Print errors to console when exporting

Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.

Also exit and print a list of valid export platforms when
the supplied platform was not found.
This commit is contained in:
est31 2015-11-25 06:28:51 +01:00
parent 1ac7d4fc77
commit 5dc9770feb
2 changed files with 14 additions and 1 deletions

View file

@ -3857,7 +3857,8 @@ bool EditorNode::_find_editing_changed_scene(Node *p_from) {
void EditorNode::add_io_error(const String& p_error) {
CharString err_ut = p_error.utf8();
ERR_PRINT(err_ut.get_data());
_load_error_notify(singleton,p_error);
}

View file

@ -491,6 +491,18 @@ Error ProjectExportDialog::export_platform(const String& p_platform, const Strin
Ref<EditorExportPlatform> exporter = EditorImportExport::get_singleton()->get_export_platform(p_platform);
if (exporter.is_null()) {
ERR_PRINT("Invalid platform for export");
List<StringName> platforms;
EditorImportExport::get_singleton()->get_export_platforms(&platforms);
print_line("Valid export plaftorms are:");
for (List<StringName>::Element *E=platforms.front();E;E=E->next())
print_line(" \""+E->get()+"\"");
if (p_quit_after) {
OS::get_singleton()->set_exit_code(255);
get_tree()->quit();
}
return ERR_INVALID_PARAMETER;
}
Error err = exporter->export_project(p_path,p_debug);