Fix AnimationPlayer bug where it wouldn't reset its position when finished

This commit is contained in:
Luiz 2019-02-14 15:32:29 -03:00
parent 89eb79aef1
commit 5ec4f14a24

View file

@ -938,6 +938,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
} else {
//stop();
playing = false;
playback.current.pos = 0;
_set_process(false);
if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);