return boxed long when marshalling a godot int to mono runtime in dynamic contexts

This commit is contained in:
Michael Belousov 2020-06-17 16:59:44 -04:00
parent d341181f30
commit 60fcefba69

View file

@ -624,8 +624,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return BOX_BOOLEAN(val);
}
case Variant::INT: {
int32_t val = p_var->operator signed int();
return BOX_INT32(val);
int64_t val = p_var->operator int64_t();
return BOX_INT64(val);
}
case Variant::FLOAT: {
#ifdef REAL_T_IS_DOUBLE