Add an option to select a predifined constant in visual shader editor

This commit is contained in:
Yuri Roubinsky 2020-10-01 11:10:51 +03:00
parent 4a4be06260
commit 50a80db50f
2 changed files with 102 additions and 11 deletions

View file

@ -47,6 +47,27 @@
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
struct FloatConstantDef {
String name;
float value;
String desc;
};
static FloatConstantDef float_constant_defs[] = {
{ "E", Math_E, TTR("E constant (2.718282). Represents the base of the natural logarithm.") },
{ "Epsilon", CMP_EPSILON, TTR("Epsilon constant (0.00001). Smallest possible scalar number.") },
{ "Phi", 1.618034f, TTR("Phi constant (1.618034). Golden ratio.") },
{ "Pi/4", Math_PI / 4, TTR("Pi/4 constant (0.785398) or 45 degrees.") },
{ "Pi/2", Math_PI / 2, TTR("Pi/2 constant (1.570796) or 90 degrees.") },
{ "Pi", Math_PI, TTR("Pi constant (3.141593) or 180 degrees.") },
{ "Tau", Math_TAU, TTR("Tau constant (6.283185) or 360 degrees.") },
{ "Sqrt2", Math_SQRT2, TTR("Sqrt2 constant (1.414214). Square root of 2.") }
};
const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConstantDef);
///////////////////
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
if (get_script_instance()) {
return get_script_instance()->call("create_editor", p_parent_resource, p_node);
@ -86,6 +107,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
}
void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
@ -183,10 +205,35 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
}
}
int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) {
return i + 1;
}
}
return 0;
}
void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_node_id) {
if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].const_op) {
return;
}
VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(links[p_node_id].visual_node);
if (!float_const) {
return;
}
links[p_node_id].const_op->select(get_constant_index(float_const->get_constant()));
links[p_node_id].graph_node->set_size(Size2(-1, -1));
}
void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
links[p_node_id].input_ports.insert(p_port_id, { p_button });
}
void VisualShaderGraphPlugin::register_constant_option_btn(int p_node_id, OptionButton *p_button) {
links[p_node_id].const_op = p_button;
}
void VisualShaderGraphPlugin::update_uniform_refs() {
for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
@ -230,7 +277,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr });
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@ -337,6 +384,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
if (float_const.is_valid()) {
HBoxContainer *hbox = memnew(HBoxContainer);
hbox->add_child(custom_editor);
OptionButton *btn = memnew(OptionButton);
hbox->add_child(btn);
register_constant_option_btn(p_id, btn);
btn->add_item("");
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
btn->add_item(float_constant_defs[i].name);
}
btn->select(get_constant_index(float_const->get_constant()));
btn->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_float_constant_selected), varray(p_id));
custom_editor = hbox;
}
if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
@ -2450,6 +2514,29 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
undo_redo->commit_action();
}
void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
if (p_index == 0) {
return;
}
--p_index;
ERR_FAIL_INDEX(p_index, MAX_FLOAT_CONST_DEFS);
VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, p_node);
if (!node.is_valid()) {
return;
}
undo_redo->create_action(TTR("Set constant"));
undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_index].value);
undo_redo->add_undo_method(node.ptr(), "set_constant", node->get_constant());
undo_redo->add_do_method(graph_plugin.ptr(), "update_constant", type, p_node);
undo_redo->add_undo_method(graph_plugin.ptr(), "update_constant", type, p_node);
undo_redo->commit_action();
}
void VisualShaderEditor::_member_filter_changed(const String &p_text) {
_update_options_menu();
}
@ -2695,6 +2782,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@ -3163,15 +3251,9 @@ VisualShaderEditor::VisualShaderEditor() {
//CONSTANTS
add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E));
add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON));
add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f));
add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4));
add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2));
add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI));
add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU));
add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2));
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value));
}
// FUNCTIONS
add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
@ -3553,6 +3635,9 @@ public:
if (p_property != "constant") {
undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
} else {
undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
}
undo_redo->commit_action();

View file

@ -72,6 +72,7 @@ private:
Map<int, Port> output_ports;
VBoxContainer *preview_box;
LineEdit *uniform_name;
OptionButton *const_op;
};
Ref<VisualShader> visual_shader;
@ -88,6 +89,8 @@ public:
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
void register_uniform_name(int p_id, LineEdit *p_uniform_name);
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void register_constant_option_btn(int p_node_id, OptionButton *p_button);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
@ -104,9 +107,10 @@ public:
void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
void refresh_node_ports(VisualShader::Type p_type, int p_node);
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void update_uniform_refs();
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
void update_constant(VisualShader::Type p_type, int p_node_id);
int get_constant_index(float p_constant) const;
VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin();
@ -331,6 +335,8 @@ class VisualShaderEditor : public VBoxContainer {
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
void _float_constant_selected(int p_index, int p_node);
VisualShader::Type get_current_shader_type() const;
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);