prevent bug due to scripts not working in editor and notifier sending signals to it.

(cherry picked from commit 37b5e99bc2)
This commit is contained in:
Juan Linietsky 2016-08-08 19:04:12 -03:00 committed by Rémi Verschelde
parent 58556f5f95
commit 569966f3bb

View file

@ -40,6 +40,9 @@ void VisibilityNotifier2D::_enter_viewport(Viewport* p_viewport) {
ERR_FAIL_COND(viewports.has(p_viewport));
viewports.insert(p_viewport);
if (is_inside_tree() && get_tree()->is_editor_hint())
return;
if (viewports.size()==1) {
emit_signal(SceneStringNames::get_singleton()->enter_screen);
@ -54,6 +57,9 @@ void VisibilityNotifier2D::_exit_viewport(Viewport* p_viewport){
ERR_FAIL_COND(!viewports.has(p_viewport));
viewports.erase(p_viewport);
if (is_inside_tree() && get_tree()->is_editor_hint())
return;
emit_signal(SceneStringNames::get_singleton()->exit_viewport,p_viewport);
if (viewports.size()==0) {
emit_signal(SceneStringNames::get_singleton()->exit_screen);