First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.

This commit is contained in:
BastiaanOlij 2017-01-04 21:56:56 +11:00
parent 76c2e8583e
commit 55d425807f
7 changed files with 49 additions and 17 deletions

View file

@ -150,12 +150,26 @@ typedef unsigned int GLhandleARB;
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalf;
typedef GLint GLfixed;
// Temporary work around for upstream issue: https://github.com/Dav1dde/glad/issues/70
// Originally fixed by Algorithmus, reapplied in master
#if defined(__APPLE__)
typedef long GLintptr;
typedef long GLsizeiptr;
#else
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
#endif
typedef int64_t GLint64;
typedef uint64_t GLuint64;
// Temporary work around for upstream issue: https://github.com/Dav1dde/glad/issues/70
// Originally fixed by Algorithmus, reapplied in master
#if defined(__APPLE__)
typedef long GLintptrARB;
typedef long GLsizeiptrARB;
#else
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
#endif
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;

View file

@ -136,9 +136,13 @@ void RasterizerGLES3::initialize() {
ERR_PRINT("Error initializing GLAD");
}
#ifdef __APPLE__
// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas..
#else
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
glEnable(_EXT_DEBUG_OUTPUT);
#endif
#endif

View file

@ -35,7 +35,7 @@
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/visual_server.h"
#include "servers/visual/visual_server_wrap_mt.h"
// #include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics_server.h"
#include "servers/audio/audio_server_sw.h"
@ -58,7 +58,8 @@
class OS_OSX : public OS_Unix {
public:
bool force_quit;
Rasterizer *rasterizer;
// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
// Rasterizer *rasterizer;
VisualServer *visual_server;
List<String> args;

View file

@ -38,13 +38,14 @@
#include "servers/visual/visual_server_raster.h"
//#include "drivers/opengl/rasterizer_gl.h"
//#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "os_osx.h"
#include <stdio.h>
#include <stdlib.h>
#include "print_string.h"
#include "servers/physics/physics_server_sw.h"
#include "drivers/gles2/rasterizer_instance_gles2.h"
#include "servers/visual/visual_server_wrap_mt.h"
// #include "drivers/gles2/rasterizer_instance_gles2.h"
// #include "servers/visual/visual_server_wrap_mt.h"
#include "main/main.h"
#include "os/keyboard.h"
#include "dir_access_osx.h"
@ -1084,15 +1085,19 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
AudioDriverManagerSW::add_driver(&audio_driver_osx);
// only opengl support here...
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
rasterizer = instance_RasterizerGLES2();
// rasterizer = instance_RasterizerGLES2();
// visual_server = memnew( VisualServerRaster(rasterizer) );
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
}
visual_server = memnew( VisualServerRaster );
// FIXME: Reimplement threaded rendering? Or remove?
// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
//
// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
// }
visual_server->init();
visual_server->cursor_set_visible(false, 0);
@ -1176,7 +1181,7 @@ void OS_OSX::finalize() {
visual_server->finish();
memdelete(visual_server);
memdelete(rasterizer);
// memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);

View file

@ -28,6 +28,7 @@
/*************************************************************************/
#include <alloca.h>
#define GLES2_INCLUDE_H "GL/glew.h"
#define GLES3_INCLUDE_H "GL/glew.h"
//#define GLES2_INCLUDE_H "GL/glew.h"
//#define GLES3_INCLUDE_H "GL/glew.h"
#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
#define PTHREAD_RENAME_SELF

View file

@ -1087,13 +1087,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
RasterizerGLES3::make_current();
#else
#ifdef DX9_ENABLED
// FIXME: Does DX support still work now that rasterizer is no longer used?
#ifdef DX9_ENABLED
rasterizer = memnew( RasterizerDX9(hWnd) );
#endif
#endif
#endif
visual_server = memnew( VisualServerRaster );
//if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
// FIXME: Reimplement threaded rendering? Or remove?
// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
//
// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
// }

View file

@ -151,6 +151,11 @@ public:
/* COMPILER */
// lame work around to Apple defining this as a macro in 10.12 SDK
#ifdef TYPE_BOOL
#undef TYPE_BOOL
#endif
enum DataType {
TYPE_VOID,
TYPE_BOOL,