Fix texture check in decal setup

This commit is contained in:
clayjohn 2020-04-15 12:06:02 -07:00
parent 5b4ea6529a
commit 61d86190e0
3 changed files with 13 additions and 16 deletions

View file

@ -60,24 +60,24 @@ float Decal::get_emission_energy() const {
return emission_energy;
}
void Decal::set_albedo_mix(float p_energy) {
albedo_mix = p_energy;
void Decal::set_albedo_mix(float p_mix) {
albedo_mix = p_mix;
RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix);
}
float Decal::get_albedo_mix() const {
return albedo_mix;
}
void Decal::set_upper_fade(float p_energy) {
upper_fade = p_energy;
void Decal::set_upper_fade(float p_fade) {
upper_fade = p_fade;
RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
}
float Decal::get_upper_fade() const {
return upper_fade;
}
void Decal::set_lower_fade(float p_energy) {
lower_fade = p_energy;
void Decal::set_lower_fade(float p_fade) {
lower_fade = p_fade;
RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
}
float Decal::get_lower_fade() const {

View file

@ -75,7 +75,7 @@ public:
void set_emission_energy(float p_energy);
float get_emission_energy() const;
void set_albedo_mix(float p_energy);
void set_albedo_mix(float p_mix);
float get_albedo_mix() const;
void set_modulate(Color p_modulate);
@ -84,10 +84,10 @@ public:
void set_upper_fade(float p_energy);
float get_upper_fade() const;
void set_lower_fade(float p_energy);
void set_lower_fade(float p_fade);
float get_lower_fade() const;
void set_normal_fade(float p_energy);
void set_normal_fade(float p_fade);
float get_normal_fade() const;
void set_enable_distance_fade(bool p_enable);

View file

@ -2007,6 +2007,7 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
dd.normal_fade = storage->decal_get_normal_fade(decal);
RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
if (albedo_tex.is_valid()) {
Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex);
dd.albedo_rect[0] = rect.position.x;
@ -2015,6 +2016,9 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
dd.albedo_rect[3] = rect.size.y;
} else {
if (!emission_tex.is_valid()) {
continue; //no albedo, no emission, no decal.
}
dd.albedo_rect[0] = 0;
dd.albedo_rect[1] = 0;
dd.albedo_rect[2] = 0;
@ -2022,7 +2026,6 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
}
RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
if (normal_tex.is_valid()) {
Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex);
@ -2033,13 +2036,7 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
store_basis_3x4(normal_xform, dd.normal_xform);
//store normal xform
} else {
if (!emission_tex.is_valid()) {
continue; //no albedo, no emission, no decal.
}
dd.normal_rect[0] = 0;
dd.normal_rect[1] = 0;
dd.normal_rect[2] = 0;