Order of 2D nodes in tree affects drawing properly again.

This commit is contained in:
Juan Linietsky 2017-06-22 09:32:47 -03:00
parent fb72edf45e
commit 57ebad28a9
2 changed files with 20 additions and 0 deletions

View file

@ -58,6 +58,12 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (!ci->visible)
return;
if (p_canvas_item->children_order_dirty) {
p_canvas_item->child_items.sort_custom<ItemIndexSort>();
p_canvas_item->children_order_dirty = false;
}
Rect2 rect = ci->get_rect();
Transform2D xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
@ -171,6 +177,12 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
VSG::canvas_render->canvas_begin();
if (p_canvas->children_order_dirty) {
p_canvas->child_items.sort();
p_canvas->children_order_dirty = false;
}
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci = p_canvas->child_items.ptr();

View file

@ -63,6 +63,14 @@ public:
}
};
struct ItemIndexSort {
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
return p_left->index < p_right->index;
}
};
struct ItemPtrSort {
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {