Fixed mistake in binding of Skeleton2D::execute_modifications

This commit is contained in:
Bastiaan Olij 2021-06-07 11:26:47 +10:00
parent cb8244273b
commit 51ab10d3f4
2 changed files with 2 additions and 2 deletions

View file

@ -13,7 +13,7 @@
<method name="execute_modifications">
<return type="void">
</return>
<argument index="0" name="execution_mode" type="float">
<argument index="0" name="delta" type="float">
</argument>
<argument index="1" name="execution_mode" type="int">
</argument>

View file

@ -787,7 +787,7 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
ClassDB::bind_method(D_METHOD("execute_modifications", "execution_mode", "execution_mode"), &Skeleton2D::execute_modifications);
ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications);
ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);