Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96(#39363).

(cherry picked from commit 365c35f30e)
This commit is contained in:
unknown 2020-06-07 22:56:26 +05:30 committed by Rémi Verschelde
parent f1ca218ce7
commit 56da70f2e8

View file

@ -44,7 +44,6 @@
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/LogStream.hpp>
#include <string>
// move into assimp
aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) {
@ -104,8 +103,6 @@ void EditorSceneImporterAssimp::_bind_methods() {
Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
Assimp::Importer importer;
std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str();
std::string s_path(w_path.begin(), w_path.end());
importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true);
// Cannot remove pivot points because the static mesh will be in the wrong place
importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);