Particles2D: Fix flip property (again).

should have flipped the dst_rect..
This commit is contained in:
Andreas Haas 2017-04-09 01:15:37 +02:00
parent fce779a4ef
commit 6075dfe511
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@ -571,13 +571,13 @@ void Particles2D::_notification(int p_what) {
src_rect.pos.x = size.x * (frame % h_frames);
src_rect.pos.y = size.y * (frame / h_frames);
}
Rect2 dst_rect(Point2(), size);
if (flip_h)
src_rect.size.x = -src_rect.size.x;
dst_rect.size.x = -dst_rect.size.x;
if (flip_v)
src_rect.size.y = -src_rect.size.y;
dst_rect.size.y = -dst_rect.size.y;
texture->draw_rect_region(ci, Rect2(Point2(), size), src_rect, color);
texture->draw_rect_region(ci, dst_rect, src_rect, color);
//VisualServer::get_singleton()->canvas_item_add_texture_rect(ci,r,texrid,false,color);
} else {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(), size), color);