Deprecated Godot 3D physics engine

This commit is contained in:
Andrea Catania 2018-02-26 12:51:30 +01:00 committed by GitHub
parent 7568a45539
commit 5de5a4140b
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@ -80,6 +80,7 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
ShaderTypes *shader_types = NULL;
PhysicsServer *_createGodotPhysicsCallback() {
WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
return memnew(PhysicsServerSW);
}
@ -163,8 +164,8 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
PhysicsServerManager::set_default_server("GodotPhysics");
PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
}
void unregister_server_types() {