GPULightmapper: execute dilate also after denoise

Dilate fills gaps that are caused by the rasterization. As dilate is based on
the alpha-channel which is not part of denoise, dilate can be run after denoise
as well. So that colors are not denoised/mixed over seams.
This commit is contained in:
William Deurwaarder 2021-10-16 11:23:47 +02:00
parent a7599076d2
commit 5465ef83cb

View file

@ -1466,6 +1466,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
}
}
{
SWAP(light_accum_tex, light_accum_tex2);
BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
if (unlikely(error != BAKE_OK)) {
return error;
}
}
}
#ifdef DEBUG_TEXTURES