Remove duplicate Android orientation settings.

This commit is contained in:
Fredia Huya-Kouadio 2020-11-13 11:48:21 -08:00
parent de4ae92287
commit 597d9409f3
2 changed files with 64 additions and 5 deletions

View file

@ -29,7 +29,6 @@
/*************************************************************************/
#include "export.h"
#include "gradle_export_util.h"
#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
@ -827,7 +826,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int version_code = p_preset->get("version/code");
String package_name = p_preset->get("package/unique_name");
int orientation = p_preset->get("screen/orientation");
const int screen_orientation = _get_android_orientation_value(_get_screen_orientation());
bool screen_support_small = p_preset->get("screen/support_small");
bool screen_support_normal = p_preset->get("screen/support_normal");
@ -937,7 +936,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
if (tname == "activity" && attrname == "screenOrientation") {
encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]);
encode_uint32(screen_orientation, &p_manifest.write[iofs + 16]);
}
if (tname == "supports-screens") {
@ -1636,7 +1635,6 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/immersive_mode"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "screen/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_small"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));

View file

@ -44,6 +44,67 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
DisplayServer::ScreenOrientation _get_screen_orientation() {
String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
DisplayServer::ScreenOrientation screen_orientation;
if (orientation_settings == "portrait")
screen_orientation = DisplayServer::SCREEN_PORTRAIT;
else if (orientation_settings == "reverse_landscape")
screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
else if (orientation_settings == "reverse_portrait")
screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
else if (orientation_settings == "sensor_landscape")
screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
else if (orientation_settings == "sensor_portrait")
screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
else if (orientation_settings == "sensor")
screen_orientation = DisplayServer::SCREEN_SENSOR;
else
screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
return screen_orientation;
}
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
switch (screen_orientation) {
case DisplayServer::SCREEN_PORTRAIT:
return 1;
case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
return 8;
case DisplayServer::SCREEN_REVERSE_PORTRAIT:
return 9;
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
return 11;
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return 12;
case DisplayServer::SCREEN_SENSOR:
return 13;
case DisplayServer::SCREEN_LANDSCAPE:
default:
return 0;
}
}
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
switch (screen_orientation) {
case DisplayServer::SCREEN_PORTRAIT:
return "portrait";
case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
return "reverseLandscape";
case DisplayServer::SCREEN_REVERSE_PORTRAIT:
return "reversePortrait";
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
return "userLandscape";
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return "userPortrait";
case DisplayServer::SCREEN_SENSOR:
return "fullUser";
case DisplayServer::SCREEN_LANDSCAPE:
default:
return "landscape";
}
}
// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
if (!DirAccess::exists(p_dir)) {
@ -209,7 +270,7 @@ String _get_plugins_tag(const String &plugins_names) {
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
String orientation = (int)(p_preset->get("screen/orientation")) == 1 ? "portrait" : "landscape";
String orientation = _get_android_orientation_label(_get_screen_orientation());
String manifest_activity_text = vformat(
" <activity android:name=\"com.godot.game.GodotApp\" "
"tools:replace=\"android:screenOrientation\" "