Fixes gravity calculation for kinematic bodies in Bullet

(cherry picked from commit 5fb8a6a6c2)
This commit is contained in:
Neil Moore 2018-02-10 17:38:34 -05:00 committed by Hein-Pieter van Braam
parent 8efb9c8cdd
commit 5975b44ded

View file

@ -832,7 +832,8 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
void RigidBodyBullet::reload_space_override_modificator() {
if (!is_active())
// Make sure that kinematic bodies have their total gravity calculated
if (!is_active() && PhysicsServer::BODY_MODE_KINEMATIC != mode)
return;
Vector3 newGravity(space->get_gravity_direction() * space->get_gravity_magnitude());