Fix Vector2.angle_to_point() being reversed

This commit is contained in:
Tomasz Chabora 2020-10-25 13:24:08 +01:00 committed by kobewi
parent eb98fd9442
commit 606cfa9a47
2 changed files with 2 additions and 1 deletions

View file

@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const {
}
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
return (*this - p_vector2).angle();
return (p_vector2 - *this).angle();
}
real_t Vector2::dot(const Vector2 &p_other) const {

View file

@ -75,6 +75,7 @@
<argument index="0" name="to" type="Vector2" />
<description>
Returns the angle between the line connecting the two points and the X axis, in radians.
[code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()[/code].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
</description>
</method>