VisualScript crashfix when returns are too few

This commit is contained in:
Marcelo Fernandez 2017-09-30 11:18:50 -03:00
parent 313b1a639c
commit 57ef77376f

View file

@ -763,7 +763,7 @@ public:
NodePath node_path;
int input_args;
bool validate;
bool returns;
int returns;
VisualScriptFunctionCall::RPCCallMode rpc_mode;
StringName function;
StringName singleton;
@ -856,7 +856,13 @@ public:
}
} else if (returns) {
if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) {
*p_outputs[1] = v.call(function, p_inputs + 1, input_args, r_error);
if (returns >= 2) {
*p_outputs[1] = v.call(function, p_inputs + 1, input_args, r_error);
} else {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid returns count for call_mode == CALL_MODE_INSTANCE";
return 0;
}
} else {
*p_outputs[0] = v.call(function, p_inputs + 1, input_args, r_error);
}