Merge pull request #21922 from aaronfranke/double

Some work on double-precision support
This commit is contained in:
Rémi Verschelde 2021-08-10 07:41:46 +02:00 committed by GitHub
commit 536950f9f3
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GPG key ID: 4AEE18F83AFDEB23
42 changed files with 277 additions and 260 deletions

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@ -119,6 +119,7 @@ opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
opts.Add(EnumVariable("float", "Floating-point precision", "default", ("default", "32", "64")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
@ -327,6 +328,9 @@ if env_base["no_editor_splash"]:
if not env_base["deprecated"]:
env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
if env_base["float"] == "64":
env_base.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
if selected_platform in platform_list:
tmppath = "./platform/" + selected_platform
sys.path.insert(0, tmppath)
@ -564,6 +568,9 @@ if selected_platform in platform_list:
else:
suffix = "." + selected_platform
if env_base["float"] == "64":
suffix += ".double"
if env["target"] == "release":
if env["tools"]:
print("Error: The editor can only be built with `target=debug` or `target=release_debug`.")

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@ -1414,7 +1414,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
//animation->set_loop(true);
//create animation tracks
Vector<float> base_snapshots;
Vector<real_t> base_snapshots;
float f = 0;
float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere...
@ -1466,7 +1466,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
Vector<float> snapshots = base_snapshots;
Vector<real_t> snapshots = base_snapshots;
if (nm.anim_tracks.size() == 1) {
//use snapshot keys from anim track instead, because this was most likely exported baked

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@ -92,7 +92,7 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
PopupMenu *animations_menu;
Vector<String> animations_to_add;
float add_point_pos;
Vector<float> points;
Vector<real_t> points;
bool dragging_selected_attempt;
bool dragging_selected;

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@ -56,7 +56,7 @@ public:
Transform2D pre_drag_xform;
Rect2 pre_drag_rect;
List<float> pre_drag_bones_length;
List<real_t> pre_drag_bones_length;
List<Dictionary> pre_drag_bones_undo_state;
Dictionary undo_state;

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@ -386,7 +386,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
Vector<float> tangents;
Vector<real_t> tangents;
Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
for (int i = 1; i <= lats; i++) {
@ -635,7 +635,7 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const
Ref<AudioStreamPlayback> playback = stream->instance_playback();
ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
float len_s = stream->get_length();
real_t len_s = stream->get_length();
if (len_s == 0) {
len_s = 60; //one minute audio if no length specified
}
@ -649,8 +649,8 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const
playback->stop();
for (int i = 0; i < w; i++) {
float max = -1000;
float min = 1000;
real_t max = -1000;
real_t min = 1000;
int from = uint64_t(i) * frame_length / w;
int to = (uint64_t(i) + 1) * frame_length / w;
to = MIN(to, frame_length);

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@ -63,7 +63,7 @@ class EditorNode3DGizmo : public Node3DGizmo {
Vector<Vector3> secondary_handles;
Vector<int> secondary_handle_ids;
float selectable_icon_size;
real_t selectable_icon_size;
bool billboard_handle;
bool valid;

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@ -12,6 +12,8 @@ thirdparty_obj = []
if env["builtin_bullet"]:
# Build only version 2 for now (as of 2.89)
# Sync file list with relevant upstream CMakeLists.txt for each folder.
if env["float"] == "64":
env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"])
thirdparty_dir = "#thirdparty/bullet/"
bullet2_src = [

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@ -83,14 +83,14 @@ private:
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
Vector<float> tans;
Vector<real_t> tans;
Ref<Material> material;
int last_added = 0;
Vector3 *verticesw = nullptr;
Vector3 *normalsw = nullptr;
Vector2 *uvsw = nullptr;
float *tansw = nullptr;
real_t *tansw = nullptr;
};
//mikktspace callbacks

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@ -433,7 +433,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
{
// Sort
real_t *weights_ptr = vm->weights.ptrw();
float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = 0; i < vm->weights.size(); i += 1) {
for (int x = i + 1; x < vm->weights.size(); x += 1) {
@ -449,7 +449,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
// Resize
vm->weights.resize(max_vertex_influence_count);
vm->bones.resize(max_vertex_influence_count);
real_t *weights_ptr = vm->weights.ptrw();
float *weights_ptr = vm->weights.ptrw();
int *bones_ptr = vm->bones.ptrw();
for (int i = initial_size; i < max_vertex_influence_count; i += 1) {
weights_ptr[i] = 0.0;

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@ -64,7 +64,7 @@ struct SurfaceData {
};
struct VertexWeightMapping {
Vector<real_t> weights;
Vector<float> weights;
Vector<int> bones;
// This extra vector is used because the bone id is computed in a second step.
// TODO Get rid of this extra step is a good idea.

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@ -33,7 +33,7 @@
#include "thirdparty/vhacd/public/VHACD.h"
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
Vector<float> vertices;
Vector<real_t> vertices;
vertices.resize(p_faces.size() * 9);
Vector<uint32_t> indices;
indices.resize(p_faces.size() * 3);

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@ -874,7 +874,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
real_t hue_rot_c = Math::cos(hue_rot_angle);
real_t hue_rot_s = Math::sin(hue_rot_angle);

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@ -83,7 +83,7 @@ private:
struct Particle {
Transform2D transform;
Color color;
float custom[4] = {};
real_t custom[4] = {};
real_t rotation = 0.0;
Vector2 velocity;
bool active = false;

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@ -231,11 +231,11 @@ double GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
float GPUParticles2D::get_explosiveness_ratio() const {
real_t GPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
float GPUParticles2D::get_randomness_ratio() const {
real_t GPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}

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@ -109,16 +109,16 @@ public:
double get_lifetime() const;
bool get_one_shot() const;
double get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
Rect2 get_visibility_rect() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
double get_speed_scale() const;
float get_collision_base_size() const;
real_t get_collision_base_size() const;
bool is_trail_enabled() const;
float get_trail_length() const;
real_t get_trail_length() const;
int get_trail_sections() const;
int get_trail_section_subdivisions() const;

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@ -455,7 +455,7 @@ void NavigationRegion2D::_notification(int p_what) {
// Draw the region
Transform2D xform = get_global_transform();
const NavigationServer2D *ns = NavigationServer2D::get_singleton();
float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
real_t radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
for (int i = 0; i < ns->region_get_connections_count(region); i++) {
// Two main points
Vector2 a = ns->region_get_connection_pathway_start(region, i);
@ -465,7 +465,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
float angle = (b - a).angle();
real_t angle = (b - a).angle();
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}

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@ -212,17 +212,17 @@ void RayCast2D::_update_raycast_state() {
void RayCast2D::_draw_debug_shape() {
Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
if (!enabled) {
float g = draw_col.get_v();
const float g = draw_col.get_v();
draw_col.r = g;
draw_col.g = g;
draw_col.b = g;
}
// Draw an arrow indicating where the RayCast is pointing to
const float max_arrow_size = 6;
const float line_width = 1.4;
const real_t max_arrow_size = 6;
const real_t line_width = 1.4;
bool no_line = target_position.length() < line_width;
float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
if (no_line) {
arrow_size = target_position.length();

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@ -45,7 +45,7 @@ bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
} else if (path.begins_with("length")) {
set_length(p_value);
} else if (path.begins_with("bone_angle")) {
set_bone_angle(Math::deg2rad(float(p_value)));
set_bone_angle(Math::deg2rad(real_t(p_value)));
} else if (path.begins_with("default_length")) {
set_length(p_value);
}
@ -330,7 +330,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin());
rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
} else {
float angle_to_use = get_rotation() + bone_angle;
real_t angle_to_use = get_rotation() + bone_angle;
rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y));
rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
}
@ -414,12 +414,12 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
void Bone2D::set_default_length(float p_length) {
void Bone2D::set_default_length(real_t p_length) {
WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!");
set_length(p_length);
}
float Bone2D::get_default_length() const {
real_t Bone2D::get_default_length() const {
WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!");
return get_length();
}
@ -485,7 +485,7 @@ bool Bone2D::get_autocalculate_length_and_angle() const {
return autocalculate_length_and_angle;
}
void Bone2D::set_length(float p_length) {
void Bone2D::set_length(real_t p_length) {
length = p_length;
#ifdef TOOLS_ENABLED
@ -493,11 +493,11 @@ void Bone2D::set_length(float p_length) {
#endif // TOOLS_ENABLED
}
float Bone2D::get_length() const {
real_t Bone2D::get_length() const {
return length;
}
void Bone2D::set_bone_angle(float p_angle) {
void Bone2D::set_bone_angle(real_t p_angle) {
bone_angle = p_angle;
#ifdef TOOLS_ENABLED
@ -505,7 +505,7 @@ void Bone2D::set_bone_angle(float p_angle) {
#endif // TOOLS_ENABLED
}
float Bone2D::get_bone_angle() const {
real_t Bone2D::get_bone_angle() const {
return bone_angle;
}
@ -690,7 +690,7 @@ RID Skeleton2D::get_skeleton() const {
return skeleton;
}
void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent) {
void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent) {
ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!");
bones.write[p_bone_idx].local_pose_override = p_override;
bones.write[p_bone_idx].local_pose_override_amount = p_amount;
@ -728,7 +728,7 @@ Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
return modification_stack;
}
void Skeleton2D::execute_modifications(float p_delta, int p_execution_mode) {
void Skeleton2D::execute_modifications(real_t p_delta, int p_execution_mode) {
if (!modification_stack.is_valid()) {
return;
}

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@ -49,8 +49,8 @@ class Bone2D : public Node2D {
Transform2D rest;
bool autocalculate_length_and_angle = true;
float length = 16;
float bone_angle = 0;
real_t length = 16;
real_t bone_angle = 0;
int skeleton_index = -1;
@ -85,10 +85,10 @@ public:
void set_autocalculate_length_and_angle(bool p_autocalculate);
bool get_autocalculate_length_and_angle() const;
void set_length(float p_length);
float get_length() const;
void set_bone_angle(float p_angle);
float get_bone_angle() const;
void set_length(real_t p_length);
real_t get_length() const;
void set_bone_angle(real_t p_angle);
real_t get_bone_angle() const;
int get_index_in_skeleton() const;
@ -122,7 +122,7 @@ class Skeleton2D : public Node2D {
//Transform2D local_pose_cache;
Transform2D local_pose_override;
float local_pose_override_amount = 0;
real_t local_pose_override_amount = 0;
bool local_pose_override_persistent = false;
};
@ -153,12 +153,12 @@ public:
RID get_skeleton() const;
void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent = true);
void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent = true);
Transform2D get_bone_local_pose_override(int p_bone_idx);
Ref<SkeletonModificationStack2D> get_modification_stack() const;
void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack);
void execute_modifications(float p_delta, int p_execution_mode);
void execute_modifications(real_t p_delta, int p_execution_mode);
Skeleton2D();
~Skeleton2D();

View file

@ -942,7 +942,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
real_t hue_rot_c = Math::cos(hue_rot_angle);
real_t hue_rot_s = Math::sin(hue_rot_angle);
@ -1097,7 +1097,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
ptr[10] = t.basis.elements[2][2];
ptr[11] = t.origin.z;
} else {
memset(ptr, 0, sizeof(float) * 12);
memset(ptr, 0, sizeof(Transform3D));
}
Color c = r[idx].color;

View file

@ -86,7 +86,7 @@ private:
struct Particle {
Transform3D transform;
Color color;
float custom[4] = {};
real_t custom[4] = {};
Vector3 velocity;
bool active = false;
real_t angle_rand = 0.0;

View file

@ -780,7 +780,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
double delta = p_delta * speed_scale * cd.speed_scale;
double next_pos = cd.pos + delta;
float len = cd.from->animation->get_length();
real_t len = cd.from->animation->get_length();
bool loop = cd.from->animation->has_loop();
if (!loop) {

View file

@ -85,7 +85,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@ -115,13 +115,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, float p_time,
state->animation_states.push_back(anim_state);
}
float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections) {
real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
float t = process(p_time, p_seek);
real_t t = process(p_time, p_seek);
state = nullptr;
parent = nullptr;
@ -140,7 +140,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("") + p_reason;
}
float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@ -158,8 +158,8 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
Ref<AnimationNode> node = blend_tree->get_node(node_name);
//inputs.write[p_input].last_pass = state->last_pass;
float activity = 0.0;
float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
real_t activity = 0.0;
real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@ -170,11 +170,11 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
return ret;
}
float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
}
float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@ -184,8 +184,8 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
p_node->blends.resize(blend_count);
}
float *blendw = p_node->blends.ptrw();
const float *blendr = blends.ptr();
real_t *blendw = p_node->blends.ptrw();
const real_t *blendr = blends.ptr();
bool any_valid = false;
@ -718,7 +718,7 @@ void AnimationTree::_clear_caches() {
cache_valid = false;
}
void AnimationTree::_process_graph(float p_delta) {
void AnimationTree::_process_graph(real_t p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
@ -790,7 +790,7 @@ void AnimationTree::_process_graph(float p_delta) {
// root source blends
root->blends.resize(state.track_count);
float *src_blendsw = root->blends.ptrw();
real_t *src_blendsw = root->blends.ptrw();
for (int i = 0; i < state.track_count; i++) {
src_blendsw[i] = 1.0; //by default all go to 1 for the root input
}
@ -820,7 +820,7 @@ void AnimationTree::_process_graph(float p_delta) {
Ref<Animation> a = as.animation;
double time = as.time;
double delta = as.delta;
float weight = as.blend;
real_t weight = as.blend;
bool seeked = as.seeked;
for (int i = 0; i < a->get_track_count(); i++) {
@ -840,7 +840,7 @@ void AnimationTree::_process_graph(float p_delta) {
ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
float blend = (*as.track_blends)[blend_idx] * weight;
real_t blend = (*as.track_blends)[blend_idx] * weight;
if (blend < CMP_EPSILON) {
continue; //nothing to blend
@ -860,7 +860,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->scale = Vector3(1, 1, 1);
}
float prev_time = time - delta;
real_t prev_time = time - delta;
if (prev_time < 0) {
if (!a->has_loop()) {
prev_time = 0;
@ -928,7 +928,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->rot = rot;
t->rot_blend_accum = blend;
} else {
float rot_total = t->rot_blend_accum + blend;
real_t rot_total = t->rot_blend_accum + blend;
t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
t->rot_blend_accum = rot_total;
}
@ -1003,7 +1003,7 @@ void AnimationTree::_process_graph(float p_delta) {
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
float bezier = a->bezier_track_interpolate(i, time);
real_t bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
t->value = bezier;
@ -1029,10 +1029,10 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
start_ofs += time - a->track_get_key_time(i, idx);
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
float len = stream->get_length();
real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
real_t len = stream->get_length();
if (start_ofs > len - end_ofs) {
t->object->call("stop");
@ -1068,9 +1068,9 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
float start_ofs = a->audio_track_get_key_start_offset(i, idx);
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
float len = stream->get_length();
real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
real_t len = stream->get_length();
t->object->call("set_stream", stream);
t->object->call("play", start_ofs);
@ -1093,7 +1093,7 @@ void AnimationTree::_process_graph(float p_delta) {
if (!loop && time < t->start) {
stop = true;
} else if (t->len > 0) {
float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
stop = true;
@ -1109,7 +1109,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
float db = Math::linear2db(MAX(blend, 0.00001));
real_t db = Math::linear2db(MAX(blend, 0.00001));
if (t->object->has_method("set_unit_db")) {
t->object->call("set_unit_db", db);
} else {
@ -1141,7 +1141,7 @@ void AnimationTree::_process_graph(float p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
float at_anim_pos;
real_t at_anim_pos;
if (anim->has_loop()) {
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
@ -1238,7 +1238,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
void AnimationTree::advance(float p_time) {
void AnimationTree::advance(real_t p_time) {
_process_graph(p_time);
}
@ -1443,7 +1443,7 @@ void AnimationTree::rename_parameter(const String &p_base, const String &p_new_b
_update_properties();
}
float AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
if (!input_activity_map_get.has(p_path)) {
return 0;
}

View file

@ -57,7 +57,7 @@ public:
Vector<Input> inputs;
float process_input(int p_input, float p_time, bool p_seek, float p_blend);
real_t process_input(int p_input, real_t p_time, bool p_seek, real_t p_blend);
friend class AnimationTree;
@ -65,8 +65,8 @@ public:
Ref<Animation> animation;
double time = 0.0;
double delta = 0.0;
const Vector<float> *track_blends = nullptr;
float blend = 0.0;
const Vector<real_t> *track_blends = nullptr;
real_t blend = 0.0;
bool seeked = false;
};
@ -81,10 +81,10 @@ public:
uint64_t last_pass = 0;
};
Vector<float> blends;
Vector<real_t> blends;
State *state = nullptr;
float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections);
void _pre_update_animations(HashMap<NodePath, int> *track_map);
//all this is temporary
@ -98,12 +98,12 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
float _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = nullptr);
real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
float blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend);
real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
static void _bind_methods();
@ -191,7 +191,7 @@ private:
int bone_idx = -1;
Vector3 loc;
Quaternion rot;
float rot_blend_accum = 0.0;
real_t rot_blend_accum = 0.0;
Vector3 scale;
TrackCacheTransform() {
@ -210,7 +210,7 @@ private:
};
struct TrackCacheBezier : public TrackCache {
float value = 0.0;
real_t value = 0.0;
Vector<StringName> subpath;
TrackCacheBezier() {
type = Animation::TYPE_BEZIER;
@ -219,8 +219,8 @@ private:
struct TrackCacheAudio : public TrackCache {
bool playing = false;
float start = 0.0;
float len = 0.0;
real_t start = 0.0;
real_t len = 0.0;
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;
@ -251,7 +251,7 @@ private:
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
void _process_graph(float p_delta);
void _process_graph(real_t p_delta);
uint64_t setup_pass = 1;
uint64_t process_pass = 1;
@ -271,7 +271,7 @@ private:
struct Activity {
uint64_t last_pass = 0;
float activity = 0.0;
real_t activity = 0.0;
};
HashMap<StringName, Vector<Activity>> input_activity_map;
@ -312,8 +312,8 @@ public:
Transform3D get_root_motion_transform() const;
float get_connection_activity(const StringName &p_path, int p_connection) const;
void advance(float p_time);
real_t get_connection_activity(const StringName &p_path, int p_connection) const;
void advance(real_t p_time);
void rename_parameter(const String &p_base, const String &p_new_base);

View file

@ -39,8 +39,8 @@ class RootMotionView : public VisualInstance3D {
public:
Ref<ImmediateMesh> immediate;
NodePath path;
float cell_size = 1.0;
float radius = 10.0;
real_t cell_size = 1.0;
real_t radius = 10.0;
bool use_in_game = false;
Color color = Color(0.5, 0.5, 1.0);
bool first = true;

View file

@ -415,7 +415,7 @@ void GradientEdit::_color_changed(const Color &p_color) {
emit_signal(SNAME("ramp_changed"));
}
void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
void GradientEdit::set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors) {
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
for (int i = 0; i < p_offsets.size(); i++) {
@ -429,8 +429,8 @@ void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color>
update();
}
Vector<float> GradientEdit::get_offsets() const {
Vector<float> ret;
Vector<real_t> GradientEdit::get_offsets() const {
Vector<real_t> ret;
for (int i = 0; i < points.size(); i++) {
ret.push_back(points[i].offset);
}

View file

@ -57,8 +57,8 @@ protected:
static void _bind_methods();
public:
void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
Vector<float> get_offsets() const;
void set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors);
Vector<real_t> get_offsets() const;
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();

View file

@ -77,17 +77,17 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
} else if (what == "keys" || what == "key_values") {
if (track_get_type(track) == TYPE_TRANSFORM3D) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
Vector<float> values = p_value;
Vector<real_t> values = p_value;
int vcount = values.size();
ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11
ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12
const float *r = values.ptr();
const real_t *r = values.ptr();
tt->transforms.resize(vcount / 12);
for (int i = 0; i < (vcount / 12); i++) {
TKey<TransformKey> &tk = tt->transforms.write[i];
const float *ofs = &r[i * 12];
const real_t *ofs = &r[i * 12];
tk.time = ofs[0];
tk.transition = ofs[1];
@ -125,7 +125,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
vt->update_mode = UpdateMode(um);
}
Vector<float> times = d["times"];
Vector<real_t> times = d["times"];
Array values = d["values"];
ERR_FAIL_COND_V(times.size() != values.size(), false);
@ -133,7 +133,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
const real_t *rt = times.ptr();
vt->values.resize(valcount);
@ -143,10 +143,10 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
}
if (d.has("transitions")) {
Vector<float> transitions = d["transitions"];
Vector<real_t> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size() != valcount, false);
const float *rtr = transitions.ptr();
const real_t *rtr = transitions.ptr();
for (int i = 0; i < valcount; i++) {
vt->values.write[i].transition = rtr[i];
@ -165,7 +165,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("values"), false);
Vector<float> times = d["times"];
Vector<real_t> times = d["times"];
Array values = d["values"];
ERR_FAIL_COND_V(times.size() != values.size(), false);
@ -173,17 +173,17 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
const real_t *rt = times.ptr();
for (int i = 0; i < valcount; i++) {
track_insert_key(track, rt[i], values[i]);
}
if (d.has("transitions")) {
Vector<float> transitions = d["transitions"];
Vector<real_t> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size() != valcount, false);
const float *rtr = transitions.ptr();
const real_t *rtr = transitions.ptr();
for (int i = 0; i < valcount; i++) {
track_set_key_transition(track, i, rtr[i]);
@ -196,16 +196,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("points"), false);
Vector<float> times = d["times"];
PackedFloat32Array values = d["points"];
Vector<real_t> times = d["times"];
Vector<real_t> values = d["points"];
ERR_FAIL_COND_V(times.size() * 5 != values.size(), false);
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
const float *rv = values.ptr();
const real_t *rt = times.ptr();
const real_t *rv = values.ptr();
bt->values.resize(valcount);
@ -227,7 +227,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("clips"), false);
Vector<float> times = d["times"];
Vector<real_t> times = d["times"];
Array clips = d["clips"];
ERR_FAIL_COND_V(clips.size() != times.size(), false);
@ -235,7 +235,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
const real_t *rt = times.ptr();
ad->values.clear();
@ -268,7 +268,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("clips"), false);
Vector<float> times = d["times"];
Vector<real_t> times = d["times"];
Vector<String> clips = d["clips"];
ERR_FAIL_COND_V(clips.size() != times.size(), false);
@ -276,7 +276,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
if (times.size()) {
int valcount = times.size();
const float *rt = times.ptr();
const real_t *rt = times.ptr();
const String *rc = clips.ptr();
an->values.resize(valcount);
@ -352,9 +352,9 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = track_is_enabled(track);
} else if (what == "keys") {
if (track_get_type(track) == TYPE_TRANSFORM3D) {
Vector<float> keys;
Vector<real_t> keys;
int kk = track_get_key_count(track);
keys.resize(kk * 12);
keys.resize(kk * sizeof(Transform3D));
real_t *w = keys.ptrw();
@ -389,8 +389,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary d;
Vector<float> key_times;
Vector<float> key_transitions;
Vector<real_t> key_times;
Vector<real_t> key_transitions;
Array key_values;
int kk = vt->values.size();
@ -399,8 +399,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
key_transitions.resize(kk);
key_values.resize(kk);
float *wti = key_times.ptrw();
float *wtr = key_transitions.ptrw();
real_t *wti = key_times.ptrw();
real_t *wtr = key_transitions.ptrw();
int idx = 0;
@ -427,8 +427,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
} else if (track_get_type(track) == TYPE_METHOD) {
Dictionary d;
Vector<float> key_times;
Vector<float> key_transitions;
Vector<real_t> key_times;
Vector<real_t> key_transitions;
Array key_values;
int kk = track_get_key_count(track);
@ -437,8 +437,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
key_transitions.resize(kk);
key_values.resize(kk);
float *wti = key_times.ptrw();
float *wtr = key_transitions.ptrw();
real_t *wti = key_times.ptrw();
real_t *wtr = key_transitions.ptrw();
int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
@ -463,16 +463,16 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary d;
Vector<float> key_times;
Vector<float> key_points;
Vector<real_t> key_times;
Vector<real_t> key_points;
int kk = bt->values.size();
key_times.resize(kk);
key_points.resize(kk * 5);
float *wti = key_times.ptrw();
float *wpo = key_points.ptrw();
real_t *wti = key_times.ptrw();
real_t *wpo = key_points.ptrw();
int idx = 0;
@ -499,14 +499,14 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary d;
Vector<float> key_times;
Vector<real_t> key_times;
Array clips;
int kk = ad->values.size();
key_times.resize(kk);
float *wti = key_times.ptrw();
real_t *wti = key_times.ptrw();
int idx = 0;
@ -533,7 +533,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary d;
Vector<float> key_times;
Vector<real_t> key_times;
Vector<String> clips;
int kk = an->values.size();
@ -541,7 +541,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
key_times.resize(kk);
clips.resize(kk);
float *wti = key_times.ptrw();
real_t *wti = key_times.ptrw();
String *wcl = clips.ptrw();
const TKey<StringName> *vls = an->values.ptr();
@ -946,7 +946,7 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
return -1;
}
void Animation::track_insert_key(int p_track, double p_time, const Variant &p_key, float p_transition) {
void Animation::track_insert_key(int p_track, double p_time, const Variant &p_key, real_t p_transition) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@ -1260,7 +1260,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
ERR_FAIL();
}
float Animation::track_get_key_transition(int p_track, int p_key_idx) const {
real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
@ -1379,7 +1379,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
emit_changed();
}
void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_transition) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@ -1449,7 +1449,7 @@ int Animation::_find(const Vector<K> &p_keys, double p_time) const {
return middle;
}
Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const {
Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const {
TransformKey ret;
ret.loc = _interpolate(p_a.loc, p_b.loc, p_c);
ret.rot = _interpolate(p_a.rot, p_b.rot, p_c);
@ -1458,25 +1458,25 @@ Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p
return ret;
}
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const {
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const {
return p_a.lerp(p_b, p_c);
}
Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const {
Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const {
return p_a.slerp(p_b, p_c);
}
Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, float p_c) const {
Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const {
Variant dst;
Variant::interpolate(p_a, p_b, p_c, dst);
return dst;
}
float Animation::_interpolate(const float &p_a, const float &p_b, float p_c) const {
real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const {
return p_a * (1.0 - p_c) + p_b * p_c;
}
Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const {
Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const {
Animation::TransformKey tk;
tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c);
@ -1486,15 +1486,15 @@ Animation::TransformKey Animation::_cubic_interpolate(const Animation::Transform
return tk;
}
Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const {
Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const {
Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const {
return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c);
}
Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const {
Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const {
Variant::Type type_a = p_a.get_type();
Variant::Type type_b = p_b.get_type();
Variant::Type type_pa = p_pre_a.get_type();
@ -1515,9 +1515,9 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
real_t p2 = p_b;
real_t p3 = p_post_b;
float t = p_c;
float t2 = t * t;
float t3 = t2 * t;
real_t t = p_c;
real_t t2 = t * t;
real_t t3 = t2 * t;
return 0.5f * ((p1 * 2.0f) +
(-p0 + p2) * t +
@ -1579,7 +1579,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
}
}
float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const {
real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const {
return _interpolate(p_a, p_b, p_c);
}
@ -1608,7 +1608,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
bool result = true;
int next = 0;
float c = 0.0;
real_t c = 0.0;
// prepare for all cases of interpolation
if (loop && p_loop_wrap) {
@ -1616,8 +1616,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
if (idx >= 0) {
if ((idx + 1) < len) {
next = idx + 1;
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
real_t delta = p_keys[next].time - p_keys[idx].time;
real_t from = p_time - p_keys[idx].time;
if (Math::is_zero_approx(delta)) {
c = 0;
@ -1627,8 +1627,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
} else {
next = 0;
float delta = (length - p_keys[idx].time) + p_keys[next].time;
float from = p_time - p_keys[idx].time;
real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
real_t from = p_time - p_keys[idx].time;
if (Math::is_zero_approx(delta)) {
c = 0;
@ -1641,12 +1641,12 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
// on loop, behind first key
idx = len - 1;
next = 0;
float endtime = (length - p_keys[idx].time);
real_t endtime = (length - p_keys[idx].time);
if (endtime < 0) { // may be keys past the end
endtime = 0;
}
float delta = endtime + p_keys[next].time;
float from = endtime + p_time;
real_t delta = endtime + p_keys[next].time;
real_t from = endtime + p_time;
if (Math::is_zero_approx(delta)) {
c = 0;
@ -1660,8 +1660,8 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
if (idx >= 0) {
if ((idx + 1) < len) {
next = idx + 1;
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
real_t delta = p_keys[next].time - p_keys[idx].time;
real_t from = p_time - p_keys[idx].time;
if (Math::is_zero_approx(delta)) {
c = 0;
@ -1690,7 +1690,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
return T();
}
float tr = p_keys[idx].transition;
real_t tr = p_keys[idx].transition;
if (tr == 0 || idx == next) {
// don't interpolate if not needed
@ -2128,7 +2128,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
return pm->methods[p_key_idx].method;
}
int Animation::bezier_track_insert_key(int p_track, double p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
@ -2154,7 +2154,7 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, float p_value
return key;
}
void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) {
void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
@ -2199,7 +2199,7 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const
emit_changed();
}
float Animation::bezier_track_get_key_value(int p_track, int p_index) const {
real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0);
@ -2246,7 +2246,7 @@ static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, con
return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
}
float Animation::bezier_track_interpolate(int p_track, double p_time) const {
real_t Animation::bezier_track_interpolate(int p_track, double p_time) const {
//this uses a different interpolation scheme
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *track = tracks[p_track];
@ -2312,7 +2312,7 @@ float Animation::bezier_track_interpolate(int p_track, double p_time) const {
return low_pos.lerp(high_pos, c).y;
}
int Animation::audio_track_insert_key(int p_track, double p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
int Animation::audio_track_insert_key(int p_track, double p_time, const RES &p_stream, real_t p_start_offset, real_t p_end_offset) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1);
@ -2352,7 +2352,7 @@ void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_
emit_changed();
}
void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) {
void Animation::audio_track_set_key_start_offset(int p_track, int p_key, real_t p_offset) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
@ -2370,7 +2370,7 @@ void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p
emit_changed();
}
void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) {
void Animation::audio_track_set_key_end_offset(int p_track, int p_key, real_t p_offset) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
@ -2400,7 +2400,7 @@ RES Animation::audio_track_get_key_stream(int p_track, int p_key) const {
return at->values[p_key].value.stream;
}
float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const {
real_t Animation::audio_track_get_key_start_offset(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
@ -2412,7 +2412,7 @@ float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const
return at->values[p_key].value.start_offset;
}
float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const {
real_t Animation::audio_track_get_key_end_offset(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
@ -2470,7 +2470,7 @@ StringName Animation::animation_track_get_key_animation(int p_track, int p_key)
return at->values[p_key].value;
}
void Animation::set_length(float p_length) {
void Animation::set_length(real_t p_length) {
if (p_length < ANIM_MIN_LENGTH) {
p_length = ANIM_MIN_LENGTH;
}
@ -2478,7 +2478,7 @@ void Animation::set_length(float p_length) {
emit_changed();
}
float Animation::get_length() const {
real_t Animation::get_length() const {
return length;
}
@ -2558,12 +2558,12 @@ void Animation::track_swap(int p_track, int p_with_track) {
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(float p_step) {
void Animation::set_step(real_t p_step) {
step = p_step;
emit_changed();
}
float Animation::get_step() const {
real_t Animation::get_step() const {
return step;
}
@ -2708,7 +2708,7 @@ void Animation::clear() {
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) {
bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm) {
real_t c = (t1.time - t0.time) / (t2.time - t0.time);
real_t t[3] = { -1, -1, -1 };
@ -2875,7 +2875,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
return erase;
}
void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) {
void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM3D);
TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]);
@ -2915,7 +2915,7 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err,
}
}
void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) {
void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) {
for (int i = 0; i < tracks.size(); i++) {
if (tracks[i]->type == TYPE_TRANSFORM3D) {
_transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle);

View file

@ -76,8 +76,8 @@ private:
};
struct Key {
float transition = 1.0;
float time = 0.0; // time in secs
real_t transition = 1.0;
double time = 0.0; // time in secs
};
// transform key holds either Vector3 or Quaternion
@ -129,7 +129,7 @@ private:
struct BezierKey {
Vector2 in_handle; //relative (x always <0)
Vector2 out_handle; //relative (x always >0)
float value = 0.0;
real_t value = 0.0;
};
struct BezierTrack : public Track {
@ -144,8 +144,8 @@ private:
struct AudioKey {
RES stream;
float start_offset = 0.0; //offset from start
float end_offset = 0.0; //offset from end, if 0 then full length or infinite
real_t start_offset = 0.0; //offset from start
real_t end_offset = 0.0; //offset from end, if 0 then full length or infinite
AudioKey() {
}
};
@ -183,18 +183,18 @@ private:
template <class K>
inline int _find(const Vector<K> &p_keys, double p_time) const;
_FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, float p_c) const;
_FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const;
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const;
_FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const;
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, float p_c) const;
_FORCE_INLINE_ float _interpolate(const float &p_a, const float &p_b, float p_c) const;
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const;
_FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const;
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const;
_FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const;
_FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, float p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const;
_FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const;
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const;
_FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
_FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const;
_FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const;
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
template <class T>
_FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
@ -206,7 +206,7 @@ private:
_FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const;
double length = 1.0;
float step = 0.1;
real_t step = 0.1;
bool loop = false;
// bind helpers
@ -244,8 +244,8 @@ private:
return idxr;
}
bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm);
void _transform_track_optimize(int p_idx, float p_allowed_linear_err = 0.05, float p_allowed_angular_err = 0.01, float p_max_optimizable_angle = Math_PI * 0.125);
bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm);
void _transform_track_optimize(int p_idx, real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@ -279,8 +279,8 @@ public:
void track_set_enabled(int p_track, bool p_enabled);
bool track_is_enabled(int p_track) const;
void track_insert_key(int p_track, double p_time, const Variant &p_key, float p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
void track_insert_key(int p_track, double p_time, const Variant &p_key, real_t p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, real_t p_transition);
void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
void track_set_key_time(int p_track, int p_key_idx, double p_time);
int track_find_key(int p_track, double p_time, bool p_exact = false) const;
@ -289,30 +289,30 @@ public:
int track_get_key_count(int p_track) const;
Variant track_get_key_value(int p_track, int p_key_idx) const;
double track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
real_t track_get_key_transition(int p_track, int p_key_idx) const;
int transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3());
Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const;
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
int bezier_track_insert_key(int p_track, double p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
void bezier_track_set_key_value(int p_track, int p_index, float p_value);
int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
void bezier_track_set_key_value(int p_track, int p_index, real_t p_value);
void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle);
void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle);
float bezier_track_get_key_value(int p_track, int p_index) const;
real_t bezier_track_get_key_value(int p_track, int p_index) const;
Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const;
Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const;
float bezier_track_interpolate(int p_track, double p_time) const;
real_t bezier_track_interpolate(int p_track, double p_time) const;
int audio_track_insert_key(int p_track, double p_time, const RES &p_stream, float p_start_offset = 0, float p_end_offset = 0);
int audio_track_insert_key(int p_track, double p_time, const RES &p_stream, real_t p_start_offset = 0, real_t p_end_offset = 0);
void audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream);
void audio_track_set_key_start_offset(int p_track, int p_key, float p_offset);
void audio_track_set_key_end_offset(int p_track, int p_key, float p_offset);
void audio_track_set_key_start_offset(int p_track, int p_key, real_t p_offset);
void audio_track_set_key_end_offset(int p_track, int p_key, real_t p_offset);
RES audio_track_get_key_stream(int p_track, int p_key) const;
float audio_track_get_key_start_offset(int p_track, int p_key) const;
float audio_track_get_key_end_offset(int p_track, int p_key) const;
real_t audio_track_get_key_start_offset(int p_track, int p_key) const;
real_t audio_track_get_key_end_offset(int p_track, int p_key) const;
int animation_track_insert_key(int p_track, double p_time, const StringName &p_animation);
void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation);
@ -336,18 +336,18 @@ public:
void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
void set_length(float p_length);
float get_length() const;
void set_length(real_t p_length);
real_t get_length() const;
void set_loop(bool p_enabled);
bool has_loop() const;
void set_step(float p_step);
float get_step() const;
void set_step(real_t p_step);
real_t get_step() const;
void clear();
void optimize(float p_allowed_linear_err = 0.05, float p_allowed_angular_err = 0.01, float p_max_optimizable_angle = Math_PI * 0.125);
void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125);
Animation();
~Animation();

View file

@ -1366,7 +1366,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
frac /= bake_interval;
}
return Math::lerp(r[idx], r[idx + 1], frac);
return Math::lerp(r[idx], r[idx + 1], (real_t)frac);
}
Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) const {
@ -1424,7 +1424,7 @@ PackedVector3Array Curve3D::get_baked_points() const {
return baked_point_cache;
}
PackedFloat32Array Curve3D::get_baked_tilts() const {
Vector<real_t> Curve3D::get_baked_tilts() const {
if (baked_cache_dirty) {
_bake();
}
@ -1545,7 +1545,7 @@ Dictionary Curve3D::_get_data() const {
PackedVector3Array d;
d.resize(points.size() * 3);
Vector3 *w = d.ptrw();
PackedFloat32Array t;
Vector<real_t> t;
t.resize(points.size());
real_t *wt = t.ptrw();
@ -1571,7 +1571,7 @@ void Curve3D::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(pc % 3 != 0);
points.resize(pc / 3);
const Vector3 *r = rp.ptr();
PackedFloat32Array rtl = p_data["tilts"];
Vector<real_t> rtl = p_data["tilts"];
const real_t *rt = rtl.ptr();
for (int i = 0; i < points.size(); i++) {

View file

@ -222,7 +222,7 @@ class Curve3D : public Resource {
mutable bool baked_cache_dirty = false;
mutable PackedVector3Array baked_point_cache;
mutable PackedFloat32Array baked_tilt_cache;
mutable Vector<real_t> baked_tilt_cache;
mutable PackedVector3Array baked_up_vector_cache;
mutable float baked_max_ofs = 0.0;
@ -265,7 +265,7 @@ public:
float interpolate_baked_tilt(float p_offset) const;
Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const;
PackedVector3Array get_baked_points() const; //useful for going through
PackedFloat32Array get_baked_tilts() const; //useful for going through
Vector<real_t> get_baked_tilts() const; //useful for going through
PackedVector3Array get_baked_up_vectors() const;
Vector3 get_closest_point(const Vector3 &p_to_point) const;
float get_closest_offset(const Vector3 &p_to_point) const;

View file

@ -41,7 +41,7 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector2 size(map_width - 1, map_depth - 1);
Vector2 start = size * -0.5;
const float *r = map_data.ptr();
const real_t *r = map_data.ptr();
// reserve some memory for our points..
points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
@ -105,7 +105,7 @@ void HeightMapShape3D::set_map_width(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(map_width * map_depth);
float *w = map_data.ptrw();
real_t *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@ -129,7 +129,7 @@ void HeightMapShape3D::set_map_depth(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(new_size);
float *w = map_data.ptrw();
real_t *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@ -143,7 +143,7 @@ int HeightMapShape3D::get_map_depth() const {
return map_depth;
}
void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
void HeightMapShape3D::set_map_data(Vector<real_t> p_new) {
int size = (map_width * map_depth);
if (p_new.size() != size) {
// fail
@ -151,10 +151,10 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
}
// copy
float *w = map_data.ptrw();
const float *r = p_new.ptr();
real_t *w = map_data.ptrw();
const real_t *r = p_new.ptr();
for (int i = 0; i < size; i++) {
float val = r[i];
real_t val = r[i];
w[i] = val;
if (i == 0) {
min_height = val;
@ -174,7 +174,7 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
notify_change_to_owners();
}
PackedFloat32Array HeightMapShape3D::get_map_data() const {
Vector<real_t> HeightMapShape3D::get_map_data() const {
return map_data;
}
@ -194,7 +194,7 @@ void HeightMapShape3D::_bind_methods() {
HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
map_data.resize(map_width * map_depth);
float *w = map_data.ptrw();
real_t *w = map_data.ptrw();
w[0] = 0.0;
w[1] = 0.0;
w[2] = 0.0;

View file

@ -38,7 +38,7 @@ class HeightMapShape3D : public Shape3D {
int map_width = 2;
int map_depth = 2;
PackedFloat32Array map_data;
Vector<real_t> map_data;
real_t min_height = 0.0;
real_t max_height = 0.0;
@ -51,8 +51,8 @@ public:
int get_map_width() const;
void set_map_depth(int p_new);
int get_map_depth() const;
void set_map_data(PackedFloat32Array p_new);
PackedFloat32Array get_map_data() const;
void set_map_data(Vector<real_t> p_new);
Vector<real_t> get_map_data() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;

View file

@ -107,9 +107,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
bo = arrays[Mesh::ARRAY_BONES].operator Vector<int>().ptr();
}
const real_t *we = nullptr;
const float *we = nullptr;
if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL) {
we = arrays[Mesh::ARRAY_WEIGHTS].operator Vector<real_t>().ptr();
we = arrays[Mesh::ARRAY_WEIGHTS].operator Vector<float>().ptr();
}
vertices.resize(vcount);

View file

@ -417,9 +417,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) {
}
if (p_data.has("penalties")) {
Vector<float> penalties = p_data["penalties"];
Vector<real_t> penalties = p_data["penalties"];
if (penalties.size() == pc) {
const float *pr2 = penalties.ptr();
const real_t *pr2 = penalties.ptr();
for (int i = 0; i < pc; i++) {
points.write[i].penalty = pr2[i];
}
@ -445,11 +445,11 @@ Dictionary PolygonPathFinder::_get_data() const {
p.resize(MAX(0, points.size() - 2));
connections.resize(MAX(0, points.size() - 2));
ind.resize(edges.size() * 2);
Vector<float> penalties;
Vector<real_t> penalties;
penalties.resize(MAX(0, points.size() - 2));
{
Vector2 *wp = p.ptrw();
float *pw = penalties.ptrw();
real_t *pw = penalties.ptrw();
for (int i = 0; i < points.size() - 2; i++) {
wp[i] = points[i].pos;

View file

@ -1635,7 +1635,7 @@ ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() {
/* HEIGHT MAP SHAPE */
Vector<float> HeightMapShape3DSW::get_heights() const {
Vector<real_t> HeightMapShape3DSW::get_heights() const {
return heights;
}
@ -1932,7 +1932,7 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void HeightMapShape3DSW::_setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
void HeightMapShape3DSW::_setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
heights = p_heights;
width = p_width;
depth = p_depth;
@ -1966,8 +1966,12 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(depth <= 0.0);
Variant heights_variant = d["heights"];
Vector<float> heights_buffer;
Vector<real_t> heights_buffer;
#ifdef REAL_T_IS_DOUBLE
if (heights_variant.get_type() == Variant::PACKED_FLOAT64_ARRAY) {
#else
if (heights_variant.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
#endif
// Ready-to-use heights can be passed.
heights_buffer = heights_variant;
} else if (heights_variant.get_type() == Variant::OBJECT) {
@ -1980,13 +1984,17 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) {
PackedByteArray im_data = image->get_data();
heights_buffer.resize(image->get_width() * image->get_height());
float *w = heights_buffer.ptrw();
float *rp = (float *)im_data.ptr();
real_t *w = heights_buffer.ptrw();
real_t *rp = (real_t *)im_data.ptr();
for (int i = 0; i < heights_buffer.size(); ++i) {
w[i] = rp[i];
}
} else {
#ifdef REAL_T_IS_DOUBLE
ERR_FAIL_MSG("Expected PackedFloat64Array or float Image.");
#else
ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
#endif
}
// Compute min and max heights or use precomputed values.

View file

@ -389,12 +389,12 @@ public:
};
struct HeightMapShape3DSW : public ConcaveShape3DSW {
Vector<float> heights;
Vector<real_t> heights;
int width = 0;
int depth = 0;
Vector3 local_origin;
_FORCE_INLINE_ float _get_height(int p_x, int p_z) const {
_FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const {
return heights[(p_z * width) + p_x];
}
@ -406,10 +406,10 @@ struct HeightMapShape3DSW : public ConcaveShape3DSW {
void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const;
void _setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
void _setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
public:
Vector<float> get_heights() const;
Vector<real_t> get_heights() const;
int get_width() const;
int get_depth() const;

View file

@ -1866,7 +1866,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
//rotate it
Basis rot = lightmap->transform.basis.orthonormalized();
for (int i = 0; i < 3; i++) {
float csh[9];
real_t csh[9];
for (int j = 0; j < 9; j++) {
csh[j] = sh[j][i];
}
@ -1878,7 +1878,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
float blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z));
real_t blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z));
//make blend more rounded
blend = Math::lerp(inner_pos.length(), blend, blend);
blend *= blend;

View file

@ -60,7 +60,7 @@ public:
void update_mips();
_FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const {
_FORCE_INLINE_ bool is_occluded(const real_t p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, real_t p_near) const {
if (is_empty()) {
return false;
}

View file

@ -242,7 +242,7 @@ RID RenderingServer::_make_test_cube() {
return test_cube;
}
RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
Vector<Vector3> vertices;
Vector<Vector3> normals;
const double lat_step = Math_TAU / p_lats;

View file

@ -1457,7 +1457,7 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius);
virtual RID make_sphere_mesh(int p_lats, int p_lons, real_t p_radius);
virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data);
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);

View file

@ -589,13 +589,13 @@ MainLoop *test() {
{
Vector3 v(1, 2, 3);
v.normalize();
float a = 0.3;
real_t a = 0.3;
Basis m(v, a);
Vector3 v2(7, 3, 1);
v2.normalize();
float a2 = 0.8;
real_t a2 = 0.8;
Basis m2(v2, a2);