fix tile set editor crash when drawing polygon shapes

This commit is contained in:
Liangdi 2018-11-08 02:10:13 +08:00
parent 8ca90d718e
commit 5116c009c9

View file

@ -958,7 +958,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventMouseMotion> mm = p_ie;
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
if (!current_tile_region.has_point(mb->get_position())) {
List<int> *tiles = new List<int>();
tileset->get_tile_list(tiles);