size += 1U;
mip_count++;
break;
}
}
data.resize(data_size);
mips.resize(mip_count);
sizes.resize(mip_count);
w = p_size.x;
h = p_size.y;
float *ptr = data.ptr();
for (int i = 0; i < mip_count; i++) {
sizes[i] = Size2i(w, h);
mips[i] = ptr;
ptr = &ptr[w * h];
w = MAX(1, w >> 1);
h = MAX(1, h >> 1);
}
for (int i = 0; i < data_size; i++) {
data[i] = FLT_MAX;
}
debug_data.resize(sizes[0].x * sizes[0].y);
if (debug_texture.is_valid()) {
RS::get_singleton()->free(debug_texture);
debug_texture = RID();
}
}
void RendererSceneOcclusionCull::HZBuffer::update_mips() {
if (sizes.is_empty()) {
return;
}
for (uint32_t mip = 1; mip < mips.size(); mip++) {
for (int y = 0; y < sizes[mip].y; y++) {
for (int x = 0; x < sizes[mip].x; x++) {
int prev_x = x * 2;
int prev_y = y * 2;
int prev_w = sizes[mip - 1].width;
int prev_h = sizes[mip - 1].height;
bool odd_w = (prev_w % 2) != 0;
bool odd_h = (prev_h % 2) != 0;
#define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))])
float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x];
CHECK_OFFSET(0, 1);
CHECK_OFFSET(1, 0);
CHECK_OFFSET(1, 1);
if (odd_w) {
CHECK_OFFSET(2, 0);
CHECK_OFFSET(2, 1);
}
if (odd_h) {
CHECK_OFFSET(0, 2);
CHECK_OFFSET(1, 2);
}
if (odd_w && odd_h) {
CHECK_OFFSET(2, 2);
}
mips[mip][y * sizes[mip].x + x] = max_depth;
#undef CHECK_OFFSET
}
}
}
}
RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
if (sizes.is_empty() || sizes[0] == Size2i()) {
return RID();
}
if (debug_image.is_null()) {
debug_image.instance();
}
unsigned char *ptrw = debug_data.ptrw();
for (int i = 0; i < debug_data.size(); i++) {
ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255;
}
debug_image->create(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
if (debug_texture.is_null()) {
debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
} else {
RenderingServer::get_singleton()->texture_2d_update_immediate(debug_texture, debug_image);
}
return debug_texture;
}

View file

@ -0,0 +1,201 @@
/*************************************************************************/
/* renderer_scene_occlusion_cull.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RENDERER_SCENE_OCCLUSION_CULL_H
#define RENDERER_SCENE_OCCLUSION_CULL_H
#include "core/math/camera_matrix.h"
#include "core/templates/local_vector.h"
#include "servers/rendering_server.h"
class RendererSceneOcclusionCull {
protected:
static RendererSceneOcclusionCull *singleton;
public:
class HZBuffer {
protected:
static const Vector3 corners[8];
LocalVector<float> data;
LocalVector<Size2i> sizes;
LocalVector<float *> mips;
RID debug_texture;
Ref<Image> debug_image;
PackedByteArray debug_data;
float debug_tex_range = 0.0f;
public:
bool is_empty() const;
virtual void clear();
virtual void resize(const Size2i &p_size);
void update_mips();
_FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const {
if (is_empty()) {
return false;
}
Vector3 closest_point = Vector3(CLAMP(p_cam_position.x, p_bounds[0], p_bounds[3]), CLAMP(p_cam_position.y, p_bounds[1], p_bounds[4]), CLAMP(p_cam_position.z, p_bounds[2], p_bounds[5]));
if (closest_point == p_cam_position) {
return false;
}
Vector3 closest_point_view = p_cam_inv_transform.xform(closest_point);
if (closest_point_view.z > -p_near) {
return false;
}
float min_depth;
if (p_cam_projection.is_orthogonal()) {
min_depth = (-closest_point_view.z) - p_near;
} else {
float r = -p_near / closest_point_view.z;
Vector3 closest_point_proj = Vector3(closest_point_view.x * r, closest_point_view.y * r, -p_near);
min_depth = closest_point_proj.distance_to(closest_point_view);
}
Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX);
Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN);
for (int j = 0; j < 8; j++) {
Vector3 c = RendererSceneOcclusionCull::HZBuffer::corners[j];
Vector3 nc = Vector3(1, 1, 1) - c;
Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z);
Vector3 view = p_cam_inv_transform.xform(corner);
Vector3 projected = p_cam_projection.xform(view);
Vector2 normalized = Vector2(projected.x * 0.5f + 0.5f, projected.y * 0.5f + 0.5f);
rect_min = rect_min.min(normalized);
rect_max = rect_max.max(normalized);
}
rect_max = rect_max.min(Vector2(1, 1));
rect_min = rect_min.max(Vector2(0, 0));
int mip_count = mips.size();
Vector2 screen_diagonal = (rect_max - rect_min) * sizes[0];
float size = MAX(screen_diagonal.x, screen_diagonal.y);
float l = Math::ceil(Math::log2(size));
int lod = CLAMP(l, 0, mip_count - 1);
const int max_samples = 512;
int sample_count = 0;
bool visible = true;
for (; lod >= 0; lod--) {
int w = sizes[lod].x;
int h = sizes[lod].y;
int minx = CLAMP(rect_min.x * w - 1, 0, w - 1);
int maxx = CLAMP(rect_max.x * w + 1, 0, w - 1);
int miny = CLAMP(rect_min.y * h - 1, 0, h - 1);
int maxy = CLAMP(rect_max.y * h + 1, 0, h - 1);
sample_count += (maxx - minx + 1) * (maxy - miny + 1);
if (sample_count > max_samples) {
return false;
}
visible = false;
for (int y = miny; y <= maxy; y++) {
for (int x = minx; x <= maxx; x++) {
float depth = mips[lod][y * w + x];
if (depth > min_depth) {
visible = true;
break;
}
}
if (visible) {
break;
}
}
if (!visible) {
return true;
}
}
return !visible;
}
RID get_debug_texture();
virtual ~HZBuffer(){};
};
static RendererSceneOcclusionCull *get_singleton() { return singleton; }
void _print_warining() {
WARN_PRINT_ONCE("Occlusion culling is disabled at build time.");
}
virtual bool is_occluder(RID p_rid) { return false; }
virtual RID occluder_allocate() { return RID(); }
virtual void occluder_initialize(RID p_occluder) {}
virtual void free_occluder(RID p_occluder) { _print_warining(); }
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warining(); }
virtual void add_scenario(RID p_scenario) {}
virtual void remove_scenario(RID p_scenario) {}
virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) { _print_warining(); }
virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); }
virtual void add_buffer(RID p_buffer) { _print_warining(); }
virtual void remove_buffer(RID p_buffer) { _print_warining(); }
virtual HZBuffer *buffer_get_ptr(RID p_buffer) {
return nullptr;
}
virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); }
virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); }
virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
virtual RID buffer_get_debug_texture(RID p_buffer) {
_print_warining();
return RID();
}
virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {}
RendererSceneOcclusionCull() {
singleton = this;
};
virtual ~RendererSceneOcclusionCull() {
singleton = nullptr;
};
};
#endif //RENDERER_SCENE_OCCLUSION_CULL_H

View file

@ -216,7 +216,7 @@ public:
uint32_t positional_light_count;
};
virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;

View file

@ -79,11 +79,26 @@ void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
}
if (p_viewport->use_occlusion_culling) {
if (p_viewport->occlusion_buffer_dirty) {
float aspect = p_viewport->size.aspect();
int max_size = occlusion_rays_per_thread * RendererThreadPool::singleton->thread_work_pool.get_thread_count();
int viewport_size = p_viewport->size.width * p_viewport->size.height;
max_size = CLAMP(max_size, viewport_size / (32 * 32), viewport_size / (2 * 2)); // At least one depth pixel for every 16x16 region. At most one depth pixel for every 2x2 region.
float height = Math::sqrt(max_size / aspect);
Size2i new_size = Size2i(height * aspect, height);
RendererSceneOcclusionCull::get_singleton()->buffer_set_size(p_viewport->self, new_size);
p_viewport->occlusion_buffer_dirty = false;
}
}
float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
if (p_viewport->use_xr && xr_interface.is_valid()) {
RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
} else {
RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
}
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
@ -647,6 +662,8 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
}
}
viewport->occlusion_buffer_dirty = true;
}
void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
@ -655,6 +672,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
if (p_active) {
ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
viewport->occlusion_buffer_dirty = true;
active_viewports.push_back(viewport);
} else {
active_viewports.erase(viewport);
@ -739,6 +757,16 @@ RID RendererViewport::viewport_get_texture(RID p_viewport) const {
return RSG::storage->render_target_get_texture(viewport->render_target);
}
RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const {
const Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
if (viewport->use_occlusion_culling && viewport->debug_draw == RenderingServer::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
return RendererSceneOcclusionCull::get_singleton()->buffer_get_debug_texture(p_viewport);
}
return RID();
}
void RendererViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
@ -772,6 +800,9 @@ void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
ERR_FAIL_COND(!viewport);
viewport->scenario = p_scenario;
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, p_scenario);
}
}
void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
@ -888,6 +919,41 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb
}
}
void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->use_occlusion_culling == p_use_occlusion_culling) {
return;
}
viewport->use_occlusion_culling = p_use_occlusion_culling;
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->add_buffer(p_viewport);
RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, viewport->scenario);
} else {
RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_viewport);
}
viewport->occlusion_buffer_dirty = true;
}
void RendererViewport::viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) {
if (occlusion_rays_per_thread == p_rays_per_thread) {
return;
}
occlusion_rays_per_thread = p_rays_per_thread;
for (int i = 0; i < active_viewports.size(); i++) {
active_viewports[i]->occlusion_buffer_dirty = true;
}
}
void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {
RendererSceneOcclusionCull::get_singleton()->set_build_quality(p_quality);
}
void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
@ -985,6 +1051,10 @@ bool RendererViewport::free(RID p_rid) {
viewport_set_scenario(p_rid, RID());
active_viewports.erase(viewport);
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid);
}
viewport_owner.free(p_rid);
memdelete(viewport);
@ -1026,4 +1096,5 @@ void RendererViewport::call_set_use_vsync(bool p_enable) {
}
RendererViewport::RendererViewport() {
occlusion_rays_per_thread = GLOBAL_GET("rendering/occlusion_culling/occlusion_rays_per_thread");
}

View file

@ -31,9 +31,9 @@
#ifndef VISUALSERVERVIEWPORT_H
#define VISUALSERVERVIEWPORT_H
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "renderer_compositor.h"
#include "servers/rendering_server.h"
#include "servers/xr/xr_interface.h"
@ -61,6 +61,9 @@ public:
RS::ViewportScreenSpaceAA screen_space_aa;
bool use_debanding;
bool use_occlusion_culling;
bool occlusion_buffer_dirty;
DisplayServer::WindowID viewport_to_screen;
Rect2 viewport_to_screen_rect;
bool viewport_render_direct_to_screen;
@ -143,6 +146,8 @@ public:
msaa = RS::VIEWPORT_MSAA_DISABLED;
screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
use_debanding = false;
use_occlusion_culling = false;
occlusion_buffer_dirty = true;
snap_2d_transforms_to_pixel = false;
snap_2d_vertices_to_pixel = false;
@ -185,6 +190,10 @@ private:
void _draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye);
void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO);
int occlusion_rays_per_thread = 512;
void _resize_occlusion_culling_buffer(const Size2i &p_size);
public:
RID viewport_allocate();
void viewport_initialize(RID p_rid);
@ -204,6 +213,7 @@ public:
void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode);
RID viewport_get_texture(RID p_viewport) const;
RID viewport_get_occluder_debug_texture(RID p_viewport) const;
void viewport_set_hide_scenario(RID p_viewport, bool p_hide);
void viewport_set_hide_canvas(RID p_viewport, bool p_hide);
@ -225,7 +235,9 @@ public:
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);
void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);
void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);
void viewport_set_lod_threshold(RID p_viewport, float p_pixels);
virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info);

View file

@ -540,6 +540,10 @@ public:
FUNC2(camera_set_camera_effects, RID, RID)
FUNC2(camera_set_use_vertical_aspect, RID, bool)
/* OCCLUDER */
FUNCRIDSPLIT(occluder)
FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &);
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
@ -590,6 +594,9 @@ public:
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
FUNC2(viewport_set_use_debanding, RID, bool)
FUNC2(viewport_set_use_occlusion_culling, RID, bool)
FUNC1(viewport_set_occlusion_rays_per_thread, int)
FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
FUNC2(viewport_set_lod_threshold, RID, float)
FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)

View file

@ -1594,7 +1594,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress);
ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed);
#endif
/*
/*
ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds);
@ -1607,6 +1607,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy);
*/
ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
ClassDB::bind_method(D_METHOD("occluder_set_mesh"), &RenderingServer::occluder_set_mesh);
#endif
ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
@ -1667,6 +1671,9 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
@ -1694,6 +1701,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug);
ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects);
ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
#ifndef _3D_DISABLED
@ -2024,6 +2032,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
@ -2093,6 +2102,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
BIND_ENUM_CONSTANT(INSTANCE_NONE);
BIND_ENUM_CONSTANT(INSTANCE_MESH);
BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
@ -2104,12 +2117,14 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
@ -2340,6 +2355,10 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);

View file

@ -713,6 +713,11 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
/* OCCLUDER API */
virtual RID occluder_create() = 0;
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
/* VIEWPORT TARGET API */
enum CanvasItemTextureFilter {
@ -826,6 +831,17 @@ public:
virtual void viewport_set_lod_threshold(RID p_viewport, float p_pixels) = 0;
virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_debanding) = 0;
virtual void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) = 0;
enum ViewportOcclusionCullingBuildQuality {
VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW = 0,
VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM = 1,
VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH = 2,
};
virtual void viewport_set_occlusion_culling_build_quality(ViewportOcclusionCullingBuildQuality p_quality) = 0;
enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
@ -862,6 +878,7 @@ public:
VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS,
VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
VIEWPORT_DEBUG_DRAW_OCCLUDERS,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
@ -1109,6 +1126,7 @@ public:
INSTANCE_DECAL,
INSTANCE_GI_PROBE,
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
@ -1147,6 +1165,7 @@ public:
INSTANCE_FLAG_USE_BAKED_LIGHT,
INSTANCE_FLAG_USE_DYNAMIC_GI,
INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING,
INSTANCE_FLAG_MAX
};
@ -1505,6 +1524,7 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality);
VARIANT_ENUM_CAST(RenderingServer::SkyMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentBG);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource);