Fix Raycast3D color update when not colliding anymore

This commit is contained in:
jmb462 2021-08-24 11:24:02 +02:00
parent 3bd682cc7b
commit 5de6376a22

View file

@ -427,7 +427,7 @@ void RayCast::_update_debug_shape_material(bool p_check_collision) {
color = get_tree()->get_debug_collisions_color();
}
if (p_check_collision) {
if (p_check_collision && collided) {
if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
// If base color is already quite reddish, hightlight collision with green color
color = Color(0.0, 1.0, 0.0, color.a);