Avoid function signals in ColorPicker to access the tree when it isn't in the tree

This commit is contained in:
Kongfa Waroros 2021-02-18 16:57:47 +07:00
parent 4384605cb1
commit 5ec1eee6b1

View file

@ -579,6 +579,8 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
}
void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
if (!is_inside_tree())
return;
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
@ -609,6 +611,9 @@ void ColorPicker::_add_preset_pressed() {
}
void ColorPicker::_screen_pick_pressed() {
if (!is_inside_tree())
return;
Viewport *r = get_tree()->get_root();
if (!screen) {
screen = memnew(Control);