Replace the android.defaultConfig.applicationId in build.gradle with the package/unique_name.

This commit is contained in:
fhuya 2019-12-12 19:52:57 -05:00
parent edf2ed5e50
commit 50ab6decfe
3 changed files with 16 additions and 3 deletions

View file

@ -1984,10 +1984,13 @@ public:
build_command = build_path.plus_file(build_command);
String package_name = get_package_name(p_preset->get("package/unique_name"));
List<String> cmdline;
cmdline.push_back("build");
cmdline.push_back("-p");
cmdline.push_back(build_path);
cmdline.push_back("-Pexport_package_name=" + package_name); // argument to specify the package name.
cmdline.push_back("-p"); // argument to specify the start directory.
cmdline.push_back(build_path); // start directory.
/*{ used for debug
int ec;
String pipe;

View file

@ -51,7 +51,7 @@ android {
defaultConfig {
// Feel free to modify the application id to your own.
applicationId "com.godot.game"
applicationId getExportPackageName()
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN

View file

@ -10,3 +10,13 @@ ext.versions = [
ext.libraries = [
androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin"
]
ext.getExportPackageName = { ->
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
// Check if the app id is valid, otherwise use the default.
if (appId == null || appId.isEmpty()) {
appId = "com.godot.game"
}
return appId
}