Merge pull request #34913 from akien-mga/main-add-export-pack

Export: Add dedicated --export-pack option to export data pack
This commit is contained in:
Rémi Verschelde 2020-01-08 15:43:44 +01:00 committed by GitHub
commit 5e4d465356
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 21 additions and 19 deletions

View file

@ -585,10 +585,7 @@ void EditorNode::_fs_changed() {
export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name);
} else {
Error err = OK;
// FIXME: This way to export only resources .pck or .zip is pretty hacky
// and undocumented, and might be problematic for platforms where .zip is
// a valid project export format (e.g. macOS).
if (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip")) {
if (export_defer.pack_only) { // Only export .pck or .zip data pack.
if (export_defer.path.ends_with(".zip")) {
err = platform->export_zip(preset, export_defer.debug, export_defer.path);
} else if (export_defer.path.ends_with(".pck")) {
@ -3942,11 +3939,12 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug) {
Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only) {
export_defer.preset = p_preset;
export_defer.path = p_path;
export_defer.debug = p_debug;
export_defer.pack_only = p_pack_only;
disable_progress_dialog = true;
return OK;
}

View file

@ -558,6 +558,7 @@ private:
String preset;
String path;
bool debug;
bool pack_only;
} export_defer;
bool disable_progress_dialog;
@ -779,7 +780,7 @@ public:
void _copy_warning(const String &p_str);
Error export_preset(const String &p_preset, const String &p_path, bool p_debug);
Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
static void register_editor_types();
static void unregister_editor_types();

View file

@ -287,9 +287,9 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n");
OS::get_singleton()->print(" The target directory should exist. Only the data pack is exported if <path> ends with .pck or .zip.\n");
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
@ -675,7 +675,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// We still pass it to the main arguments since the argument handling itself is not done in this function
main_args.push_back(I->get());
#endif
} else if (I->get() == "--export" || I->get() == "--export-debug") { // Export project
} else if (I->get() == "--export" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project
editor = true;
main_args.push_back(I->get());
@ -1395,15 +1395,17 @@ bool Main::start() {
bool hasicon = false;
String doc_tool;
List<String> removal_docs;
#ifdef TOOLS_ENABLED
bool doc_base = true;
#endif
String game_path;
String script;
String test;
bool check_only = false;
#ifdef TOOLS_ENABLED
bool doc_base = true;
String _export_preset;
bool export_debug = false;
bool check_only = false;
bool export_pack_only = false;
#endif
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
@ -1442,6 +1444,10 @@ bool Main::start() {
editor = true; //needs editor
_export_preset = args[i + 1];
export_debug = true;
} else if (args[i] == "--export-pack") {
editor = true;
_export_preset = args[i + 1];
export_pack_only = true;
#endif
} else {
// The parameter does not match anything known, don't skip the next argument
@ -1511,18 +1517,15 @@ bool Main::start() {
return false;
}
#endif
if (_export_preset != "") {
if (game_path == "") {
String err = "Command line parameter ";
err += export_debug ? "--export-debug" : "--export";
err += " passed but no destination path given.\n";
String err = "Command line includes export parameter option, but no destination path was given.\n";
err += "Please specify the binary's file path to export to. Aborting export.";
ERR_PRINT(err);
return false;
}
}
#endif
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
game_path = GLOBAL_DEF("application/run/main_scene", "");
@ -1706,7 +1709,7 @@ bool Main::start() {
sml->get_root()->add_child(editor_node);
if (_export_preset != "") {
editor_node->export_preset(_export_preset, game_path, export_debug);
editor_node->export_preset(_export_preset, game_path, export_debug, export_pack_only);
game_path = ""; // Do not load anything.
}
}